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BEHOLDER-KIN, Examiner |
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Medium-Size Aberration |
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Hit Dice:8d8+8 (44 hp) |
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Initiative:+6 (+2 Dex, +4 Improved Initiative) |
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Speed:5 ft, fly 20 ft (average) |
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AC:15 (+2 Dex, +3 natural) |
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Attacks:4 slams +6 melee; or 4 longswords +6 melee |
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Damage:Slam 1d4; or longsword 1d8 |
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Face/Reach:5 ft by 5 ft/5 ft |
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Special Attacks:Eye rays |
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Special Qualities:All-around vision, fast healing 1, fly, darkvision 60 ft |
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Saves:Fort +3, Ref +4, Will +9 |
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Abilities:Str 10, Dex 14, Con 12, Int 18, Wis 16, Cha 14 |
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Skills: Alchemy +9, Appraise +10, Disable Device +7, Gather Information +8, Knowledge (arcana) +10, Listen +2, Open Lock +7, Spellcraft +10, Spot +10, Use Magic Device +8 |
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Feats:Alertness, Dodge, Flyby Attack, Improved Initiative, Multidexterity |
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Climate/Terrain:Any land and underground |
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Organization:Solitary or gang (2-5) |
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Challenge Rating:5 |
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Treasure:50% coins; standard items; double magic |
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Alignment:Usually lawful neutral |
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Advancement:9-18 HD (Large); 19-24 HD (Huge) |
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Examiners are scholars and clerks involved in spell and magical item enhancement, research, and creation. They are the lackeys of beholders, overseers, and hive mothers. |
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An examiner is a 4-foot sphere with no
central eye and four small eyes, each at the end of an antenna, mounted atop
the sphere. They have one small, lamprey-like mouth on their ventral surface.
Four multi-jointed limbs ending in gripper pads surround the mouth. These
limbs can pick up and manipulate tools, the chief strength of the examiner. |
Combat |
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Examiners attack by smashing an opponent with all four of its limbs. On occasion they will wield up to four weapons, one with each limb. |
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Eye Rays (Su): Each of the small eyes can produce a magical ray once a round, even when the examiner is attacking or moving at full speed. |
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Each eye’s effect resembles a spell cast by an 8th-level sorcerer but follow the rules for a ray (see Aiming a Spell, page 148 in the Player’s Handbook). All rays have a range of 100 feet and a save DC of 16. |
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Enlarge or Reduce: As the spell, once per round; Fortitude save negates. |
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Identify or Legend Lore: As the spell, once per round. |
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Transmute Form: As the stone shape spell, but it is effective on all types of nonmagical, nonliving material. |
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Spell Turning: This duplicates the spell of the same name. |
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All-Around Vision (Ex): Examiners are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus to Spot and Search checks, and they cannot be flanked. |
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Flight (Ex): An examiner’s body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action, at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect with personal range. |