Inzeladun

 

Samber Kepeskvirlym
the Black Dragon of Ngang

Huge Old Black Dragon 
Hit Dice: 25d12 +125 (360 hp)
Initiative: +4 (improved initiative)
Speed: 60 ft, fly 150 ft (poor), swim 60 ft
AC: 32 (-2 size, +24 natural) touch 8, flat footed 32
BAB/Grapple: +25/+43
Attack: Bite +33 melee (2d8+10) 
Full Attack: Bite +33 melee (2d8+10/19-20) and 2 Claws +28 melee (2d6+5) and 2 Wings +28 melee (1d8+5) and Tail Slap +28 melee (2d6+15) 
Space/Reach: 15 ft./ 10 ft (15 ft. with bite)
Special Attacks: Breath Weapon (Su), rend, crush (2d8 +15, Ref. Save DC 27 to avoid)
Special Qualities: Frightful presence, Scent, Spells, Immune to Acid, Waterbreathing, Darkness, Damage Reduction 10/magic, Corrupt Water (spoils potions DC 24), Plant Growth, Spell Resistance 22
Saves: Fort +19, Ref +14, Will +16
Abilities: Str 31 (+10) Dex 10 (+0), Con 21 (+5), Int 21 (+5), Wis15 (+2), Cha 14 (+2)
Skills: Concentration +33, Hide +28, Intimidate +30, Knowledge (Nature) +33, Listen +30, Move Silently +28, Search +33, Sense Motive +30, Spot +30, Swim +38, Use Magic Device +30
Feats: Improved Initiative, Flyby Attack, Snatch, Power Attack, Rend, Improved Critical (Bite), Clinging Breath, Improved Bull Rush, Debilitating Breath Weapon (FF Monster's Handbook)

Environment: The Great Swamp, Ngang territory
Organization: Solitary
Challenge Rating: 16
Treasure: Triple standard
Alignment: Chaotic Evil

Samber is 581 years old.  She was born in 984 V in the nation of Vanth.  Sixteen years later, as a young dragon, Samber was captured by Dragon Hunters from the Dreamheart.  He was taken to Kelandeg Castle and was forced to serve the Great Wyrm, called Father, for 474 years.  During that time, Samber was mated with humans, elves, and dragons for Father's breeding program.  Samber finally escaped the castle in 1474 V, already an old dragon.  For the past 91 years, she has lived away from people in the Great Swamp, wanting mostly to just be left alone. Right now her biggest irritation is the small size of her hoard.  Having had less than a century to gather it, she feels it is not yet worthy of her.

Recently she has been harassed by a group of adventurers, and she has nightmares of having been hit with a harm spell.   She has recently been seeking out means to protect herself from such spells, but has had little success so far.

Combat
Samber often tries to ambush her opponents.  She does have a taste for killing, loving to rend her opponents asunder.  She prefers to attack from beneath the waters.

Breath Weapon (Su): A line of acid 100 ft long.  16d4 damage (DC 27 reflex) the first round, and half the damage the round after the attack (Clinging Breath feat).  The acid is so intense it causes physical debilitation to anything it touches, doing 8 points of temporary Con damage per blast (if the save was successful, this damage is also halved).

Frightful Presence (Ex): DC 24 (will)

Spells: 7th Level Sorcerer.  She can cast 6/6/6/4 spells per day, with a Save DC of 12 + spell level
Spells Known: Daze, Dancing Lights, Ghost Sounds, Mage Hound, Open/Close, Detect Magic, Arcane Mark, Alarm, True Strike, Charm Person, Unseen Servant, Identify, Mirror Image, Blur (20% miss), Web, Fireball, Gaseous Form
Acid Immunity (Ex)

Darkness (Sp)
Radius 80 ft, otherwise as the spell 3/day as a 5th level caster.

Rend (Ex)
If the dragon strikes the same opponent with two claw attacks, she automatically inflicts an extra 4d6+15 points of damage

Snatch (Ex) Grapple bonus +43; if Samber gets a hold with a claw on a critter of Tiny size or smaller, she inflicts automatic claw damage each round (squeezing).  If she gets a hold with her bite on a critter of Small size or smaller, she automatically inflicts bite damage each round on it (double bite damage if she doesn't move and takes no other action that round).  A snatched creature gets no saving throw against her breath weapon.  Snatched creature can be flung for 80 feet, taking 8d6 points of damage.

Water Breathing (Ex) Samber can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Dragon Traits Immune to sleep and paralysis effects, Keen senses (120 ft.), Blindsense 60 ft..

Dragons | Main Index | Message Boards | Guest Book | Monsters | Undead | Villains

Trademarks and copyrights are cited on this page without permission. This usage is not meant in any way to challenge the rightful ownership of said trademarks/copyrights. D&D is a trademark of  Wizards of the Coast, Inc.©. All copyrights are acknowledged and remain the property of the owners. "Inzeladun" and related characters © 1984, 2000 Vincent N. Darlage. All rights reserved by their respective owners. This page is for entertainment only.