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Old 03-25-06, 09:57 AM   #1
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Homebrew - D&D World War OOC

Ok, I’m planning on setting up a homebrew campaign that I have been mulling over for a bit. Still have a few kinks to work out, but I think I’m ready to give this a run. Magic items are very very scarce, but Magic itself is alive and well.


Your home nation of Dregeth has been forced to declare war against Zerra due to its hostile actions towards Mezgar, an ally nation. this in turn forced several other smaller nations to honor their alliances. Most of the know world is involved in this war.

You have been drafted by the Government of Dregeth, along with hundreds of thousands of others. Due to your reputations in your field, you have been placed in a position of command and power. The fate of your nation and your ally’s depends on your decisions on the battlefield.


D&D 3.5. Unearthed Arcana will be used
The following variants are always used:
-Weapon Group Proficiencies (page 94)
-Defense Bonus (page 110)
-Recharge Magic (page 157)

the following are allowed:
-Racial paragons (page 32)
-Monk Styles (page 52)
-Traits and Flaws, case by case (page 86,91)
-Spell touched Feats (page 92)



Character creation rules: Looking for 6-8 players, NOT a first come first serve biases
38 point buy
30k XP (8th level)
27K gp,
HP is max first level then Half of max +1 thereafter
Magic is scarce ALL magic items must be approved- the costs in DMG*4 for prices. PHB/DMG classes will be accepted,
-- must have a basic background and appearance, I’m not to pick as I suck at em too :P
--No psyonics
--The complete books are available and open for use
-- races form any source will be taken case by case
-- magic class changes
-- all players gain an additional 1st level feat


chages to magic classes
--the Feat "Magic Talent" is required to cast spells and is a 1st level feat only, rangers and pallys who choose not to take this feat will be using the CW's non spellcaster variant. Magical talent will also give the eschew materials feat.
-- Recharge magic is used
-- magic deals its Spell level in non leathal damage to the caster.
-- sorcerers take no damage from casting spells due to their link with magic
-- starting at second level, sorcerers gain +1 known spell of their highest spell level.
-- all magic is spontanious, but wizards still have to studie a spellbook for an hour each morning, and a cleric must pray
-- bards gain 1 known spell for each spell level
-- no item creation feats
-- wizzards gain a magic feat at first level to replace scribe scroll

Changes to Melee classes
--Fighters gain d12 HD or 4+int skills, or both if they drop heavy armor prof
--rogue's gain poison use ability
--Assassin must be lawful instead of evil

New materials

-- Shadow Metal. this metal is extreamly rare. when mande into a suit of armor, it provides the wearer with a small amount of immunity to magic effects, be they good or bad. It also prevents magic from being cast at the same rate it blocks it, plus any other spell failure inherent to the armor type. the chance depends on the amount of alloy. 25% light, 50% for medium 80% for heavy. cost 20k for light, 30k for medium 50k for heavy.


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Old 03-26-06, 09:45 AM   #2
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Hm, looks interesting. A friend and I were thinking of finding a game to play twin Halfling Nightsong members, one Enforcer one Infiltrator. I'll see if he has time for this game.
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Old 03-26-06, 10:10 PM   #3
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Intriging and tempting... I think I'm in a few too many games (though many of them have been quiet of late), but I'm pondering...

My concern, is after reading the Max Skill Ranks, Limited Choices, The multi-classing skill adjustments bother me a bit (So, if I take Rogue 1st, then the rest fighter, I get 9 class/cross skills (Plus INT) per level, but if I take fighter 1st and Rogue all after that, I get 5?), but that's mostly because I'm the type of guy who will play a rogue with none of his skills maxed because I like the variety and like to take a few skill points for RP purposes as well.

My other question, is with 27K, but no price guide, how do you buy magic items?
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Old 03-26-06, 11:20 PM   #4
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see first post

Last edited by JonnyFive : 04-16-06 at 12:48 AM.
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Old 03-27-06, 06:15 AM   #5
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My only suggestion would be to make it something along the lines of Highest Class Skill Count + 1/other class. So, it's 9 for said fighter rogue either way, and allows for exactly what it was supposed to, which was to simulate the broadening of your horizons.

Not that I intend to abuse it by taking tons of multi-classes, but that allows for someone to take rogue, and then later wizard, and learn spellcraft, while if you don't add at least one, then you're screwed.

Prestiege classes could be excepmt from this, but they don't need to be.

Anyway, I need to think on what I want to do. I've been looking for a changeling wizard, but I want to save that for an eberron game if I ever end up joining one. And changes in magic could potentialy scare me as well. (Feel free to elaberate on them, if you want to in private, my e-mail option works). And no psionics (no problem, they don't work everywhere), so...I'll think about everything.

What pantheon are you using?
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Old 03-27-06, 07:04 AM   #6
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Cool i want to try a elven archer.
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Old 03-27-06, 07:23 AM   #7
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Hey, I'm the other half of the Halfling Nightsong twins, the Infiltrator.

Last edited by Mallak : 03-27-06 at 07:53 AM. Reason: Removed EDIT and put it in its own post.
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Old 03-27-06, 07:50 AM   #8
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see first post

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Old 03-27-06, 07:53 AM   #9
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Ok, I just read the Max Skills, Limited Choices bit, and I have to ask, Why? Like Bront, I like to play a rogue with some skill points spread all around, so the idea presented in Max Skills, Limited Choices is rather foreign to me. I can't understand why anyone would want to do that.
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Old 03-27-06, 08:02 AM   #10
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see first post

Last edited by JonnyFive : 04-16-06 at 12:49 AM.
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Old 03-27-06, 08:03 AM   #11
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Hmm johnny you receiving my AIM messages?
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Old 03-27-06, 08:12 AM   #12
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see first post

Last edited by JonnyFive : 04-16-06 at 12:49 AM.
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Old 03-27-06, 08:14 AM   #13
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Use AIM at work!Lol.
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Old 03-27-06, 08:16 AM   #14
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cant, goverment computer :P just ask what ya need here and i'll post ya a reply
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Old 03-27-06, 08:20 AM   #15
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Okay.Wanna cyber?

.............

Actually i just wanted to talk about my archer concept...but that can wait.Where do you live?(What time zone in GMT are you?)
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Old 03-27-06, 08:31 AM   #16
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ah mountain time (-7) i think. so what did you have in mind?
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Old 03-27-06, 08:35 AM   #17
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Elven fighter, high dex(20+) specializing in archery.Should be able to get all the associated feats without a problem.Commander of a archer company?

Hmm 15 hours behind me.That puts you at.....1 am your time?That doesnt sound right.
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Old 03-27-06, 08:38 AM   #18
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yea shouldent be a problem, provided you meet all the pre-reqs for feats.

and it's 0140 atm :P
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Old 03-27-06, 08:42 AM   #19
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What are you doing working at 0140?
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Old 03-27-06, 08:46 AM   #20
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night shift, of course :P
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Old 03-27-06, 08:54 AM   #21
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Are flaws/traits allowed?What about the restriction rules on page 282 of the DMG(side bar)?
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Old 03-27-06, 08:56 AM   #22
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Btw what is the new max skill system you are using?
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Old 03-27-06, 08:59 AM   #23
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Quote:
Originally Posted by Question
Are flaws/traits allowed?What about the restriction rules on page 282 of the DMG(side bar)?


they will be taken on a case by case biases. and what side bar are you talking about, the only one i see is on the item creation rules.
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Old 03-27-06, 09:09 AM   #24
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Page 282, side bar with restriction rules.
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Old 03-27-06, 09:16 AM   #25
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hrm i'm looking at my DMG right now, and i'm not sure what yer asking. can you elaborate on what the sidebar covers?
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Old 03-27-06, 09:27 AM   #26
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Discounting magic items based on restrictions such as class or alignment(example : robe of the archmagi)
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Old 03-27-06, 09:32 AM   #27
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still cant find it..... wierd. but eather way, magic is scarce. getting a +1 weapon is more that most will see in a lifetime.
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Old 03-27-06, 09:47 AM   #28
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So will we just be fighting "mundane" enemies then?Seeing as how its a low magic world.
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Old 03-27-06, 09:51 AM   #29
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the only persons with magic weapons themselfs will be high ranking persons, such as company commanders and generals. 95% of the population will be using regular to masterwork weapons
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Old 03-27-06, 09:56 AM   #30
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Errr that wasnt what i was asking.
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Old 03-27-06, 10:11 AM   #31
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ah, well this is a war. casters on both sides will be trying to gain an atvantage, so seeing supernatual creatures would not be out of the ordinary
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Old 03-27-06, 11:35 AM   #32
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So it will be basically nothing but human vs human combat?

Edit : Can you post the changes to magic classes?

Last edited by Question : 03-27-06 at 11:41 AM.
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Old 03-27-06, 01:21 PM   #33
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Quote:
Originally Posted by Question
So it will be basically nothing but human vs human combat?

Edit : Can you post the changes to magic classes?


huminoid vs humanoid. there will be orcs and goblins and such. possibly even a giant or 2. depends on the senerio. but dont count out the appirence of a demon/devil... remember this is war, things can change very very quickly. were-creatures on the other hand are extreamly rare, and will most likely never be seen

chages to magic classes
magic isn't limited to X number of spells a day, instead it deals Spell level*2 non leathal damage to the caster. there are no numeric caps, IE cure light doesn't stop at 1d8+5
most arcane caster hit die increase by one size
sorcerers only take spell level in NLD and gain 2x the number of spells they origanaly would.

i think that is everything, i'll double check when i get up later.
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Old 03-27-06, 03:00 PM   #34
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Question (Directed at you, not a question), I work 3rd shift at -6 GMT 4 days a week, so overnight work happens. I can't use IMs either (Bank blocks IMs and E-Mail other than corperate)

The Max skill thing is from unearthed arcana. Basicly, instead of picking skills with skill points, you select your skills and they are treated as being maxed out.

Example - A 1st level fighter has a 13 Int, so he selects 3 skills (2 for being a fighter, one for being intellegent), say climbing, swimming, and survival, and they will be maxed out at his level (Climbing and Swimming being class skills, Survival being a cross class skill). At level 2, he takes a nother fighter level, so all his skills raise accordingly.

Other scenerios. At level 4, the fighter raises his Int, he gains 1 additional skill to max.

At 5th level, the fighter decides to branch out and take a level in Ranger, immediately, his Survival becomes a class skill (And maxed accordingly), and he can pick 5 additional skills to learn (4 being the difference between the fighter's 2, and the Ranger's 6, plus 1 for the multi-class).

At 6th level, our hero decides to become a druid also (He's confused). So, he learns one additional skill here (since the druid gets less skills than the ranger, he only gets 1 additional).

Hopefully that makes sense.

JonnyFive: I sent this in e-mail, but should ask here.
And other spells work normaly? How about memorizing spells?

So any 1st level damage spell does 1 HP of LN damage, 2nd deals 4, 3rd deals 9, ect (L0 spell deals 1/4 pt of damage?) regardless of caster level?

Also, will perform be a single skill or is it still by instrument? I'm now pondering a bard of some kind potentialy.
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Old 03-27-06, 07:32 PM   #35
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I'm willing to play under the Max Skills, Limited Choices, I was just wondering why, that's all.

Casters achieve diversity through spell selection, Fighters through feats, and Rogues through skills. Max Skills, Limited Choices lowers the diversity available to Rogues. Since I'm thinking of playing a Rogue/Nightsong Infiltrator, I would be concerned that my character's strengths might be limited. On the other hand, the Max Skills, Limited Choices rule could force greater cooperation and reliance among party members, and I always see that as a good thing.
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Old 03-27-06, 07:45 PM   #36
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I'd like to play if you don't mind somebody with relatively little experience at the game.

I think I'd like to play some sort of mounted fighter. Perhaps with a relatively bizarre mount like a giant snake or lizard. Would that fit into this campaign?
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Old 03-27-06, 08:04 PM   #37
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This game sounds interesting. Would you allow the sylph from MMII as a playable race?
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Old 03-27-06, 11:21 PM   #38
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sorcerers only take spell level in NLD and gain 2x the number of spells they origanaly would.

I dont understand this part?What is take spell level in NLD?
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Old 03-27-06, 11:55 PM   #39
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I'm going to put myself down for a Sorcerer JohnnyFive, I like the changes you've made to the magic using classes, definately neat. Would you allow the battle sorcerer from Unearthed Arcana? I think it fits the war theme quite well.

About the Sylph, it's an ECL 8 creature with some relatively powerful abilities but very low HD (3). Probably not the best choice for this sort of game is my thought Gabrion.

Last edited by Ferrix : 03-28-06 at 12:00 AM.
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Old 03-28-06, 12:16 AM   #40
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Would the War Weaver from Heros of Battle be allowed? If so, I'd be willing to play a wizard.
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