few simple examples of
the gear available in the SANTIAGO adventure path. If you
how to play D&D 4E, you already know how equipment and items
Standard gear is fairly cheap, whilst tech-enhanced gear
a higher price. The Democracy's standard currency is the
Credit (abbreviated cr),
but on the Inner and Outer Frontiers other currencies may be accepted,
including Maria Theresa dollars, Bonaparte francs (still being used in
the Binder system), New Stalin rubles, and more.
Gear comes in a variety of forms, including basic gear, armor, weapons,
tech items, injections, and software. Here's a small sample
Rod (2cr): This
minor tech item sheds bright light to a radius of 20 squares for 4
hours before burning out.
Software users use a personal communicator to store and
the software they have acquired.
Really a simple hacking kit, these grant you a +2 bonus to Thievery
checks to hack a lock or deactivate a security device.
- Energy is a tech resource
that results from using the Drain Battery software package on a tech
item, and can also be used as a generic component for software usage.
In some exotic planetary systems, energy is even traded as
currency, carried in small, specially engineered battery packs, and can
be a convenient way to transport large sums of wealth; a battery able
to store 10,000 credits worth of energy weighs as much as a single
credit coin, so a 1lb battery is worth half-a-million credits and fits
in a large pocket.
can be accomplished in a variety of ways; medics can trigger healing
surges with various procedures, and simple injections can be used to
recover from injury or fatigue.
|A med-roid injection is a
simple and easy-to-administer method of healing small wounds.
(Consumable) * Healing: Minor
Action. Inject this medical formula and spend a healing
surge. Instead of the hit points you would normally regain,
you regain 10 hit points.
There is a
wide variety of
weaponry available. Whilst ranged
weapons are far more common than melee weapons, it is not unknown to
see someone wielding a knife or a sword. Ranged weapons come
in a variety of types, the most common being projectile (bullets) and
laser weapons, followed by sonic, explosive, and electric weapons.
quality of a weapon, and its tech-enhancements, will greatly influence
its price and effectiveness.
It's easy to apply tech enhancements to weapons:
can unleash a
clap of sonic energy when this weapon hits, carrying your foe away on a
wave of deadly sound.
rolls and damage rolls
damage per plus
(Daily) * Thunder: Free
Use this power
when you hit with the weapon. Deal an extra 1d8 thunder
and push the target 1 square.
Level 13 or 18: 2d8
extra thunder damage
23 or 28: 3d8 extra
There are, of course, more exotic weapons available, along with
armor types ranging from lightweight synthetic alloy weaves through to
expensive force-field based protective gear.
addition, those with money to burn can purchase tech gear which can
accomplish a bewildering variety of tasks, as well as technological
enhancements to their own bodies, from artificial limbs to enhanced
steel fist can replace a missing hand, increasing your strength and can
be activated to increase your damage. The bounty hunter Giles
Pitie is known for his steel fist.
Gain a +1 item bonus to
Athletics checks and Strength ability checks (but not Strength attacks).
Use this power when you hit with a melee attack.
Add a +5
power bonus to the damage roll.
of gear includes software. You can access
the commercial galactic networks, which include NAVCOM, and the
GALACTIC DATABANK; or you can hack into private, governmental, or
military systems. You can purchase software for the Software
Price indicated, and may thereafter use it by paying the Access Cost
for each use. Some software requires a skill check -
this will be Tech, but some medical software may require Heal, and some
software designed for the avid outdoorsman may need Nature.
Software can do all sorts of things - it can be used to communicate,
hack electronic locks, access information both public and private,
diagnose and treat injuries and illness, scan and locate items, create
holographic constructs, ward and protect areas, and much, much more.
use your personal communicator to purchase a 24-hour user pass on the
commercial galactic language databank, which contains files on every
language known to the Democracy and algorithms capable of translating
even new unknown languages.
software, choose a language you have heard or a
piece of writing you have seen within the past 24 hours (this will have
been automatically logged by your personal communicator).
||Key Skill: Tech
this software on a language you have heard allows you to understand it
when spoken for the next 24 hours and, if your Tech check is 35 or
higher, to speak the language fluently for the duration.
Using this software on a language you have seen as a piece of writing
allows you to read the language for the next 24 hours and, if your Tech
check is 35 or higher, to write the language in its native script or in
any other script you know for the duration.
struggling with some of the terminology here, it
to remember a simple rule - the SANTIAGO adventure path is just
4E "reskinned" -
nothing new, it's
exactly the same rules you're used to (well, new classes and powers),
but with a
sci-fi flavor attached. Here's a quick "translation" of the
on this page:
Items = Magic Items
You'll quickly find
that SANTIAGO is just D&D 4E with some sci-fi names in place.
You'll get a grip on it in no time!
Tech = Arcana
Energy = Residuum
Injection = Potion
Software = Ritual
Plasma Rod = Sunrod
Personal Communicator = Ritual Book