Gargoyle (Template)
CREATING A GARGOYLE
“Gargoyle” is an inherited template that
can be added to any living, corporeal creature (referred to hereafter as the
base creature).
A gargoyle uses all the base creature’s
statistics and special abilities except as noted here.
Size and Type: The creature’s size
and type are unchanged. The creature
gains the Earth descriptor.
Hit Dice: Increase base creature’s
racial HD to d8. If already at d8 or
above, do not modify racial HD. Do
not modify class HD.
Speed: A gargoyle that has wings and
can fly at twice its base land speed (maximum 120 ft.) with average
maneuverability.
Armor Class: Natural armor improves
by +4.
Attack: A gargoyle has two claw
attacks and a bite attack, and the claws are the primary natural weapon. If the
base creature can use weapons, the gargoyle retains this ability. A gargoyle
fighting without weapons uses a claw when making an attack action. When it has a
weapon, it usually uses the weapon instead.
Full Attack: A gargoyle fighting
without weapons uses both claws and its bite when making a full attack. If armed
with a weapon, it usually uses the weapon as its primary attack and its bite as
a natural secondary attack. If it has a hand free, it uses a claw as an
additional natural secondary attack.
Damage: Gargoyles have bite and claw
attacks. If the base creature does not have these attack forms, use the damage
values in the table below. Otherwise, use the values below or the base
creature’s damage values, whichever are greater.
|
Size |
Bite
Damage |
Claw
Damage |
|
Fine |
1 |
— |
|
Diminutive |
1d2 |
1 |
|
Tiny |
1d3 |
1d2 |
|
Small |
1d4 |
1d3 |
|
Medium |
1d6 |
1d4 |
|
Large |
1d8 |
1d6 |
|
Huge |
2d6 |
1d8 |
|
Gargantuan |
3d6 |
2d6 |
|
Colossal |
4d6 |
3d6 |
Special Attacks: A gargoyle retains
all the special attacks of the base creature, but does not gain any other
special attacks.
Special Qualities: A gargoyle has all
the special qualities of the base creature, plus darkvision out to 60 feet and
damage reduction 10/magic. A
gargoyle also gains the Freeze special ability.
Abilities: Increase from the base
creature as follows: Str +4, Dex +4, Con +8, Int -4, Cha -4.
Skills: A gargoyle gains a +2 racial
bonus on Hide, Listen, and Spot checks. The
hide bonus increases to +8 when a gargoyle is concealed against a background of
stone.
Environment: Any.
Challenge Rating: Same as the base
creature + 4 (minimum 5).
Alignment: Alignment shifts one step
on each scale towards chaotic evil. For
example, a lawful good character would become neutral, a neutral character would
become chaotic evil and a chaotic good character would become chaotic neutral.
Level Adjustment: Same as base
creature +5.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
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