PROBABILITY CONTROL
Effect: Alteration
Action: Free
Range: Personal
Duration: Instant
Cost: 4 points per rank
You have some control over the otherwise random whims of chance. Each
round you can make your Probability Control rank the minimum result of
any one die roll you make. If the die comes up with a lower result, use
your power rank instead. So if you have Probability Control 12 you can
choose a die roll and be ensured a minimum result of 12 on the die,
treating any roll of less than a 12 as a 12. A 20 on the die roll
acquired through Probability Control is not considered a “natural 20.”
At rank 1 Probability Control only ensures that a natural 1 on an
attack roll is not an automatic miss, if the total attack roll would
still hit the target’s Defense. Higher ranks increasingly ensure
reliably good outcomes (or at least a degree of immunity to poor ones)
while the highest ranks ensure the character can regularly accomplish
amazing things.
Probability Control’s maximum rank is the campaign’s power level or 20
(whichever is less). At the Gamemaster’s discretion, you can split your
Probability Control among multiple die rolls in the same round, having
a lesser effect. So, for example, you could split Probability Control
12 into two minimum die rolls of 6,or any other combination adding up
to 12. In this case, the GM may wish to allow Probability Control ranks
greater than 20, but with no more than 20 ranks assigned to any
particular die roll in a round.
Extras
• Fortune (+1): You can grant the benefits of your Probability Control to someone else by touch.
• Jinx (+1): You can affect someone else with bad luck by touch
(requiring a successful melee attack roll for an unwilling subject).
The target gets a Will saving throw to avoid the effect. If it fails,
on one of the subject’s die rolls for the next round (chosen by you), a
roll equal to or less than your Probability Control rank is treated as
a 1.
• Range (+1): You can use Fortune and/or Jinx at normal range as a +1
extra. For a +2 extra, you can use either at perception range. You must
have the Fortune or Jinx extra(s) to benefit from this extra.
Flaws
• Limited (–1): You can only use the Fortune or Jinx ability of
Probability Control; the power doesn’t benefit you. You must have the
appropriate extra (Fortune or Jinx) to take this flaw.
-Submitted by Keia, from material by Steve Kenson
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Proposal Thread )