MiloDave Abbott
CHARACTER BIO
Milo is a 30 year old, Small sized, Male Halfling, Lightfoot. He stands 2' 11" tall and weighs 34 pounds. His world view is Chaotic Neutral in nature.

CHARACTER LEVELCLASSES and LEVELS
8Bard 4 / Rogue 4 (favored)

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
33,02536,0002,975


Character Sheet (Art) - v. 2.0.12

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
11
+0


DEX
20
+5


CON
16
+3


INT
10
+0


WIS
8
-1


CHA
14
+2


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
644d6 +4d6
SPEED
MOVE
20
AC
ARMOR
232316=10+2+3+5+1+2+0
15
0
+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+6=2+3+0+1+ + 
REFLEX
DEX
+14=8+5+0+1+ 
WILL
WIS
+5=5+-1+0+1+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
+5=5+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+2=6+0
+-4
+0
+
MELEE
ATTACK BONUS
+7/2=6+0
+1
+0
+
RANGED
ATTACK BONUS
+12/7=6
+5
+1
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

+2 Shortbow (M/P)

1d6+2

x3

2



0 – 59 ft

60 – 119 ft

120 – 179 ft

180 – 239 ft

240 – 299 ft

12/7

10/5

8/3

6/1

4/-1

300 – 359 ft

360 – 419 ft

420 – 479 ft

480 – 539 ft

540 – 599 ft

2/-3

0/-5

-2/-7

-4/-9

-6/-11



I

+1 Dagger (M/P)

6/1

1d4+1

19-20/x2

1



I

Rapier (S/P)

12/7

1d4

18-20/x2

1



I

Sap (S/B)

12/7

1d4

x2

1



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Leather (S/L)

+2

+6

0

10%

20 ft

7



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

+2 Shield, small, steel (S)

+3

0

5%

3



SKILLSMAX RANKS 11/5.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)0 =
+0
w
Balance (Dex)*7 =
+5+2
w
Bluff (Cha)10 =8+2
w
Climb (Str)*2 =
+0+2
w
Concentration (Con)3 =
+3
w
Craft–Blacksmithing (Int)3 =5+02
w
Diplomacy (Cha)9 =5+2+2
w
Disguise (Cha)2 =
+2
w
Escape Artist (Dex)*5 =
+5
w
Forgery (Int)0 =
+0
w
Gather Information (Cha)7 =5+2
w
Heal (Wis)-1 =
1
w
Hide (Dex)*17 =4+5+8
w
Intimidate (Cha)4 =
+2+2
w
Jump (Str)*4 =
+0+4
w
Listen (Wis)1 =
1+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*13 =6+5+2
w
Perform (Cha)13 =11+2
w
Ride (Dex)5 =
+5
w
Search (Int)0 =
+0
w
Sense Motive (Wis)-1 =
1

Sleight of Hand (Dex)*10 =3+5+2

Speak Language ()1 =1+0
w
Spot (Wis)-1 =
1
w
Survival (Wis)-1 =
1
w
Swim (Str)*0 =
+0

Tumble (Dex)*12 =7+5

Use Magic Device (Cha)7 =5+2
w
Use Rope (Dex)5 =
+5

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uLeather10 g17°Sap1 g11
yBackpack2 g12¬Amulet of natural armor (+2)8,000 g1
yBell1 g1¬Cloak of Hiding2,000 g11
yCaltrops1 g12
yCandle1 c1
yChalk, 1 piece1 c1
yEntertainer`s outfit3 g1(4)
yFlint and steel1 g1
yWhetstone2 c11
v+2 Shield, small, steel4,159 g13
°+1 Arrows (20)2,010 s13
°+1 Dagger2,302 g11
°+2 Shortbow8,330 g12
°Rapier20 g11

Carried Weight

25 lbs

1-28

29-57

58-86

86

172

430

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84).

Precise Shot — You can use ranged weapons in melee without the standard -4 penalty. (PH98).

Weapon Finesse — You can use Dex mod on melee attack rolls with light weapons, rapiers, whips, and spiked chains. (PH102).


Protective Items

Bonuses
Provided

Lbs

Cloak of Hiding

1

Amulet of natural armor (+2)

Natural Armor +2

This item adds a +2 natural armor bonus to the wearer`s AC (DMG246).




Class Features

Bard

Bardic Knowledge (4+Int.Mod) – Bardic Music Uses: 4/day – Bardic Music: Countersong – Bardic Music: Fascinate – Bardic Music: Inspire Competence – Bardic Music: Inspire Courage (+1) – Proficiency: Shields – Proficiency: Shortbow

Rogue

Evasion – Proficiency: Armor, Light – Proficiency: Rogue Weapons – Proficiency: Simple Weapons: All – Sneak Attack +2d6 – Trap Sense +1 – Traps – Uncanny Dodge

Racial Features

+1 attack bonus with thrown weapons

+2 Bonus on Saves vs. Fear


Languages

Common, Dwarven, Elven, Halfling


Coins

New Coins
Gained in Play

9 cp 
26 sp  
328 gp  
19 pp  
521 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



BARD SPELLS

LEVELS0123456789
Known:632
Per Day:331

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Dancing Lights
V,S12
No
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
V,S,M12
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Detect Magic
V,S12
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Flare
V12
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
V,S,M12
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Disbelief (if interacted with)

School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Prestidigitation
V,S12
No
1 Action
10 ft.
1 Hour
Special; See text

School of Universal / Performs minor tricks (PH264).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Cure Light Wounds
V,S13
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Expeditious Retreat
V,S13
-
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / This spell increases your base land speed by 30 feet, and increases your jumping distance (PH228)

Mage Armor
V,S,F13
No
1 Action
Touch
1 hour/level (D)
Will Negates

School of Conjuration / Gives subject +4 armor bonus (PH249).

Sleep
V,S,M13
Yes
1 Round
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Enchantment / Put up to 4 HD of creatures into comatose slumber (PH280).

Summon Monster I
V,S,F/DF13
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you.(PH285).

Unseen Servant
V,S,M13
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Conjuration / Invisible force obeys your commands (PH297).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bull`s Strength
V,S,M/DF14
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Pyrotechnics
V,S,M14
Special
1 Action
400 ft.+40 ft./level
Special; See Text
Special; See text

School of Transmutation / Turns fire into blinding light or choking smoke (PH267).