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Old 10-31-05, 04:04 PM   #1
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Discussion - Powers

In this thread, we can discuss the inclusion, limiting, or out right removal of certain powers. Once a power under discussion is voted for, it will go up into a compiled list of rules that are in effect.

Banned Powers:
Dimensional Movement
Temporal Movement


Limited Powers:
Summoning (Capped at 5 Minions; Heroic Extra Banned)
Duplication (Capped at 5 Duplicates; Heroic Extra Banned)


Powers currently under discussion:


Last edited by Kylara : 11-12-05 at 11:32 PM. Reason: Updated
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Old 10-31-05, 04:11 PM   #2
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I propose that we outright disallow the Heroic Extra for the following powers as its use can be unbalancing, especially when used in conjunction with the Horde Extra and Progression Power Feat:

Duplication
Summoning


Battles with only a few characters can be quite time consuming, a single character with either of the above powers and the Progression and Horde feat can double or triple the the number of combatants in a single turn, and having each of those extra combatants able to sustain as much punishment as a PC is frankly a book keeping and time keeping nightmare, as well as potentially stealing the spot light from the rest of the PCs.

I propose that Progression feat for the above powers be limited to only creating 5 duplicates/minions.

does anyone have any points for either side?
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Old 10-31-05, 06:54 PM   #3
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Quote:
Originally Posted by Kylara
does anyone have any points for either side?


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Old 11-05-05, 06:27 PM   #4
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Other Powers being tossed around by the judges for disqualification:
Temporal Movement
Dimensional movement

Reasoning, such powers are disallowed for heros for Plot reasons
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Old 11-06-05, 04:55 AM   #5
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Quote:
Originally Posted by Kylara
Other Powers being tossed around by the judges for disqualification:
Temporal Movement
Dimensional movement

Reasoning, such powers are disallowed for heros for Plot reasons

I agree, I think that just for plot consistancy and general ease of use, these should be banned. They require some GM Fiat, and could cause issues with other adventures as well.
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Old 11-07-05, 09:16 PM   #6
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I would like to know what yout think of one thing.

In 1st edition, you had Energy Field. When someone was attacking with that power, let's say punch, his field was doing an attack and his fist another.

Now, in 2nd edition, you have strike that you can add the Aura extra. What would happen if I add the Migthy feat?

1. If I strike, I would have only 1 attack at +(Str+Power)?
2. If I strike someone immune to my energy, my attack is completly useless (so he is immune to the impact damage just because the energy add his descriptor to teh whole attack?
3. If someone strike me, he would recieve an attack at +(Str+Power)?

In my opinion, the answers would be:
1. Yes
2. No, the attack would still do +Str
3. No, the attack would simply be +Power
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Old 11-08-05, 12:00 AM   #7
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If you had Strike with the mighty feat, and the Aura extra:

1)If you attack unarmed, and hit:
1 Toughness Save (Str + Strike) and 1 Toughness Save (aura)

Quote:
Originally Posted by Steve Kenson
Now, reverse the situation. If B (with the damaging aura) grapples A successfully, then when it comes time to inflict damage, will B inflict damage twice (i.e., once for the grapple and once for the aura)?

Yes.


2)Striking someone immune to Aura
1 Toughness Save (Str + Strike)

3)You are struck
1 Toughness Save (Aura)
the mighty has no relation to Aura, it only adds to Strike Attacks
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Old 11-08-05, 01:35 AM   #8
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Ok... I didn't read like that. My mistake. Thanks. And yes, I have in mind an energy field concept for my PL8 hero.
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Old 11-11-05, 04:43 PM   #9
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I'll have more input on powers issues after 11/16 (big presentation to prepare for).

As a quick point, I agree with disallowing the four suggested so far.

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Old 11-21-05, 01:15 PM   #10
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I vote YES to

Banned Powers:
Dimensional Movement
Temporal Movement

Limited Powers:
Summoning (Capped at 5 Minions; Heroic Extra Banned)
Duplication (Capped at 5 Duplicates; Heroic Extra Banned)

Just to make it official
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Old 11-21-05, 05:44 PM   #11
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I like the proposition of Kylara, but to make things clear, will these limitations apply only to players. Will a master use them for villain or for adventure if they want?
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Old 11-21-05, 08:27 PM   #12
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Quote:
Originally Posted by Velmont
I like the proposition of Kylara, but to make things clear, will these limitations apply only to players. Will a master use them for villain or for adventure if they want?


A game master has to get approval for adventures, if they want to use an of the above powers they would need approval.
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Old 11-22-05, 04:56 AM   #13
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Quote:
Originally Posted by Kylara
A game master has to get approval for adventures, if they want to use an of the above powers they would need approval.

Agreed. After looking at this, I can see these powers being used as potential plot devices, but should be approved before use as a GM.
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Old 11-22-05, 12:49 PM   #14
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Seems fine with me. So, YES to the restriction to these four powers.
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Old 11-22-05, 09:48 PM   #15
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These powers are now officially Banned Powers:
Dimensional Movement
Temporal Movement


These Powers are now officially Limited Powers:
Summoning (Capped at 5 Minions; Heroic Extra Banned)
Duplication (Capped at 5 Duplicates; Heroic Extra Banned)
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