Samber Kepeskvirlym
Huge Old Black Dragon
Hit
Dice: 25d12 +125 (360
hp)
Initiative: +4 (improved initiative)
Speed: 60
ft, fly 150 ft (poor), swim 60 ft
AC: 32 (-2 size, +24 natural)
touch 8, flat footed 32
BAB/Grapple: +25/+43
Attack: Bite +33 melee (2d8+10)
Full Attack: Bite
+33 melee (2d8+10/19-20) and 2 Claws +28 melee (2d6+5) and 2 Wings +28 melee
(1d8+5) and Tail Slap +28 melee (2d6+15)
Space/Reach: 15
ft./ 10 ft (15 ft. with bite)
Special Attacks: Breath Weapon
(Su), rend, crush (2d8 +15, Ref. Save DC 27
to avoid)
Special Qualities: Frightful presence, Scent, Spells,
Immune to Acid, Waterbreathing, Darkness, Damage Reduction 10/magic, Corrupt
Water (spoils potions DC 24), Plant Growth, Spell Resistance 22
Saves: Fort
+19, Ref +14, Will +16
Abilities:
Str 31 (+10) Dex 10 (+0), Con 21 (+5), Int 21 (+5), Wis15 (+2), Cha 14
(+2)
Skills:
Concentration +33, Hide +28, Intimidate +30, Knowledge (Nature) +33,
Listen +30, Move Silently +28, Search +33, Sense Motive +30, Spot +30,
Swim +38, Use Magic Device +30
Feats:
Improved Initiative, Flyby Attack, Snatch, Power Attack, Rend, Improved
Critical (Bite), Clinging Breath, Improved Bull Rush, Debilitating Breath
Weapon (FF Monster's Handbook)
Environment: The Great
Swamp, Ngang territory
Organization: Solitary
Challenge Rating:
16
Treasure: Triple standard
Alignment: Chaotic Evil
Samber is 581
years old. She was born in 984
V in the nation of Vanth. Sixteen years later, as a young
dragon, Samber was captured by Dragon Hunters from the Dreamheart.
He was taken to Kelandeg Castle and was forced to serve the Great Wyrm,
called Father, for 474 years. During that time, Samber was mated
with humans, elves, and dragons for Father's breeding program.
Samber finally escaped the castle in 1474 V, already an old dragon.
For the past 91 years, she has lived away from people in the Great Swamp,
wanting mostly to just be left alone. Right now her biggest irritation is
the small size of her hoard. Having had less than a century to
gather it, she feels it is not yet worthy of her.
Recently she has been harassed by a group of
adventurers, and she has nightmares of having been hit with a harm
spell. She has recently been seeking out means to protect
herself from such spells, but has had little success so far.
Combat
Samber
often tries to ambush her opponents. She does have a taste for
killing, loving to rend her opponents asunder. She prefers to attack
from beneath the waters.
Breath Weapon (Su): A line of acid 100 ft long. 16d4
damage (DC 27 reflex) the first round, and half the damage the round after
the attack (Clinging Breath feat). The acid is so intense it causes
physical debilitation to anything it touches, doing 8 points of temporary
Con damage per blast (if the save was successful, this damage is also
halved).
Frightful
Presence (Ex): DC 24 (will)
Spells: 7th Level Sorcerer.
She can cast 6/6/6/4 spells per day, with a Save DC of 12 + spell level
Spells Known: Daze, Dancing Lights, Ghost Sounds, Mage Hound,
Open/Close, Detect Magic, Arcane Mark, Alarm, True Strike, Charm Person,
Unseen Servant, Identify, Mirror Image, Blur (20% miss), Web, Fireball,
Gaseous Form
Acid Immunity
(Ex)
Darkness (Sp) Radius 80 ft, otherwise as the spell
3/day as a 5th level caster.
Rend (Ex) If the dragon
strikes the same opponent with two claw attacks, she automatically
inflicts an extra 4d6+15 points of damage
Snatch (Ex) Grapple bonus +43; if Samber gets a hold with a claw on
a critter of Tiny size or smaller, she inflicts automatic claw damage each
round (squeezing). If she gets a hold with her bite on a critter of
Small size or smaller, she automatically inflicts bite damage each round
on it (double bite damage if she doesn't move and takes no other action
that round). A snatched creature gets no saving throw against her
breath weapon. Snatched creature can be flung for 80 feet, taking
8d6 points of damage.
Water Breathing (Ex) Samber can
breathe underwater indefinitely and can freely use its breath weapon,
spells, and other abilities while submerged.
Dragon Traits Immune
to sleep and paralysis effects, Keen senses (120 ft.), Blindsense 60 ft..
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