Gargoyle (Template)

Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain.  A spellcaster that normally prepares spells, who becomes a gargoyle, must still take appropriate time each day to prepare spells as usual.

CREATING A GARGOYLE

“Gargoyle” is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).

A gargoyle uses all the base creature’s statistics and special abilities except as noted here.

Size and Type: The creature’s size and type are unchanged.  The creature gains the Earth descriptor.

Hit Dice: Increase base creature’s racial HD to d8.  If already at d8 or above, do not modify racial HD.  Do not modify class HD.

Speed: A gargoyle that has wings and can fly at twice its base land speed (maximum 120 ft.) with average maneuverability.

Armor Class: Natural armor improves by +4.

Attack: A gargoyle has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the gargoyle retains this ability. A gargoyle fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.

Full Attack: A gargoyle fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack.

Damage: Gargoyles have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature’s damage values, whichever are greater.

Size

Bite Damage

Claw Damage

Fine

1

Diminutive

1d2

1

Tiny

1d3

1d2

Small

1d4

1d3

Medium

1d6

1d4

Large

1d8

1d6

Huge

2d6

1d8

Gargantuan

3d6

2d6

Colossal

4d6

3d6

Special Attacks: A gargoyle retains all the special attacks of the base creature, but does not gain any other special attacks.

Special Qualities: A gargoyle has all the special qualities of the base creature, plus darkvision out to 60 feet and damage reduction 10/magic.  A gargoyle also gains the Freeze special ability.

Abilities: Increase from the base creature as follows: Str +4, Dex +4, Con +8, Int -4, Cha -4.

Skills: A gargoyle gains a +2 racial bonus on Hide, Listen, and Spot checks.  The hide bonus increases to +8 when a gargoyle is concealed against a background of stone.

Environment: Any.

Challenge Rating: Same as the base creature + 4 (minimum 5).

Alignment: Alignment shifts one step on each scale towards chaotic evil.  For example, a lawful good character would become neutral, a neutral character would become chaotic evil and a chaotic good character would become chaotic neutral.

Level Adjustment: Same as base creature +5.

Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.

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