| | | | | | |
ABILITY NAME
|
ABILITY SCORE
|
ABILITY MODIFIER
|
TEMPORARY SCORE
|
TEMPORARY MODIFIER
| STR
| 11
| +0
|
|
| DEX
| 20
| +5
|
|
| CON
| 16
| +3
|
|
| INT
| 10
| +0
|
|
| WIS
| 8
| -1
|
|
| CHA
| 14
| +2
|
|
|
| |
TOTAL
|
HIT DIE TYPE
|
DAMAGE REDUCTION
| | |
MOVEMENT TYPES and RATES
| HP POINTS | 64 | 4d6 +4d6 |
| | SPEED MOVE | 20 | | | | | | | | | | | | | | | | | | | | | | | | | | AC ARMOR | 23 | 23 | 16 | = | 10 | + | 2 | + | 3 | + | 5 | + | 1 | + | 2 | + | 0 | |
| | 15
| 0
| +6
|
| |
NORMAL
|
FLAT FOOTED
|
TOUCH AC
| |
BASE
| |
ARMOR BONUS
| |
SHIELD BONUS
| |
DEX BONUS
| |
SIZE BONUS
| |
NATURAL ARMOR
| |
MISC BONUS
|
MISS CHANCE
|
% SPELL FAILURE
|
ARMOR CHECK
|
MAX DEX
|
SPELL RESIST
|
|
|
TOTAL
| |
BASE SAVE
| |
ABILITY MODIFIER
| |
MAGIC MODIFIER
| |
MISC MODIFIER
| |
TEMPORARY MODIFIER
| |
CONDITIONAL MODIFIERS
| FORTITUDE CON | +6 | = | 2 | + | 3 | + | 0 | + | 1 | + | | + | | REFLEX DEX | +14 | = | 8 | + | 5 | + | 0 | + | 1 | + | | WILL WIS | +5 | = | 5 | + | -1 | + | 0 | + | 1 | + | |
| | | | | | INITIATIVE
MODIFIER
| +5 | = | 5 | + | 0 |
TOTAL
| |
DEX MOD
| |
MISC
|
| |
GRAPPLE ATTACK BONUS | +2 | = | 6 | + | 0
| + | -4
| + | 0
| + |
| MELEE ATTACK BONUS | +7/2 | = | 6 | + | 0
| + | 1
| + | 0
| + |
| RANGED ATTACK BONUS | +12/7 | = | 6
| + | 5
| + | 1
| + | 0
| + |
| |
TOTAL
| |
BASE ATTACK
| |
ABILITY MODIFIER
| |
SIZE MODIFIER
| |
MISC MODIFIER
| |
TEMP MODIFIER
|
| | | | | | Weapons (SIZE/DMG TYPE) | Attack Bonus | Damage | Critical | Lbs | I2 | +2 Shortbow (M/P) | | 1d6+2 | x3 | 2 |
|
| | 0 – 59 ft | 60 – 119 ft | 120 – 179 ft | 180 – 239 ft | 240 – 299 ft | 12/7 | 10/5 | 8/3 | 6/1 | 4/-1 | 300 – 359 ft | 360 – 419 ft | 420 – 479 ft | 480 – 539 ft | 540 – 599 ft | 2/-3 | 0/-5 | -2/-7 | -4/-9 | -6/-11 |
|
|
| I | +1 Dagger (M/P) | 6/1 | 1d4+1 | 19-20/x2 | 1 |
|
| I | Rapier (S/P) | 12/7 | 1d4 | 18-20/x2 | 1 |
|
| I | Sap (S/B) | 12/7 | 1d4 | x2 | 1 |
|
| I — Main hand (Primary) | w — Off hand (Secondary) | I2 — Two-handed |
|
|
| | | | | | | Armor (SIZE/WGT TYPE) | Armor Bonus | Max Dex | Armor Check | Spell Fail | Max Speed | Lbs | Leather (S/L) | +2 | +6 | 0 | 10% | 20 ft | 7 |
|
|
| | | | | Shield (SIZE) | Armor Bonus | Armor Check | Spell Fail | Lbs | +2 Shield, small, steel (S) | +3 | 0 | 5% | 3 |
|
|
|
| | | | | | | | | | | SKILLS | MAX RANKS 11/5.5 |
|
NAME
(KEY ABILITY) | TOT |
| RNK |
| ABL |
| MSC | w
| Appraise (Int) | 0 | = |
| + | 0 | |
| w
| Balance (Dex)* | 7 | = |
| + | 5 | + | 2
| w
| Bluff (Cha) | 10 | = | 8 | + | 2 | |
| w
| Climb (Str)* | 2 | = |
| + | 0 | + | 2
| w
| Concentration (Con) | 3 | = |
| + | 3 | |
| w
| Craft–Blacksmithing (Int) | 3 | = | 5 | + | 0 | – | 2
| w
| Diplomacy (Cha) | 9 | = | 5 | + | 2 | + | 2
| w
| Disguise (Cha) | 2 | = |
| + | 2 | |
| w
| Escape Artist (Dex)* | 5 | = |
| + | 5 | |
| w
| Forgery (Int) | 0 | = |
| + | 0 | |
| w
| Gather Information (Cha) | 7 | = | 5 | + | 2 | |
| w
| Heal (Wis) | -1 | = |
| – | 1 | |
| w
| Hide (Dex)* | 17 | = | 4 | + | 5 | + | 8
| w
| Intimidate (Cha) | 4 | = |
| + | 2 | + | 2
| w
| Jump (Str)* | 4 | = |
| + | 0 | + | 4
| w
| Listen (Wis) | 1 | = |
| – | 1 | + | 2
| w
| Literacy () | 0 | = |
| + | 0 | |
| w
| Move Silently (Dex)* | 13 | = | 6 | + | 5 | + | 2
| w
| Perform (Cha) | 13 | = | 11 | + | 2 | |
| w
| Ride (Dex) | 5 | = |
| + | 5 | |
| w
| Search (Int) | 0 | = |
| + | 0 | |
| w
| Sense Motive (Wis) | -1 | = |
| – | 1 | |
|
| Sleight of Hand (Dex)* | 10 | = | 3 | + | 5 | + | 2
|
| Speak Language () | 1 | = | 1 | + | 0 | |
| w
| Spot (Wis) | -1 | = |
| – | 1 | |
| w
| Survival (Wis) | -1 | = |
| – | 1 | |
| w
| Swim (Str)* | 0 | = |
| + | 0 | |
|
| Tumble (Dex)* | 12 | = | 7 | + | 5 | |
|
| Use Magic Device (Cha) | 7 | = | 5 | + | 2 | |
| w
| Use Rope (Dex) | 5 | = |
| + | 5 | |
|
| | w Can be used untrained
| * Armor Check penalty | ** -1 per 5 lbs gear |
|
|
|
| | | | | | | Feats | Armor Light | Armor Medium | Armor Heavy | Weapon Simple | Weapon Martial | Shield |
| Proficient | — | — | Proficient | — | Proficient | Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84). | Precise Shot — You can use ranged weapons in melee without the standard -4 penalty. (PH98). | Weapon Finesse — You can use Dex mod on melee attack rolls with light weapons, rapiers, whips, and spiked chains. (PH102). |
| | | Protective Items | Bonuses Provided | Lbs | Cloak of Hiding | | 1 | Amulet of natural armor (+2) | Natural Armor +2
| — | This item adds a +2 natural armor bonus to the wearer`s AC (DMG246). |
|
|
Class Features | Bard | Bardic Knowledge (4+Int.Mod) – Bardic Music Uses: 4/day – Bardic Music: Countersong – Bardic Music: Fascinate – Bardic Music: Inspire Competence – Bardic Music: Inspire Courage (+1) – Proficiency: Shields – Proficiency: Shortbow | Rogue | Evasion – Proficiency: Armor, Light – Proficiency: Rogue Weapons – Proficiency: Simple Weapons: All – Sneak Attack +2d6 – Trap Sense +1 – Traps – Uncanny Dodge |
Racial Features | +1 attack bonus with thrown weapons | +2 Bonus on Saves vs. Fear |
Languages | Common, Dwarven, Elven, Halfling |
| | Coins | New Coins Gained in Play | 9 cp |
| 26 sp | | 328 gp | | 19 pp | | 521 gp | Total gp equivilent (approximate) |
Much Thanks To... | Barak of CMP for the original sheet code and design.
Rlphay for beta testing, bug reports, and the initial intelligent items section.
Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep
corrections, Companion fix for Natural Armor and Epic bonus.
Lestat for sections of the Spell Table.
|
|
|
0 LEVEL
|
PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Dancing Lights
| V,S | 12
| No
| 1 Action
| 100 ft.+10 ft./level
| 1 minute (D)
| None
|
| School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)
|
| Daze
| V,S,M | 12
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round
| Will Negates
|
| School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)
|
| Detect Magic
| V,S | 12
| No
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level (D)
| None
|
| School of Divination / Detects spells and magic items within 60 ft (PH219)
|
| Flare
| V | 12
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Fortitude Negates
|
| School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)
|
| Ghost Sound
| V,S,M | 12
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round/level (D)
| Will Disbelief (if interacted with)
|
| School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)
|
| Prestidigitation
| V,S | 12
| No
| 1 Action
| 10 ft.
| 1 Hour
| Special; See text
|
| School of Universal / Performs minor tricks (PH264).
|
1st LEVEL
|
PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Cure Light Wounds
| V,S | 13
| Harmless
| 1 Action
| Touch
| Instantaneous
| Will Half
|
| School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)
|
| Expeditious Retreat
| V,S | 13
| -
| 1 Action
| Personal
| 1 minute/level (D)
| None
|
| School of Transmutation / This spell increases your base land speed by 30 feet, and increases your jumping distance (PH228)
|
| Mage Armor
| V,S,F | 13
| No
| 1 Action
| Touch
| 1 hour/level (D)
| Will Negates
|
| School of Conjuration / Gives subject +4 armor bonus (PH249).
|
| Sleep
| V,S,M | 13
| Yes
| 1 Round
| 100 ft.+10 ft./level
| 1 minute/level
| Will Negates
|
| School of Enchantment / Put up to 4 HD of creatures into comatose slumber (PH280).
|
| Summon Monster I
| V,S,F/DF | 13
| No
| 1 Round
| 25 ft.+5 ft./2 levels
| 1 round/level (D)
| None
|
| School of Conjuration / Calls outsider to fight for you.(PH285).
|
| Unseen Servant
| V,S,M | 13
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 hour/level
| None
|
| School of Conjuration / Invisible force obeys your commands (PH297).
|
2nd LEVEL
|
PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Bull`s Strength
| V,S,M/DF | 14
| Harmless
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)
|
| Pyrotechnics
| V,S,M | 14
| Special
| 1 Action
| 400 ft.+40 ft./level
| Special; See Text
| Special; See text
|
| School of Transmutation / Turns fire into blinding light or choking smoke (PH267).
|