Iron Dragon

Dragon (Fire Ferrous)
Climate/Terrain:
Tropical, subtropical and temperate hills and mountains
Organization:
Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25
Treasure: Double Standard
Alignment: Lawful Neutral
Advancement: Wyrmling 8-9 HD (Medium); very young 11-12 HD (Large); young 14-15 HD (Large); Juvenile 17-18 HD (Large); Young adult 20-21 HD (Huge); adult 23-24 HD (Huge); mature adult 26-27 HD (Huge); old 29-30 HD (Gargantuan); very old 32-33 (Gargantuan); ancient 35-36 (Gargantuan); wyrm 38-39 HD (Gargantuan); great wyrm 41+ HD (Colossal)

Iron dragons are the most powerful of all ferrous dragons.  Iron dragons frequently assume the form of men to spy on the goings-on of the world, in order to someday bring dragons back as the rightful rulers of the land.

Iron dragons are born with scales of flat black.  As the dragon ages, the scales begin to take on a glossy texture until, as adults, the dragon is metallic black.  The scales continue to take on silver highlights until, as great wyrms, the scales look like moonlight reflecting on a rippling pool.

Iron dragons dwell upon great hills or on high mountains, usually building their lairs deep beneath the surface.  It is said that where you find the lair of an iron dragon, you find deposits of iron.  Iron dragons hoard iron with more greed than any other metal.  This makes them unpopular with mining races, of course.

Combat

Iron dragons will not usually attack unless there are intruders in its lair.  They are more concerned with gaining information on events in the world than engaging in battle. They use their spells and special abilities in preference to physical combat, but will fight if need be.  Their favorite spells are those that weaken or incapacitate their opponents, as they accept the surrender of their opponents.  After all, how can the dragon learn anything if the ones it sought to communicate with are dead?  Of course, such unfortunates are usually eaten after they have supplied all the information they can.

Breath Weapon (Su):
An iron dragon has two breath weapons: a cone of sleeping gas or a cone of superheated sparks. 

Iron Dragons by Age
Age Size Hit Dice (HP) AC Attack BonusFort SaveRef SaveWis SaveBreath Weapon (DC)Fear DCSR
Wyrmling M 7d12+6 (45) 16 (+6 natural) +10 +7 +5 +5 1d10 (16)
Very young L 10d12+18 (76) 18 (-1 size, +9 natural) +14 +9 +6 +6 3d10 (18)
Young L 13d12+24 (102) 21 (-1 size, +12 natural) +19 +11 +8 +9 5d10 (20)
Juvenile L 16d12+45 (142) 24 (-1 size, +15 natural) +24 +13 +9 +11 7d10 (22)
Young adult L 23d12+72 (189) 26 (-1 size, +17 natural) +27 +16 +11 +13 9d10 (25) 21 21
Adult H 22d12+105 (241) 29 (-2 size, +21 natural) +31 +18 +12 +15 11d10 (27) 23 23
Mature Adult H 25d12+120 (276) 32 (-2 size, +24 natural) +34 +20 +14 +17 13d10 (29) 25 25
Old H 30d12+162 (337) 33 (-2 size, +25 natural) +36 +22 +15 +19 15d10 (31) 27 27
Very Old G 31d12+180 (375) 36 (-4 size, +30 natural) +40 +24 +17 +21 17d10 (33) 29 29
Ancient G 34d12+231 (445) 39 (-4 size, +33 natural) +44 +26 +18 +23 19d10 (35) 31 31
Wyrm G 37d12+288 (522) 42 (-4 size, +36 natural) +48 +29 +20 +25 21d10 (38) 33 33
Great Wyrm C 40d12+312 (565) 41 (-8 size, +39 natural) +49 +31 +21 +27 23d10 (39) 35 35


Iron Dragon Abilities by Age
Age Speed Str Dex Con Int Wis Cha Special Abilities Caster lvl
Wyrmling 40 ft, fly 150 ft (poor) 13 10 13 14 15 14 Fire Subtype, Polymorph Self
Very young 40 ft, fly 150 ft (poor) 15 10 15 14 15 14
Young 40 ft, fly 150 ft (poor) 17 10 15 16 17 16 1st
Juvenile 40 ft, fly 150 ft (poor) 19 10 17 18 19 18 Heat Metal 3rd
Young adult 40 ft, fly 150 ft (poor) 23 10 19 18 19 18 Damage Reduction 5/+1 5th
Adult 40 ft, fly 150 ft (poor) 27 10 21 20 21 20 Stone Shape 7th
Mature Adult 40 ft, fly 150 ft (poor) 29 10 21 20 21 20 Damage Reduction 10/+1 9th
Old 40 ft, fly 200 ft (clumsy) 31 10 23 22 23 22 ESP 1/day 11th
Very Old 40 ft, fly 200 ft (clumsy) 33 10 23 24 25 24 Damage Reduction 15/+2 13th
Ancient 40 ft, fly 200 ft (clumsy) 35 10 25 26 27 25 Wall of Iron 2/day 15th
Wyrm 40 ft, fly 200 ft (clumsy) 39 10 29 28 29 26 Damage Reduction 20/+3 17th
Great Wyrm 40 ft, fly 200 ft (clumsy) 43 10 31 30 31 27 Flesh to Iron 19th

 

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