Piercer

Tiny Vermin

Hit Dice: 1d8 (4 hp)
Initiative: -3 (-3 Dex)
Speed: 5 ft.
AC: 16 (+2 size, -3 Dex, +7 natural)
Attacks: 1 shell +2 melee
Damage: Shell 1d6
Face/Reach: 5 ft. by 5 ft./0 ft.
Special Qualities: Acid, darkvision 60 ft., vermin immunities
Saves: Fort +2, Ref -3, Will +0
Abilities: Str 10, Dex 4, Con 11, Int -, Wis 11, Cha 9
Skills: Hide +19*, Listen +8, Spot +4

Climate/Terrain: Underground
Organization: Cluster (5-10), colony (11-20)
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: 2 HD (Tiny), 3 HD (Small), 4 HD (Medium)

The piercer appears as a normal stalactite (1’-6’ long) found on cavern roofs. This is its outer shell. Inside, it appears as a slug with a long tail. A piercer can be identified by the two tiny eyestalks that curl along the side of it.

Combat
The piercer attacks by dropping on unsuspecting individuals and impaling them with its shell. Once its attack is expended, the piercer must climb the walls of its lair and resume its position to drop again. On the ground a piercer is pretty easy to slay.

Acid: The piercer’s soft underbelly is covered with a corrosive slime-like acid that causes 1d2 points of damage on contact. This is primarily used to detour predators.

Vermin Immunities (Ex.): The piercer is immune to all mind-influencing attacks.

Skills: The piercer receives a +4 racial bonus to all Listen checks and a +15 competence bonus to all Hide checks when next to any rock formation.
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