| Mundane Gear |
| ENERGY - Energy is a tech resource that results from using the Drain Battery software package on a tech item, and can also be used as a generic component for software usage. In some exotic planetary systems, energy is even traded as currency, carried in small, specially engineered battery packs, and can be a convenient way to transport large sums of wealth; a battery able to store 10,000 credits worth of energy weighs as much as a single credit coin, so a 1lb battery is worth half-a-million credits and fits in a large pocket. |
| Injections |
| MED-ROID INJECTION (Level 5) |
| A med-roid injection is a simple and easy-to-administer method of healing small wounds. |
| Injection
50 credits Power (Consumable) * Healing: Minor Action. Inject this medical formula and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points. |
| Weapons |
| Weapon | Prof | Damage | Range | Price | Weight | Group | Properties |
| Laser Rifle | +3 | 1d10 (fire) | 20/40 | 40cr | 4lbs | Firearm | Brutal 2 |
| Pistol | +2 | 1d8 | 5/10 | 8cr | 1lb | Firearm | Brutal 1 |
| SONIC WEAPON (Level 3+) | ||||||||||||||||||
| You can unleash a clap of sonic energy when this weapon hits, carrying your foe away on a wave of deadly sound. | ||||||||||||||||||
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| Weapon:
Any Enhancement: Attack rolls and damage rolls Critical: +1d6 thunder damage per plus |
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| Power
(Daily) * Thunder: Free
Action.
Use this power
when you hit with the weapon. Deal an extra 1d8 thunder
damage
and push the target 1 square. Level 13 or 18: 2d8
extra thunder damage
Level 23 or 28: 3d8 extra thunder damage |
| Armor |
| Armor | Bonus | Min Enhance | Check | Speed | Price | Weight |
| Synthetic Weave | +2 | - | - | - | 25cr | 15lbs |
| Navy Kevlar | +6 | - | -1 | -1 | 40cr | 40lbs |
| Navy Battlesuit | +8 | - | -2 | -1 | 50cr | 45lbs |
| Field Generator | +12 | +6 | -1 | -1 | 5,000cr | 40lbs |
| Tech Gear |
| STEEL FIST (Level 5) |
| A steel fist can replace a missing hand, increasing your strength and can be activated to increase your damage. The bounty hunter Giles Sans Pitie is known for his steel fist. |
| Item Slot:
Hands 1,000gp Property: Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks). Power (Daily): Free Action. Use this power when you hit with a melee attack. Add a +5 power bonus to the damage roll. |
| Software |
| GALACTIC TRANSLATOR |
| You use your personal communicator to purchase a 24-hour user pass on the commercial galactic language databank, which contains files on every language known to the Democracy and algorithms capable of translating even new unknown languages. |
| Level: 1 | Access Cost: 10cr |
| Category: Exploration | Software Price: 50cr |
| Time: 10 minutes | Key Skill: Tech |
| Duration: 24 hours |
| TERMINOLOGY
OVERLOAD?
If you're struggling with some of the terminology here, it helps to remember a simple rule - the SANTIAGO adventure path is just D&D 4E "reskinned" - there's nothing new, it's exactly the same rules you're used to (well, new classes and powers), but with a sci-fi flavor attached. Here's a quick "translation" of the terms on this page: Tech
Items = Magic Items
You'll quickly find
that SANTIAGO is just D&D 4E with some sci-fi names in place.
You'll get a grip on it in no time!
Tech = Arcana Energy = Residuum Injection = Potion Software = Ritual Plasma Rod = Sunrod Personal Communicator = Ritual Book |