WotBS #1: The
Scouring of Gate Pass - by Ryan Nock. Drakus
Coaltongue, Emperor of Ragesia and bearer of the Torch of the Burning
Sky, has fallen, and now the new Empress Leska has sent her armies on
the march to war to recover the lost artifact. Her first target: the
neutral city of Gate Pass, where a spy for the fledgling Resistance has
taken vital war intelligence. On New Year's Eve, the Ragesian military
prepares its assault, wyvern knights and legions of infantry arming for
battle. The heroes must contact the spy and get a case of critical
plans out of the city before the inquisitors, Ragesia’s infamous
mage-hunting clerics, find them.
WotBS #2:
The Indomitable Fire Forest of Innenotdar - by Jacob
Driscoll. To shake pursuit by the Ragesian empire, the heroes
trek through the dangerous Innenotdar Woods, a forest which has burned
for decades, kept alive by the power of a strange, undying entity.
Hunted by one of Ragesia's infernal minions, the heroes must seek the
aid of the forest's pernicious fey and solve the mystery of its endless
flame if they are to avoid a fiery death.
WotBS #3: Shelter
From the Storm - by Ryan Nock. The heroes finally reach
the storm-lashed coastal town of Seaquen, where the magical academy
known as the Lyceum has called for those who oppose Ragesia to gather.
As they navigate political machinations, encounter hostilities between
refugee camps, and unearth a conspiracy to assassinate ambassadors of
several nations, the heroes become rising stars of the Resistance.
WotBS #4: The Mad
King's Banquet - by Shane O'Connor. Lyceum sends the heroes on a
mission to find allies in the nearby nation of Dassen before
Ragesia’s ambassador convinces Dassen's king to stay neutral in
the war. Strange forces are at work manipulating the king, and if the
heroes are to win Dassen's loyalty, they will have to betray its ruler,
and provoke a civil war.
WotBS #5: Mission
to the Monastery of Two Winds - by Andrew Kenrick. To have
a chance against the Ragesians, the Resistance has to find the Torch of
the Burning Sky, the artifact that until recently let the imperial
armies teleport across the world. When the first expedition sent to
find the Torch vanishes while investigating a mountain monastery,
Lyceum sends the heroes to pick up the trail. But Ragesia has followed
the same clues, and to earn the trust and aid of the brothers who
control the monastery, they will have to protect it against foes both
within and without.
WotBS #6: Tears of
the Burning Sky - by Ken Marable. Hot on the trail of the
mighty Torch, the heroes race against treasure hunters, an army, and
mysterious monstrous entities to reach the abandoned fortress where
Emperor Coaltongue fell. The castle, overrun by undead and washed in
the deadly energy of a rift to the plane of fire, holds the clue of
what has happened to the Torch, but the party will have to fight to
learn it.
WotBS #7: The
Trial of Echoed Souls -by Ari Marmell and Ryan Nock. The
trio of assassins who slew the emperor and stole the Torch have hidden
in the haunted Ycengled forest, on the border of an elvish nation. To
find their lair the heroes must delve into the secret tragedy of the
forest, which may alienate one of the Resistance's strongest potential
allies. Even if they do find the assassins, to claim the Torch they
must run down the leader, a spiteful shadowdancer for whom the cursed
woodlands is the perfect playground.
WotBS #8: O Wintry
Song of Agony - by Jeremy Anderson. Empowered by the
Torch, the heroes and the Resistance armies teleport to assault a
secret eldritch facility in the frozen reaches of northern Ragesia.
Following clues from the military intelligence they retrieved in the
first adventure, the heroes lead the attack to destroy the facility
before Leska's minions activate a superweapon, powered by the agony of
thousands of tortured prisoners.
WotBS #9: The
Festival of Dreams - by Ryan Nock. A prisoner rescued in
their last mission warns the heroes of a new front in the war.
Returning to the city of Gate Pass, the heroes must locate an entity
known as Vigilance, a gatekeeper who holds back nightmare beings of the
underworld which have allied with Leska. As Ragesian and Resistance
armies battle for control of the city, and hopeful citizens prepare a
festival to celebrate their victory, the heroes must thwart an attempt
to unleash monsters born from their darkest desires.
WotBS #10: Sleep,
Ye Cursed Child - by Wolfgang Baur. The heroes descend
into an underworld dreamscape to destroy the source of Leska's
nightmarish allies, and to stop them from unleashing an apocalypse.
WotBS #11: Under
the Eye of the Tempest - by Wil Upchurch. A treacherous
ally tries to destroy the Resistance so that he alone will rule in the
aftermath. The heroes lead an assault against a mile-long living
airship and fight their way to its brain, to kill the leviathan and its
master.
WotBS #12: The
Beating of the Aquiline Heart - by Darrin Drader and Ryan
Nock.The heroes and their armies wage a final battle against the forces
of the Ragesian Empire for control of a desolate wasteland, beneath
which beats the heart of the world. Its immortal blood flows through
Leska's veins, and so long as she lives, the world will know only war.
Can the heroes defeat this fate and usher in a golden age, or will the
world be scorched in a rain of fire?