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BEHOLDER-KIN, Hive Mother |
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Large Aberration (Beholder-kin) |
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Hit Dice:20d8+100 (184 hp) |
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Initiative:+4 (Dex, Improved Initiative) |
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Speed:5 ft, fly 20 ft (perfect) |
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AC:20 (+10 natural) |
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Attacks:Eye Ray +14 ranged touch, bite +9 melee |
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Damage:Eye Rays, bite 2d4 |
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Face/Reach:5 ft by 5 ft/5 ft |
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Special Attacks:Eye rays, improved grab, swallow whole |
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Special Qualities:All-around vision, create and control beholder-kin, anti-magic cone, fly, SR 12, darkvision 60 ft |
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Saves:Fort +11, Ref +6, Will +17 |
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Abilities:Str 10, Dex 11, Con 20, Int 18, Wis 17, Cha 23 |
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Skills:Hide +8, Intimidate +18, Knowledge (arcana) +18, Listen +17, Search +16, Spot +17 |
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Feats:Alertness, Flyby attack, Improved Critical (bite), Improved Initiative, Iron Will, Leadership, Shot On The Run |
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Climate/Terrain:Any land and underground |
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Organization:Solitary, cluster (hive mother plus 1d3 beholders, examiners, directors, or overseers), or troupe (hive mother plus 4-9 beholders or 3d6 examiners, directors, lensmen, overseers, or watchers) |
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Challenge Rating:18 |
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Treasure:Double standard |
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Alignment:Always lawful evil |
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Advancement:21-40 HD (Large); 41-60 HD (Huge) |
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Hive mothers are referred to as the ultimate eye tyrants. Each is the supreme ruler of an individual beholder “kingdom.” |
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A hive mother is an 8-foot-wide orb dominated by a central eye, and a large toothy maw. Unlike the normal beholder, a hive mother has no eyestalks. Its magical eyes are protected by hooded-lids in the flesh of its body. |
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Combat |
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Hive mothers rarely fight, but when they do, they fight in a similar manner to standard beholders. |
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Eye Rays (Su): The eye rays of a hive mother are identical to those of standard beholders. A hive mother’s eye’s effect resembles a spell cast by a 20th-level sorcerer but follows the rules for a ray (see Aiming a Spell, page 148 in the Player’s Handbook). All rays have a range of 150 feet and a save DC of 20. |
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Improved Grab (Ex): To use this ability, a hive mother must hit a Medium-size or smaller opponent with its bite attack. If it gets a hold, it can try to swallow the foe. |
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Swallow Whole (Ex): A hive mother can try to swallow a Medium-size or smaller opponent by making a successful grapple check. The swallowed creature takes 2d4 points of crushing damage and 4 points of acid damage per round from the hive mother’s digestive juices. A swallowed creature can climb out of the gullet with a successful grapple check. This returns it to the hive mother’s maw where another successful grapple check is needed to get free. A swallowed creature can cut its way out by using claws or a light piercing or slashing weapon to deal 25 points of damage to the hive mother’s gut (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The hive mother’s interior can hold one Medium-size, two Smaller, or four Tiny or smaller creatures. |
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Create and Control Beholder-Kin (Su): A hive mother has the ability to reproduce asexually, generating one beholder or beholder-kin per week. All of the beholder-kin generated by a hive mother are under her direct control, and she communicates with them telepathically at a range of 10 miles. She can extend her Leadership feat through her telepathy to aid in directing the actions of those beholders under her control. |
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If the hive mother is destroyed, the beholders and beholder-kin will turn on each other, or seek their own lairs. |
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The Hive Mother first appeared in the Spelljammer Lorebook of the Void. |