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Ok,
I’m planning on setting up a homebrew campaign that I have been mulling
over for a bit. Still have a few kinks to work out, but I think I’m
ready to give this a run. Magic items are very very scarce, but Magic
itself is alive and well.
Your home nation of Dregeth has been forced to declare war against
Zerra due to its hostile actions towards Mezgar, an ally nation. this
in turn forced several other smaller nations to honor their alliances.
Most of the know world is involved in this war.
You have been drafted by the Government of Dregeth, along with hundreds
of thousands of others. Due to your reputations in your field, you have
been placed in a position of command and power. The fate of your nation
and your ally’s depends on your decisions on the battlefield.
the following are allowed:
-Racial paragons (page 32)
-Monk Styles (page 52)
-Traits and Flaws, case by case (page 86,91)
-Spell touched Feats (page 92)
Character creation rules: Looking for 6-8 players, NOT a first come first serve biases
38 point buy
30k XP (8th level)
27K gp,
HP is max first level then Half of max +1 thereafter
Magic is scarce ALL magic items must be approved- the costs in DMG*4 for prices. PHB/DMG classes will be accepted,
-- must have a basic background and appearance, I’m not to pick as I suck at em too :P
--No psyonics
--The complete books are available and open for use
-- races form any source will be taken case by case
-- magic class changes
-- all players gain an additional 1st level feat
chages to magic classes
--the Feat "Magic Talent" is required to cast spells and is a 1st level
feat only, rangers and pallys who choose not to take this feat will be
using the CW's non spellcaster variant. Magical talent will also give
the eschew materials feat.
-- Recharge magic is used
-- magic deals its Spell level in non leathal damage to the caster.
-- sorcerers take no damage from casting spells due to their link with magic
-- starting at second level, sorcerers gain +1 known spell of their highest spell level.
-- all magic is spontanious, but wizards still have to studie a spellbook for an hour each morning, and a cleric must pray
-- bards gain 1 known spell for each spell level
-- no item creation feats
-- wizzards gain a magic feat at first level to replace scribe scroll
Changes to Melee classes
--Fighters gain d12 HD or 4+int skills, or both if they drop heavy armor prof
--rogue's gain poison use ability
--Assassin must be lawful instead of evil
New materials
-- Shadow Metal. this metal is extreamly rare. when mande into a suit
of armor, it provides the wearer with a small amount of immunity to
magic effects, be they good or bad. It also prevents magic from being
cast at the same rate it blocks it, plus any other spell failure
inherent to the armor type. the chance depends on the amount of alloy.
25% light, 50% for medium 80% for heavy. cost 20k for light, 30k for
medium 50k for heavy.
Hm,
looks interesting. A friend and I were thinking of finding a game to
play twin Halfling Nightsong members, one Enforcer one Infiltrator.
I'll see if he has time for this game.
__________________
Bring on the Funk.
Talk hard.
Backwards, it's 1nvdJ. Weird, huh? Thanks to whomever gave me four years on my CSA!
Wanna run a game? Try EN World's own PbP boards! It's loads of fun. Here are my games so far.
Other stuff:
Spoiler:
Quote:
Originally Posted by Kemrain
- Kemrain the Medicated for Your Pleasure.
Quote:
Originally Posted by Kemrain
I pity the thread that talks about Mr. T.
- Kemrain the Sigged.
Quote:
Originally Posted by Kamikaze Midget
There
is a reason ENWorld is the #1 d20/D&D site on the interweb, and I'm
willing to bet the professional atmosphere and heavy moderation is one
of those reasons, even if it rubs some of the more casual folks the
wrong way.
Intriging
and tempting... I think I'm in a few too many games (though many of
them have been quiet of late), but I'm pondering...
My concern, is after reading the Max Skill Ranks, Limited Choices, The
multi-classing skill adjustments bother me a bit (So, if I take Rogue
1st, then the rest fighter, I get 9 class/cross skills (Plus INT) per
level, but if I take fighter 1st and Rogue all after that, I get 5?),
but that's mostly because I'm the type of guy who will play a rogue
with none of his skills maxed because I like the variety and like to
take a few skill points for RP purposes as well.
My other question, is with 27K, but no price guide, how do you buy magic items?
My
only suggestion would be to make it something along the lines of
Highest Class Skill Count + 1/other class. So, it's 9 for said fighter
rogue either way, and allows for exactly what it was supposed to, which
was to simulate the broadening of your horizons.
Not that I intend to abuse it by taking tons of multi-classes, but that
allows for someone to take rogue, and then later wizard, and learn
spellcraft, while if you don't add at least one, then you're screwed.
Prestiege classes could be excepmt from this, but they don't need to be.
Anyway, I need to think on what I want to do. I've been looking for a
changeling wizard, but I want to save that for an eberron game if I
ever end up joining one. And changes in magic could potentialy scare me
as well. (Feel free to elaberate on them, if you want to in private, my
e-mail option works). And no psionics (no problem, they don't work
everywhere), so...I'll think about everything.
Kira Yamato <3 Athrun says:
this isnt going to work out......you simply do not care about how it affects me.its all about you.
Ferrix says:
Of course it is, all about me.
Ok,
I just read the Max Skills, Limited Choices bit, and I have to ask,
Why? Like Bront, I like to play a rogue with some skill points spread
all around, so the idea presented in Max Skills, Limited Choices is
rather foreign to me. I can't understand why anyone would want to do
that.
the
only persons with magic weapons themselfs will be high ranking persons,
such as company commanders and generals. 95% of the population will be
using regular to masterwork weapons
So it will be basically nothing but human vs human combat?
Edit : Can you post the changes to magic classes?
huminoid vs humanoid. there will be orcs and goblins and such. possibly
even a giant or 2. depends on the senerio. but dont count out the
appirence of a demon/devil... remember this is war, things can change
very very quickly. were-creatures on the other hand are extreamly rare,
and will most likely never be seen
chages to magic classes
magic isn't limited to X number of spells a day, instead it deals Spell
level*2 non leathal damage to the caster. there are no numeric caps, IE
cure light doesn't stop at 1d8+5
most arcane caster hit die increase by one size
sorcerers only take spell level in NLD and gain 2x the number of spells they origanaly would.
i think that is everything, i'll double check when i get up later.
Question
(Directed at you, not a question), I work 3rd shift at -6 GMT 4 days a
week, so overnight work happens. I can't use IMs either (Bank blocks
IMs and E-Mail other than corperate)
The Max skill thing is from unearthed arcana. Basicly, instead of
picking skills with skill points, you select your skills and they are
treated as being maxed out.
Example - A 1st level fighter has a 13 Int, so he selects 3 skills (2
for being a fighter, one for being intellegent), say climbing,
swimming, and survival, and they will be maxed out at his level
(Climbing and Swimming being class skills, Survival being a cross class
skill). At level 2, he takes a nother fighter level, so all his skills
raise accordingly.
Other scenerios. At level 4, the fighter raises his Int, he gains 1 additional skill to max.
At 5th level, the fighter decides to branch out and take a level in
Ranger, immediately, his Survival becomes a class skill (And maxed
accordingly), and he can pick 5 additional skills to learn (4 being the
difference between the fighter's 2, and the Ranger's 6, plus 1 for the
multi-class).
At 6th level, our hero decides to become a druid also (He's confused).
So, he learns one additional skill here (since the druid gets less
skills than the ranger, he only gets 1 additional).
Hopefully that makes sense.
JonnyFive: I sent this in e-mail, but should ask here.
And other spells work normaly? How about memorizing spells?
So any 1st level damage spell does 1 HP of LN damage, 2nd deals 4, 3rd
deals 9, ect (L0 spell deals 1/4 pt of damage?) regardless of caster
level?
Also, will perform be a single skill or is it still by instrument? I'm now pondering a bard of some kind potentialy.
I'm willing to play under the Max Skills, Limited Choices, I was just wondering why, that's all.
Casters achieve diversity through spell selection, Fighters through
feats, and Rogues through skills. Max Skills, Limited Choices lowers
the diversity available to Rogues. Since I'm thinking of playing a
Rogue/Nightsong Infiltrator, I would be concerned that my character's
strengths might be limited. On the other hand, the Max Skills, Limited
Choices rule could force greater cooperation and reliance among party
members, and I always see that as a good thing.
I'd like to play if you don't mind somebody with relatively little experience at the game.
I think I'd like to play some sort of mounted fighter. Perhaps with a
relatively bizarre mount like a giant snake or lizard. Would that fit
into this campaign?
This game sounds interesting. Would you allow the sylph from MMII as a playable race?
__________________
Dannyalcatraz:
IMHO, what D20 needs is something like a Continuity Office(r[s]). DC
Comics did something like that when they found that many characters had
differing abilities, etc. depending upon what title was being
discussed...And, with this in mind, an annual update could be released
in either PDF or Magazine form that would contain the rules corrections.
I'm
going to put myself down for a Sorcerer JohnnyFive, I like the changes
you've made to the magic using classes, definately neat. Would you
allow the battle sorcerer from Unearthed Arcana? I think it fits the war theme quite well.
About the Sylph, it's an ECL 8 creature with some relatively powerful
abilities but very low HD (3). Probably not the best choice for this
sort of game is my thought Gabrion.