Inzeladun

 

Krysathernax
the Crystal Dragon guardian of the Kharzo Psi-Gate

Gargantuan Great Wyrm Female Crystal Dragon Onieromancer
Hit Dice: 38d12 +10d4+384 (656 hp)
Initiative: +4 (+4 Improved Initiative)
Speed: 40 ft, fly 200 ft (clumsy), swim 40 ft
AC: 43 (-4 size, +37 natural) touch 7, flat footed 39
BAB/Grapple: +42/67
Attack: Bite +56 melee (4d6+14)
Full Attack: Bite +56 melee (4d6+14) and 2 claws +54 (2d8+7) and 2 wings +54 (2d6+7) and tail slap +54 melee (2d8+21) and tail spikes +56 (2d6+24 plus poison)
Damage: Bite 4d6 +14, claws 2d8 +7, wings 2d6+7, tail slap 2d8 +21, 
Space/Reach: 20 ft./ 15 ft (20 ft. with bite)
Special Attacks: Breath Weapon (24d6 plus 1d4 rounds of blindness DC37); Crush (4d6 +21), Tail Sweep (2d6+21)
Special Qualities: Frightful presence DC35, Powers, Spells, Spell like abilities, Immunities, Damage Reduction 20/magic, spell resistance 30, Stabilize Spellcasting, Deep Sleep, Nocturnal Armsmaster, Additional Dream Points 20, Dreamreader, Reinforced Self-Image, Stream of Consciousness, Unlimited Potential
Saves: Fort +34, Ref +26, Will +40*
Abilities: Str 39 (+14), Dex 10 (+0), Con 27 (+8), Int 22 (+6), Wis 23 (+6), Cha 30 (+10)
Skills: Bluff +51, Concentration +62, Diplomacy +51, Gather Information +51, Intimidate +51, Knowledge (Psionics) +60, Listen +47, Lucid Dreaming +60, Psicraft +55, Search +47, Sense Motive +60, Spot +47
Feats: Hover, Fly-by Attack, Psychoanalyst, Psychic Inquisitor, Clinging Breath, Delay Power, Extend Power, Quicken Power, Psionic Focus (Telepathy), Greater Psionic Focus (Telepathy), Power Penetration, Greater Power Penetration, Epic Manifestation, Multiattack, Improved Initiative, Iron Will, Fortress of the Mind (Int to Will Saves)

Psionics: Power Points (202) – All Psionic Combat Modes (Id Insinuation/Thought Shield at will no PP cost) – Effective Caster Level is 27 – DC of Telepathy Spells is +4 – +4 to beat PR

0th Level (7+d):  Daze, Distract, Missive, Telempathic Projection, Inkling, Detect Psionics
1st Level (4+d):
  Conceal Thoughts, Disable, Lesser Mindlink, Sense Link, Spider Climb
2nd Level (4+d):
  Brain Lock, Detect Thoughts, Suggestion, Augury, Body Adjustment
3rd Level (4+d):  Crisis of Breath, Charm Monster, Remote View, Fate Link, Mindlink
4th Level (4+d):  Domination, Fatal Attraction, Forced Mindlink, Amplified Invisibility, Detect Remote Viewing, Dreamwalking (Occult Lore)
5th Level (3+d):  Greater Domination, Mind Probe, Sending, Incarnate
6th Level (3+d):  Mass Suggestion, Precognition, Banishment, Retrieve
7th Level (2+d):  Mass Domination, Sequester, Fission
8th Level (2+d):  True Domination, Mind Blank, Dream Travel
9th Level (1+d):  Thrall, True Metabolism

 Dream Points: 362 (Unlimited number per round)

Environment: Kharzo, City of Dreams, Capital of Dagam
Organization: Solitary
Challenge Rating: 33
Treasure: Triple standard
Alignment: Chaotic Neutral

Krysathernax guards the Kharzo Psi-Gate.  She was appointed by the Council of Trithra.  Other than guard, she likes to talk to people and visit people's dreams and watch.  Sometimes she helps out, but not usually.

Combat
Typically, Krysathernax loves to talk with visitors.  However, she will quickly dispatch anyone who attempts to do anything to the Psi-Gate she guards.

Breath Weapon (Su): A crystal dragon has one type of breath weapon: a cone of brilliant light. Targets who fail their saving throw against the damage are also blinded for 1d4 rounds. 

Cold Immunity (Ex): Crystal dragons are immune to cold psionic powers, spells, and effects.

Psionics (Sp): 3/day—charm person and color spray; 1/day—domination and control winds.

Attack/Defense Modes (Sp): At will—id insinuation/thought shield. As crystal dragons gain levels of Psion, they gain additional psionic attack and defense modes, according to the rules of a Psion.

Crush (Ex): This special attack allows a flying or jumping dragon of at least huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.

A crush attack deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down).

Tail Sweep (Ex): This special attack allows a dragon of at least gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC 41).

Grappling: Dragons do not favor grapple attacks, though their crush attack (and Snatch feat, if they know it) use normal grapple rules. A dragon can always use its breath weapon while grappling, as well as its spells and spell-like or supernatural abilities, provided it succeeds on Concentration checks.

Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 300 feet are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 35) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Damage Reduction: Young adult and older dragons have damage reduction. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Immunities (Ex): All dragons have immunity to sleep and paralysis effects. Each variety of dragon has immunity to one or two additional forms of attack no matter what its age, as given in its description.

Spell Resistance (Ex): As dragons age, they become more resistant to spells and spell-like abilities, as indicated in the variety descriptions.

Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.

Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has Darkvision out to 120 feet.  

Dragon Transmogrification
Psychometabolism
Psicraft DC: 65
Components: Vi
Casting Time: 1 minute
Range: 300 ft.
Area:  One creature
Duration: Permanent
Saving Throw: Fortitude negates (see text)
Spell Resistance:  Yes
To Develop: 585,000 gp; 12 days; 23,400 XP. Seed: Transform (DC 21). Factor: Change creature type to Dragon (+10 DC), Add Breath Weapon (+10 DC), Add Darkvision 60' (+10 DC), Add Low-light Vision (+10 DC), Add Immunities (+10 DC); Mitigating Factors: Backlash 6d6 points of damage (-6 DC)

Upon completion of this power, the target instantly assumes the form of a half-dragon of the type which casts the spell.  Only Dragons may cast this spell.  Apply the half-dragon template as appropriate from the Monster Manual, except Intelligence and Charisma do not change.  Changes in Con do not change the creatures current hit points; hit points do not change at all, despite the change in hit dice.  The caster takes 6d6 points of backlash damage, even if the victim saves or resists.

Repel Enemies
Psychoportation
Psicraft DC: 49
Components: Vi
Casting Time: 1 action
Area: All enemy creatures within a 40 ft. radius burst, centered on the caster
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: No
To Develop: 441,000 gp; 9 days; 17,640 XP. Seed: Transport (DC 27). Factor: Interplanar travel (+4 DC), Change from Touch to Target (+4 DC), Change from Target to Area (+10 DC), Increase area by 100% (+4 DC) 

This power instantly shoves all enemies in the area of effect 300 feet directly away from the caster.  Enemies become ethereal while they are being thrown away from the caster, then reappear at the end of the range. This allows the dragon to thrust enemies through walls. They suffer 1d6 points of damage per 10' traveled if they strike an ethereal object or a solid object at the end of the journey.

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