INDOR

Indor's population is approximately  2,250,000 persons.

45,000 residents are isolated or itinerant.
2,002,500 residents live in 2,861  villages.
135,000 residents live in 27 towns.
67,500  residents live in 6 cities.

The average distance between villages is  3 miles.
The average distance between towns is 35 miles.
The average distance between cities is 73 miles.

Indor supports no Universities.

Indor supports  4,950,000 head of livestock:  3,366,000 fowl (e.g. chickens, geese, ducks); and 1,584,000 dairy and meat animals (e.g. cows, goats, pigs, sheep).

The inhabitants of Indor have been building castles for the last 1700 years.  There are approximately 64 standing fortifications in Indor.  45 castles are in active use, 19 castles are ruined or abandoned, 48 castles are located in settled areas, and 16 castles are located in remote areas, unsettled areas, or wilderness.

Government: Minor kingdoms
Capital: None
Religions: Norse Pantheon
Imports: Furs, silk, spices, precious stones, glass, weapons, wines, and slaves
Exports: War Horses, Timber, Cloth, Tools, Mercenaries

MAJOR GEOGRAPHICAL FEATURES

Indor has five main rivers running through it: The Grimbern, the Kalendor, the Regnad, the Najin and the Osgeld rivers. 

Indor has one main mountain range, the Osgeld Mountains, rich in gold ore but also rich in terrible fiends.  The tallest mountain in the range is Leofwine Mountain, which rises 20,030 feet above sea level. (mt. Everest is 29, 029 ft for comparison, and Kilamanjaro is 19,340). 

Lachel Trumulf is a huge volcano, currently inactive.  It last erupted at the end of the Fourth Age, destroying the castle that had been perched atop of it. (It is said that the great glass two-handed sword made by Grindill for his henchman Lord Trumulf is still within)

Aedelmund's Lake is a huge lake to the northeast of Indor.  The Tarkanian Mountains begin at its far shores.

Lake Grimbern
is another huge lake, to the north of Indor. 

Tankhon Mountain is a lone mountain on the plains of eastern Indor.

IMPORTANT SITES IN INDOR

Indor is dotted with many pre-Cataclysmic ruins.  Each of their current cities are built either on top of, or nearby Fourth Age fortifications, often bearing the same names.  During the Cataclysm, the coastline of Indor was sunk beneath the Ocean.  The ruins of Drolrat, Atejtag, Mamba, and Fort Mamba now lie beneath the waves.  It was in the ruins of Drolrat that Cinneroth was found by a party of adventurers. 

Latipac City is the former capital, but since the end of the Seventh Age, has lain in ruin. 

Jortag the Dragon lives in the Fourth Age ruin of Fort Protection

High in the Osgeld Mountains is the ruins of Grindill's primary castle (the second one he built); protected by strong magic, it has been plundered only once.   Records of the location of Grindill's first castle have been lost and it remains unlocated.

Temple of Celestian.  Run by a dwarven priest named Thorwald, this temple is unique in many ways.

Library of Celestian.  Also run by Thorwald, the Dwarven priest.  About 145 miles to the southwest of the Temple.  The library also contains a temple of Celestian.

Castle Trumulf is a ruin that lays a few miles from the volcano Lachel Trumulf.  It is the castle that belonged to the first recorded Half-Ogre in Inzeladun's history, the castle of one of Grindill's more visible henchmen from the Fourth Age.

Kalen is one of the larger cities in Indor.  It has a population of 11,765 persons.  It is ruled by the current Duke of Kalen, Sir Aethelric, the Cavalier Commander of the Legion of Three Hundred.  Kalen is where the famous Indorian war horses are bred and trained.  The town is also famous for their mead.  Located on a tributary of the Kalendorian River, Kalen is a well fortified city and is also the seat of power for the black armored Legion of Three Hundred.  These knights, unlike the typical Indorian, wear masterwork plate armor, black in color, and black shields emblazoned with a red double headed battleaxe.   These knights also all ride the impressive black Indorian warhorses, which are decked out in masterwork black plate barding.

Catemar, the city of magic.  Here can be found mentors and teachers in the magic arts.  This town is an exception to most rules of Inzeladun.  The mages come here for protection.   The majority of Indorians consider the town and its inhabitants as cursed.  Indeed, if a man or woman out in Indor proclaims him or herself as being from Catemar, they will likely be killed.  Catemar is built on ruin after ruin, and is named after an alien god of magic.   Catemar is ruled by Queen Freydis Sigrlinn, who worships the demigod Grindill.

Rising Dawn is a coastal city with a population of 11,256 persons.  Rising Dawn is ruled by Konungr Hildegrim Gunnar. This city's major industry is shipbuilding.  Here many of the infamous Indorian drakkars, the dragon ships, are built.   The Viking ship is a long, light, and very maneuverable vessel with a square sail. Often the bow was decorated with the visage of an animal. The ship was steered with a large oar on the right side (starboard), and rode high in the water even when it was fully loaded. It could thus often be used as a landing vehicle, a characteristic that figured heavily into the success of the Viking raids. Maximum speed was roughly 12 knots, with cruising speed averaging around 7 knots. With 30 men at the oars, the Viking ship could reach a speed of about 5 knots. The Gokstad ship is one of the largest ever found. It is 23.3 meters long and has space for 32 shields on each side. It has 16 pairs of oars, and probably carried about 70 men, which allowed the oars to be manned in shifts. Each man had a chest of personal belongings, which served as a bench to sit on when it was time to row. There was no protection from the elements, other than a small tent in the best of cases. Meals consisted of dried meat, freshly caught fish, sour milk, water, mead (or beer), and cloudberries (to prevent scurvy).

Kalendor:  Ruled by Konungr Runolf Otrygg, Duke of Mamba, this city has a population of 10,729 persons.  Kalendor is currently at war with the gnomes.

Osgeld:  Ruled by Konungr Tind Fetter-Hound, Duke of Osgeld, Osgeld has a population of 11,249 persons and commands the gold mining of Indor.  Currently at war with the gnomes.

Hild: With a population of 11,245 persons, Hild is a coastal city of Indor and engages in shipbuilding and the sale and purchase of plunder.  Ruled by the skald Odd Smooth-Tongue, this city is a favorite stopping point for sea-farers.

LIFE AND SOCIETY IN INDOR

Indor, founded by Grindill the Archmage during the Fourth Age, recreated as a vikingesque land during the early years of the Fifth Age, is still a land of violent passions and hearty warriors.  Characters from this land are still very viking-like.  The primary exception is the single order of Knighthood that remains - The Legion of Three Hundred.

Indor is most famous for its horses.  The Indorians raise excellent horses. An Indorian riding horse, usually a dark brown color, but occasionally black, is an expensive luxury outside of Indor.  Of course, their most famous breed of horse is the Indorian Black Warhorse, a huge, powerful breed of horse, trained for warfare.  These are the mounts of the Legion and are often sought after by many warriors of many nations.

Indor is also the home of the Drakkar, the Viking Dragonship of repute.

While Vikings may not have truly worn horned helmets (like Hagar the Horrible wears), the Indorians do.

The Viking Sourcebook from TSR is highly recommended for players playing Indorian characters.

Indorians are often regarded as barbarians by most of the civilized world.  Indorians themselves tend to see the rest of the world as victims waiting to happen.  The Indorians tend to have a very grim worldview, one which they combat with a lustful fervor for life and living on the edge.

Magic-users are usually killed for cowardice if found, except in the city of Catemar (on the coast of Indor).  The magic they do accept is found in the Rune Casters, a prestige class that can be found in the Forgotten Realms Sourcebook.

Women are expected to be strong and to run the households when the men are away at combat.

Weapons are an integral part of the free man's personal belongings, with the spear, ax, and sword being the most common types. Of these, the sword and ax are the most important. The sword is the longsword, double-edged, ending in a sharp point, and usually highly ornamented. Together with the ax, the sword served as a short-range weapon. The spear can be thrown for medium-range damage, but is also used for thrusting at short range. The only long-range weapon available to the Indorians is the bow and arrow.

For protection, the average Indorian warrior wears a smooth, close-fitting leather helmet which is reinforced with pieces of metal, and which has a piece of iron over the nose.  Often these helmets include horns.  The well-equipped Indorian Viking is also protected by light chain mail that covers his upper body. A round, leather-covered wooden shield is also standard equipment. It has a round metal bump in the middle of the outer side to protect the hand that held the shield.  The Knights of the Three Hundred are an exception.  A throwback to the Fourth Age, they wear full plate armor and have metal shields.

A Viking's appearance is extremely important, which is why they spend much time and energy in front of the mirror. Men and women alike take good care of their hair, and comb it daily with combs made from antlers. The comb is actually almost as important a part of a Viking's personal belongings as the sword. The men have long mustaches that are often braided together with their sideburns. Their goatee is also often braided. If their hair is long it could be tied in a knot at their neck. Women often tie their long hair in a knot at the neck.  Vikings bathe every Saturday, and make use of saunas. Small metal objects used to clean fingernails and ears are sometimes hung on a chain around the neck or on the belt.

The Indorians bring back enormous amounts of treasures from their voyages. These treasures are usually gold and silver coins and jewelry.  The Indorians love to display their riches, since it gives them status to do so. Coins are often hung on chains or sewn onto clothing, and jewelry is worn proudly. Men and women are equally excited about jewelry. Silver is the common monetary standard. When it was time to pay for something, they simply cut off the appropriate weight. Whether the silver comes from a coin or a piece of jewelry does not matter.

Indorian  mostly live in small villages surrounded by their fields, though cities do exist. Most of the villages have a chieftain who holds the power, and whose farm is bigger than the others. Days are characterized by hard work in the fields and workshops. Common animals found on the farms are horses, oxen, pigs, and sheep. Each farm consists of several buildings, the main building being the largest and longest of them. These are built using whatever materials were close at hand, whether it be wood, stone, clay, or moss.

On the bottom rung of the social ladder are the slaves, who do much of the hard work. They have no rights whatsoever, and have the same status as the livestock. They can not own property or even get married. It was not uncommon for the slaves to follow their master into the grave.

The Indorians had many kings, for they used the term very loosely.  It often applied, in these early years, to any local warchieftain who could afford to maintain a following and hold on to its loyalty by having both income and honor.  The king was forced by honor to lead his troops into battle, and so many Indorian kings died honorably, but young.  The kings had to be three times as large as life.  Even in death, size was important.  The kings were often buried in huge mounds of inconceivable size (only the Khemians built larger tombs).

The Indorians make a mead that is unequalled amongst the nations and is a popular item imported by the northern nations.  Known as a fierce, bloodthirsty people who cared only for plunder and slaughter, the Indorians also took great pride in art.  Indorian artists embellished almost everything they used with intricate, complicated designs.  Their broadswords, axes, ships, harnesses, tools, brooches, walls, memorial stones, and treasure chests were among the many items they decorated with their nature-inspired carvings and designs.  Their favorite animals to design were dragons and birds of prey.  The prows of their greatest ships, the drakkar, were often carved to resemble the heads of dragons, hence the name "dragonship" that was attached to the mighty vessels.  The Indorian style of art were brilliant, often grotesque or brutal, but always radiated the boldness and barbaric energy of the Indorians themselves.


Religion in Indor

The Indorians worship the Norse Pantheon of gods.  Among the Indorians, religion is viewed as a personal matter.  The gods are viewed as patron deities, to be dealt with by each man on his own.  Essentially, each man is his own priest.  Few men worshipped a single god only; they worshipped a variety of gods depending on the need and situation.  Ther are no proper temples to the Norse gods in Indor, but there are many sacred outdoor sites, such as mountains, islands, fields, rocks and groves.

For the Indorians, worship is something like a bargain.  In exchange for devotions, the gods were supposed to give something in return.  If they did not, the pact was broken.

Also tied to the gods is the consumption of mead. Since mead is the drink of the gods, it is only natural that it has to be consumed in large quantities. This is especially true during religious feasts. By drinking oneself unconscious, it is possible to come into direct contact with the gods. It is almost a religious duty of sorts to become inebriated at these feasts.

There are three main ceremonies each year: one in the spring, one at mid-summer, and one in the fall.  These ceremonies are marked with the sacrifices of animals (and sometimes humans) and ritual feasting (and consumption of mead).  All was intended to ensure fertility for the farm.  Sometimes in the summer the Indorians include prayers for victory in war and raiding.  Oracles are consulted and offerings to the gods are made.  Each festival lasts for several days.

Their three major deities were Odin, Thor, and Frey and they often walked among them.   As for the afterlife, for the common folk it would be a dull, if not clearly defined, existence; but for the valiant warriors, they would feast and fight in Valhalla.  The Indorians held a strong Viking code of ethics.  Self-respect, honor, and reputation were held as virtues above all and loyalty to family and friends were at the basis of those virtues.  Indorian leaders had to be courageous, strong, truthful, eloquent, and had to possess a zest for life unequalled and be able to face death with joy on his lips and without trouble in his mind.


Mythology

Before the creation of Inzeladun, Niflheim, a realm of cold and darkness was created.  Nine worlds composed Niflheim, and it is here that dead are sent.  Muspellheim was created next, a land of heat and fire, and this is the home of the giant Surtur, who will destroy Inzeladun at Ragnarok.   At the
boundary of Niflheim and Muspellheim, where heat met ice, there was a warm river.  From this was born the giant Ymir.   From other ice were born other giants and from one of these giants was born Odin, leader of the Aesir.  Odin and his brothers slew Ymir and from the giant's body made the world.

"...from his blood the sea and lakes, from his flesh the earth, from his bones the mountain; rocks and pebbles they made from his teeth and jaws and those bones that were broken." ~The Prose Edda.

Ymir's skull became the sky, supported by four dwarves, one for each direction.  The sparks blowing up from Muspellheim became the sun and stars.  With Ymir's eyebrows, the gods built a wall to keep the giants out of Inzeladun and the giant's brains became the clouds.  Thus was Inzeladun created.

REGIONAL HISTORY

Indor is responsible for waves of some of the most brutal raids the world has ever seen. The many cities, villages, and monasteries along Inzeladun's coasts did not stand a chance against the might of the highly skilled and almost inhumanly brave warriors that descended upon them. Excellent sailors using one of the best ships ever designed, the Indorians could strike quickly at any time and at any place. Understandably, fear of the fierce men from the South spread rapidly throughout the continent.

The Fifth Age
Grindill rebuilt the capital city of his old kingdom of Latipac.  People began to gather in the area once known as Indor, for Grindill kept the lands peaceful via magic and a strong military.  Grindill based the society on the civilization that had invaded Inzeladun during the Third Age.  Those people had called themselves "Vikings".  Grindill gave that appellation to the Indorian people and they worshipped the gods of the Norse.

Early on the Indorians survived via farming and the raising of livestock.    The Indorian society measured wealth in land and animals.  Landowners competed and fought for more land.  Those who did not have land attacked those that did, attempting to gain their land or a portion of it.  All Indorians aspired to be landowners, but only a few could succeed, and, of those few, most had to work for a time as a raider, merchant, or craftsman.  Even in these early times, the Indorian males were very well groomed as compared to the other major societies.  At first they warred amongst themselves, then, later, they would turn their raging battles upon the rest of Western Inzeladun.  Their religion was equally as violent.

Several dragons made their home in the lands of Indor.  The Indorians, a violent, barbaric folk, made many attacks on the dragons.  Sometimes they killed the powerful beasts, but, more often than not, the dragons destroyed the brave warriors.  One Indorian group, consisting of a warrior named Hrodmar Berserks-Killer, and his companions, Ulfhedin Runecaster, Aesa Blood-Axe, and Orkning Raevil's Bane, became very successful (and wealthy) dragon slayers.  The tales and songs of the Indorian skalds report the deaths of four dragons by this group of dragon killers.

Men from the lands of Indor discovered the secret of steel weapons around 695.

Rargad the Red, King of the Red Dragons, left Eha Ayshnekht in 750 to settle in the Indor area.

Osgeld, a kingdom of Indor, was under the rule of King Wiglaf.  Osgeld invaded Lindisfame in 793.  Indorians raid the city of Jarrow in 794.  Maamba, another kingdom of Indor was raided by Osgeld in 796.  Wiglaf was the first Indorian king to try to unite the Viking lands.

Suddenly, in 818, the Indorians left their homelands to raid, loot, and pillage coastal towns of the other nations.  One historian has claimed that the lack of gold and silver mines in their lands, depleted prior to the Cataclysm, sparked these initial raids.  The Indorians previously used ships powered by oars to propel them up and down the rivers and coastlines of Indor.  But now they sailed in masted vessels with square sails that could, because they were shallow, land nearly anywhere.

In 819 the Indorians invaded Ingara, raiding and looting their coastal towns.  A full-fledged armada continually menaced the Ingaran, Zamarchian, and Vanth coastal towns.  One infamous raid during 819 took the Indorians up a Zamarchian river to the trading town of Akbir, which also boasted a mint where the Zamarchian silver coins were stamped.    The Indorian raiders made straight for the mint, passing over the town walls easily.  After sacking the market stalls and looting the mint, the Indorians rounded up captives (both for ransom and for slaves) and burned the town to the ground.  The dead and the dying littered the paths the Indorians made into Zamarchia, Vanth and Ingara.

The Indorians reached Nyandar, raiding and looting several of their coastal towns.  The artwork of the Nyandarians began to take on a darker tinge as the artists portrayed the violence of the Indorians perpetrated against the Nyandarians.  From spring to autumn in 829, Indorian sea-kings and pirates fell upon the poorly defended coastal and valley Nyandarian towns, gliding up Nyandarian rivers in their dragon ships, plundering temples and towns.  The roads were soon crowded with priests and townspeople fleeing the Indorians' continual assaults.  Similar scenes were played out all along the coasts between Indor and Drychtnoth.  Eventually, they pierced into Ophyrish lands, meeting their warlike matches.  Fierce warriors pitted against equally fearsome defenders made for epic songs on both sides as the bloody raids continued.

Indorians raided Laswirbeladumpob in 832 with a fleet of 100 ships.  They burned the city to the ground, stripped its temples, and carried off its women as loot.  Dorestad was sacked in 833, and the Indorian warlord Lothair becomes Indor's most famous admiral.  Lothair raided Hazalbompachileb, a major coastal town of Ingara, in 835.  Ingara, however, had enough.  They gathered their mages, white, grey, and black, and they launched spell after spell at the attackers, sinking at least 30 of their ships.  The lord of Hazalbompachileb hung the decapitated heads of three score of Indorian warriors from gallows placed along the coast.  Another Ingaran lord sent the heads of an Indorian sea-king and three hundred of his warriors to his ally, the lord of Hazalbompachileb, to display along his coast.  The Indorians ransomed their Ingaran captives for safe passage out and would not venture onto Ingaran land for another twenty years.

Indorians burned Rouen, a city of Vanth, in 841.  Although they have existed since the dawn of the new Indor, this was the first time the fearsome Runecasters of Indor entered into foreign lands.  If Ingara could use magic, so could they.  Rouen did not have a chance this time.

Indor sacked Wiblenpimpomli, another Ingaran city, in 855, as well as the town of Tullaswir.  In early 856 Indor sacked the Ingaran city of Zobchiswir.  These new assaults on Ingara took the nation by surprise.  Again they tried to muster forth their magic-users and illusionists, but the Runecasters successfully defended the raiding Indorian Vikings, allowing them to ransack the Ingaran cities.  The Grey Robed mages appealed to their Sovereign, Grindill, Lord of the Tower, to disallow the magic to flow from the Tower to their runes.  Grindill, not letting on that the runecasters had tapped into a natural magic unrelated to the Tower, told them to be patient and that there was a reason for their existance.  Despite Grindill's tendency to treat the Indorians as his own personal people, he did not like the existance of the runecasters.  The runecasters were foreign to the mages of the day for another reason: they were absolutely fearsome warriors!  They could wield a sword as well as any of the barbarians who fought alongside them.

Larsha was founded by the King of the Hilds (an Indorian kingdom) in 848.

Una and Metela, Vanth cities, are sacked by Indorians in 855.  The following year Elfa and Levant are burned.  In 857 Hrothton was conquered by Rorick the Hild.  In 858 Tulchulcha was raided.

The Ingaran city of Bulaxnarin was sacked by Indorians in 859.  The Kales raid Maniba in 861.  In 863 the Indorians are driven out of Vanth in a united effort.  Vanth finally becomes fully united.  The Indorians settled Jartag's Isle in 870.  The Kales conquered the Tarkanian barbarians.

The Indorians rebuilt the old Atlantian city of Catemar (no relation to the Elvish site of Catemar).  During this rebuilding they offended the Sahuagin who lived in the coastal waters.  The Indorian Sahuagin wars began.  The coastal towns of Indor battled the inhuman fish-men for a decade.  The Sahuagin Wars were abruptly ended when Thorgeir the Powerful (a berserker), Dagny the Fair (a warrioress), Hoketil Gillingsbane (a runecaster), and Kjar the Brave (a rogue) killed the King of the Sahuagin and demanded that the Sahuagin leave.  The Sahuagin swore vengeance and that they would one day regain their rightful lands, but they did leave.

The Kingdom of Indor began to develop strong arts in shipbuilding, astronomy, and engineering. 

The Indorians invaded Nyandar in 872.  The Hilds conquered East Ingara in 873.  By 875 the Indorians invaded Drychtnoth and Corinthia with a fleet of 62 dragon ships.  Drychtnoth fought valiantly and drove the Vikings off.  The Drychtnothians and Corinthians became allies.  The Indorians re-invaded the cities of Vanth in 878 and 879.

King Erik Trumridsom, a powerful sea-king, was killed by a lich from Stygia in 882.  The lich Nepethoth, who had stolen the secret of lichdom from the Books of Azanar, destroyed the palace of King Erik.

Oswulf, a powerful Indorian king, initiated attacks on Stygia from Indor, but all the ships were lost in the Sea of Storms in 892.  The Indorians also raided the coastlines of Ingara and Vanth for the next two years.
A fierce naval battle between the Indorians and the Vanth occured in 935.

In 966, Orcs attacked Indor.  Indor repelled the invaders in a three year war.  During the second year (967) both Kings of Indor were killed by Orcs.  The Emperor, Grindill the Arch Mage Sovereign of the Grey Robes, decided to step in.  He appointed two new kings, warriors from Drychtnoth, called Xohn and Kroabdimen.  They  united Indor under their rulership and fought the war to its conclusion, driving out the Orcs.  Indor was now a nation proper.  They instituted the laws and customs of feudalism in Indor, and castle construction became popular.  The Indorians ceased the majority of their raiding.

Eirik the Red, an Indorian adventurer of much repute, discovered the Isles to the West in 980, successfully crossing the Sea of Storms.In 1005, a second group of Thought Agents sprang up in Indor.  Lord Sigulf the Wise became the new king of Northern Indor.

Latipac City was rebuilt using the ancient plans and layouts of the city as it existed during the height of the Fourth Age.

King Geok MalMarnek of Corinthia founded a new capital of Corinthia and named it Xormarnekclerat.  He then sent assassins to kill the kings of Indor in 1007.  He succeeded in killing the King of Northern Indor (Xohn), but failed to kill the other one.  The king of Southern Indor, Kroabdimen the Strong, died in 1017.  On his deathbed he hired Garmund the Wizard to kill the king of Corinthia.   A strong priest of Odin became the next king of Southern Indor.

King Sigulf of Northern Indor was killed by Rargad the Red.  His eldest daughter, Princess Synara, became the Queen of Indor.  She immediately began to promote the development of the arts in Indor.  The King of Southern Indor highly opposed her appointment as ruler of Northern Indor.

The King of Southern Indor was killed by an outraged Queen Synara when he attempted to force her to give up her kingdom to him because he was a man and she was just a woman.  She challenged the priest-king to a duel and killed him in a second.  She appointed her sister, Princess Radamund, as Queen of Southern Indor. 

Urackt Malyothan, the new king of that empire, was nearly killed in battle with the Indorians the following year, but he managed to survive his wounds with the help of a priest of Kalendor Hob and then gain revenge on the Indorian warchieftain who dealt the near fatal blow. 

Quenn Synara of Northern Indor died in childbirth in 1110.  Her son, who lived through the birth, would become king in 1126.  Until then a ward, a warrior from the dukedom of Kalen, would act as king.

Queen Radamund of Southern Indor was killed by the lich Nepethoth in 1139 for spurning his advances.  The King of Northern Indor, Signar the Unholy, chased the lich from Indor when he learned the lich killed his aunt.  Prince Wulfric, the duke of Molluc, became the new King of Southern Indor.

King Signar of Northern Indor was killed by one of his mistresses in 1202.  His bastard son, Wilmund the Death Master, became the king.  King Wulfic of Southern Indor abdicated his throne later that year to Wilmund's brother-in-law, Signoth the Learned.

In 1287 King Wilmund of Northern Indor and his brother, King Signoth of Southern Indor, were killed by the lich Nepethoth when they refused to allow him access to the newly built Library of Indor.  Grindill, the Emperor of Indor, sought out the lich but could not find him.  Grindil dispensed with the government via two kings and chose to rule Indor directly.  This would last until 1454 when Grindill would again choose two more kings of Indor.

Yoontsao, the king of Nyandar, opened trade with the Indorians in 1407

Sir Adilbrand, Lord Gorack, Lord Treg Silvershield was brought back into the world by Grindill, the lord of the Tower, in 1454.  Grindill reordered the hierarchy of Indor.  Lord Gorack was made king of Northern Indor, and Treg Silvershield was made to be king of Southern Indor.  And Ulfric Leofwine II was ordained as Emperor of Indor, and Grindill and Angolar the High Priest was his advisors.  Sir Adilbrand was reinstated as Duke of Kalen and he reorganized his famed order of Knighthood, the Legion of Three Hundred.  As Lord of the Tower, Grindill granted these individuals virtual immortality.

The change of the Age occurred at the end of the 1500th year.  A new constellation formed in the sky, and prophecies of the Doom Bringer erupted throughout the continent.  The kings of all the nations died the very moment Komaaks, the Doom Bringer, was born in an unassuming hut in Indor.  Ulfric Leofwine II was replaced by Ulfric Leofwine III.

The Sixth Age
Grimhelm, the future king of Silvergate, was born in the 21st year of the Sixth Age.  Troonankhset, high priest of Set, due to a prophecy, attempted to assassinate Grimhelm when the child was five years old.  Grindill interfered and saved the child.  Grindill gave the young Grimhelm to King Gorack of Northern Indor.  King Gorack and Sir Adilbrand began to train him as a knight.

In the 37th year, Grimhelm, serving as a Knight of the Crown in Indor, killed a Beholder in the court of King Gorack.  Grimhelm soon set out on his own after that.  Grimhelm returned to Indor after a year of adventures (during which he found the sword Taragarth) and heroic good deeds and was knighted by King Gorack. (Silvergate would be founded in the 38th year.)


The Seventh Age

(Year 5).  Problems began to occur in Indor.  Sir Adilbrand, Duke of Kalen, would refuse to follow the dictates of King Gorack.  Adilbrand, who had very Norse attitudes about rulership, felt that many of the King's dictates and demands were unreasonable, so he would ignore the commands.

(Year 9) King Gorack exiled Sir Adilbrand Noblesword from Indor.  Sir Adilbrand swore to conquer Indor and kill King Gorack.  The former Duke of Kalen took refuge in Universitayt.

(Year 10) Sir Adilbrand sent Marlorn to round up a fleet to attack Indor with.  King Gorack brought in Ahmn's Merchant Guard Fleet to combat Adilbrand. 

(Year 11) Sir Adilbrand began to march his armies toward Indor.  King Gorack readied his defense.  He brought Han Dirgon, Andar Tertictandon, Killren, and Sir Galen to his aid.  King Gorack brought King Grimhelm to his side as general. 

Sir Adilbrand attacked Indor in force shortly thereafter.  The sea battle, led by Marlorn (Sir Adilbrand's first mate), lasted only briefly.   Gorack's fleet, helped by Thumedan, Killren, and Groll defeated Adilbrand's navy.  Marlorn the Illusionist was killed.

Sir Adilbrand's first land attack on the eastern border of Indor was unsuccessfully defended by Gorack's forces in the Battle of Molluc.  Diandain the Wild (on Adilbrand's side) disintegrated the armies' clothing (causing movement in metal armor to be painful at best).  Gorack's host withdrew.  The Battle of Kalen's Border was a massacre for Gorack.  Adilbrand's contingent of Winged Folk and Red Dragons were led by Lady Zren'f of Ingara.  Gorack's border defense consisted of 100,000 soldiers, Han Dirgon, Alphonse the Gnome, Groll, Saret, and General Grimhelm.  Lady Zren'f escaped with most of her Winged Folk, but lost all but three of the Dragons, but Gorack's border army was entirely destroyed (except for those individuals named above).  Distraught over the massive loss of life in the heroic battle (for she was ever a fighter who disliked fighting), Lady Zren'f withdrew back to Ingara, abandoning Adilbrand and the Winged Folk.  Lord Xanath Darksword likewise pulled back from the fighting.

Sir Adilbrand's northern army entered Indor without interference.  Sir Grimhelm, thinking that Adilbrand would follow him into the mountains, ordered a general retreat out of Latipac City into the Osgeld Mountains.  Gorack had an army of experienced mountain fighters, Adilbrand didn't.  General Grimhelm was attempting to capitalize on that weakness.  But Sir Adilbrand did not behave as expected.  He simply marched into Latipac City and declared himself King of Indor.  This turned the invaders into the defenders and the defenders into the invaders.  King Adilbrand did not even try to go into the mountains.  He knew better.

   General Grimhelm decided to use magic to turn the tide.  He invaded Grindill's Mountain Castle and gained access to Grindill's weather controller.  It soon began to rain over Latipac City.  The water rose (Latipac is an island city), but Amrax the Good arrived and placed a dome over the city.  Grimhelm ceased the rain. 

Sir Grimhelm hired Kozad Jardak and his Orcs to tunnel under the city.  Lord Jardak ordered his former henchman, Lacjasu Rual Erala, who was part of Adilbrand's leaderless Winged Folk force (due to Zren'f desertion), to come help Sir Grimhelm.

Having already killed the Grey Robes, Kronos marched into Indor with all of his Black Robed Order.  Thigru Thorkisen and his Blue Robes flew into Indor in his floating castle.  Amrax ordered his White Robes to join with Thigru's Blue Robes and meet Kronos and his mages on the battlefield.  Grimhelm ordered The Lord of the Tower to destroy Thigru's fortress.  The Lord of the Tower destroyed the captured Wind Duke that held the castle aloft and the structure fell to the earth.  Only a dozen Blue Robes were left alive.  Thigru was taken as a prisoner of war.  Kronos and his Black Order were approaching.  Amrax attacked Sir Grimhelm in the mountains.  Sir Grimhelm, Han Dirgon, Kozad Jardak, and others (including Sir Galen) defeated the wizards soundly. Kronos and Amrax met at the Battle of Magic the next day.  The magic war between the good and the evil was soon threatening to rip apart the structure of the Prime Material Plane.  The Lord of the Tower decided to interfere.  He also knew that for a while his problems would be solved and his fears abated.  He went back to the Tower and activated it.  The Tower absorbed and pulled the magic away from the warring magic-users.  The drained magic-users were killed instantly.  The only survivors were Sha'a the Elf and Kronos the Black.  The resulting torrent of magical energy that was pulled from the battlefield utterly destroyed everything in its path on its journey to the Tower.  Ingara, which lay between Indor and the Tower, was totally destroyed.  The Lord of the Tower began to work on the magical orders of the north.  He had to destroy them as well.

During the Battle of Latipac, Sir Adilbrand Noblesword perished by way of his own axe;  Paladin Han Dirgon killed Sir Adilbrand. Han Dirgon also perished later in the battle.  Andar the High Priest, Trumulf the Terrible, King Gorack, Angolar the High Priest, and Lord Thror the Dwarf all died.  Valkyries came and took the souls of the slain.  It is said that the spirits of Sir Adilbrand and Han Dirgon shook hands in friendship as they were taken to Valhalla to serve as commanders of the Einheriar of Odin.   The son of the late King Gorack, Lord Thror MalGorack, took the throne of Indor.

The Eighth Age
In the Fifth year VIII, Grindill put up a magical shield around Indor so that he could work his ceremonies that would make him a god but destroy all of Inzeladun.  The gnomes began a war on the humans in Indor in the Fifth Year VIII, destroying the town of Newnir and attacking Kalendor and Osgeld.  Grindill killed the king of Indor and demanded that he alone be worshipped as the sole god of Indor.  Grindill then, through terrible ceremonies, captured the soul of Han Dirgon and sold it to Hell.

In the Sixth Year, the Guardians of the Silver Tree traveled to Indor and stopped Grindill.

PLOTS AND RUMORS

The gnomes of Indor have found an ancient device that they believe will destroy all the humans of Indor.

Indor is becoming prepared to send out another wave of violence and pillage against the coasts of Inzeladun.

Grindill's skull has been found by the Catemarians and brought back to Indor.

The Sahuagin are enslaving Indorians and digging out the ruins of Drolrat.

MAJOR NPC'S

Sir Aethelric, Duke of Kalen, Cavalier Commander of the Legion of Three Hundred (Fighter 10/Legion Cavalier 10)

Notables from the past who hailed from Indor include: Grindill; Adilbrand Noblesword; Garnoth the Ranger; Trumulf the Terrible; Lord Komaaks the Doombringer; Grimhelm the Knight of the Silver Tree; Gunnthryd the Paladin;

MAJOR PC'S

Thorwald, a Dwarvish priest devoted to Celestian;

Ammrah the Wild;

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