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Latest Networking Beta Version:
 v 4.6.2 (+ core datasets)
Date released:
18th July 2006
Download Full Install:
here
Download Update
here
Details:
here



5th Dec 2006 - A minor release, with requested changes

I've just updated to v4.6.3 (update zip file only). There are mostly minor changes in this, as per requests from various people.

Probably the most important change is a fix that stops an error when you close the program. A Microsoft windows update introduced this problem for a number of people a while ago.

I've had a request to put race sustitution levels into RPM. Generally this is where certain races can take different capability options for specific levels of specific classes. This seems like a good idea, but actually requires some significant effort to implement properly. Essentially I need to "evolve" character and creature stats level by level, rather then apply the math formulas that work well without the intricacies caused by level substitutions.

As RPM currently stands, it's excellent at letting you generate, edit and recalculate character and creature stats, even letting you change the classes or race. Its best feature is quick and comprehensive NPC and creature generation for DMs, with minimal effort. Tight character generation, particularly with level substitution, really makes you develop your character level by level.
There are a number of other good benefits that could come with "level substitution" rework.
If I put in the rework, I'd be trying very hard to maintain the current strengths for easy editing and recalculation.

So, let me know guys. Is there reasonable interest in a "level substitution" capability? E-mail me.
 

18th July 2006 - A major release, with requested changes

I've just updated to v4.6.2 and included change requests and fixes. This includes the main program update, and also the 3.0 and 3.5 Core rules.

This is a major update, with very significant enhancements to NPC/monster generation, and also Dungeon/area generator.

I'll post more soon about the new capabilities, but wanted to get this version out now, for those waiting on requests.

8th January 2006 - A new release, with requested changes

The latest update is v.4.5.12 and should have all requested changes as per the support forum.

The biggest change is to the export function . You can now easily group several exports together into a single export. This is particularly useful to export adventures complete with any dependant dataset (e.g. for special monster races, classes or other game specials).

There's also an update to the Core Rules 3.0 dataset. This was mainly to generate appropriate NPC/monster results for random weapon related feats, such as Weapon Focus.

1st November 2005 - A new release, with requested changes

The latest update is v.4.5.11 and should have all requested changes in it. You'll mostly notice little improvements in the mapper.
The core datasets (3.0 and 3.5) are also updated.

20th August 2005 - Improved mapper interface, and documentation.

The latest update is v.4.5.7 and has the following in it:

11st August 2005 - Significant new mapping and dice rolling features - beta now complete !!

Although more mapping and networking features will be added over time, the beta phase of the new networking and mapping features is now complete. This means that it is stable, and that the new features are compelling enough that they should be included in the main install.

The very latest update includes improved mapping (and other features) :
Thanks to all who participated with the networking beta. Whilst features will continue to be added over time, the work that has been done has greatly enhanced the program. This is very true even for those who don't use the networking capabilities themselves.

21st July 2005 - Networking and dataset updates

With the latest updates, the beta phase of networking should hopefully be completed soon. Please keep the feedback coming!

The latest updates include the program and the datasets for the Core 3.0 and 3.5 datasets. Be sure to get the dataset you use along with the program update. Networking/mapping details are here.

There are some new initiatives, on top of the networking/mapper work. When RPM starts up, it will now show you the basic options you have in place. This startup feature can be switched off, but it lets you easily view your current settings, and lets you change the way you want to use RPM for the current session. You can still easily get to the complete set of all configured options.

The new datset updates are also ready to use a great new import package just posted in the yahoo forum by a fan. When you  do the import, the PCs and creatures you create will have fantastic graphic pictures that look excellent on maps.

14th Jun 2005 - Networking :At last, a beta for you!

After much work, I finally have a beta version of RPM to get networking features off the ground.
The idea is that networking has a very strong emphasis on being easy to use, and that the networking is centered around using the BattleMap. Many of the changes have great RPM improvements - even if you're not networking.

Having recieved lots of great feedback on what should be in the "Ultimate Networking RPG Tool", I've decided that this needs to be done in stages. The first step is to get a solid networking capability off the ground, and then get it all fancy around the edges.
Please note that I'll run this as a special beta for a while. My recommendation is that you make a copy of your current RPM installation (copy everything in the directory, including sub-folders, to a new directory), and then apply the beta update to your copy.
Based on feedback and issues, I'll look to do frequent updates to this beta.
Please note that the official update won't change until the networking is no longer in beta. Essentially, the networking beta will be the latest update, except that its "informal", until I'm happy to make it the official version.

21th Apr 2005 - Networking : The best thing for the DM and players?

For a long time, I've been trying many things to try and improve the DM-player experience using RPM. I've been doing a fair bit of work in this area lately, making good strides in this important area.

If you'd like to check out what's happening, and hopefully even make a contribution (for your own benefit!), please check out this discussion thread.

14th Apr 2005 - Latest mapping features

Whilst the latest version incorpates changes for reported issues and features, there has been notable work done on the mapper.
Check out some sample mapper examples:
mapper screenshots

Several improvements have been made on the new mapper during the last few updates, and I'm pretty happy that we now have what seems to be a great mapper for RPM. I'm confident that RPM now has a mapper that is not only very powerful and flexible, but also tailored to RPG use.

If you're updating your copy of RPM (as opposed to a clean install), you may want to also get the latest copy of the "Burning Sage Demense" adventure. The maps have been converted to use the new mapper properly.

Here are some key features of the mapper: