|
|
Gargantuan Animal |
|
Hit Dice: |
54d8+378 (621 hp) |
|
Initiative: |
+4 |
|
Speed: |
40 ft. (8 squares) |
|
Armor Class: |
15 (–4 size, +9
natural) touch 6, flat-footed 15 |
|
Base
Attack/Grapple: |
+40/+67 |
|
Attack: |
Bite +51 melee
(3d8+22) |
|
Full Attack: |
Bite +51 melee
(3d8+22) |
|
Space/Reach: |
20 ft./15 ft. |
|
Special Attacks: |
Improved grab, swallow
whole |
|
Special Qualities: |
Low-light vision,
scent |
|
Saves: |
Fort +36, Ref +28,
Will +19 |
|
Abilities: |
Str 40, Dex 11, Con
25, Int 6, Wis 17, Cha 12 |
|
Skills: |
Hide +22, Listen +38,
Spot +38 |
|
Feats: |
Alertness, Improved
Natural Attack (bite), Run, Toughness (3), Track, Power Attack, Improved
Bull Rush, Awesome Blow, Dodge, Mobility, Spring Attack, Snatch, Improved
Overrun, Endurance, Diehard, Track, Cleave, Improved
Initiative |
|
Environment: |
Warm plains |
|
Organization: |
Solitary or pair |
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Challenge Rating: |
20 |
|
Treasure: |
None |
|
Alignment: |
Always neutral |
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Advancement: |
— |
|
Level Adjustment: |
— |
Despite its enormous size
and 6-ton weight, a tyrannosaurus is a swift runner. Its head is nearly 6 feet
long, and its teeth are from 3 to 6 inches in length. It is slightly more than
60 feet long from nose to tail.
Combat
A tyrannosaurus pursues and
eats just about anything it sees. Its tactics are simple—charge in and bite.
Improved Grab (Ex):
To use this ability, a tyrannosaurus must hit an opponent of up to one size
smaller with its bite attack. It can then attempt to start a grapple as a free
action without provoking an attack of opportunity. If it wins the grapple check,
it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex): A
tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller
by making a successful grapple check. The swallowed creature takes 3d8+8 points
of bludgeoning damage and 8 points of acid damage per round from the
tyrannosaurus’s gizzard. A swallowed creature can cut its way out by using a
light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC
12). Once the creature exits, muscular action closes the hole; another swallowed
opponent must cut its own way out.
A Gargantuan tyrannosaurus’s
gizzard can hold 4 Medium, 16 Small, 64 Tiny, or 256 Diminutive or smaller
opponents.
Scent
(Ex): Kor has the scent special
ability. This special quality allows a creature to detect approaching
enemies, sniff out hidden foes, and track by sense of smell. Creatures with the
scent ability can identify familiar odors just as humans do familiar sights.
Whenever
the creature comes within 5 feet of the source, the creature pinpoints the
source’s location.
A creature
with the Track feat and the scent ability can follow tracks by smell, making a
Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh
trail is 10 (no matter what kind of surface holds the scent). This DC increases
or decreases depending on how strong the quarry’s odor is, the number of
creatures, and the age of the trail. For each hour that the trail is cold, the
DC increases by 2. The ability otherwise follows the rules for the Track feat.
Creatures tracking by scent ignore the effects of surface conditions and poor
visibility.
Skills: A
tyrannosaurus has a +2 racial bonus on Listen and Spot checks.