MEGATHERIUM

Huge Beast

Hit Dice: 10d10+60 (115 hp)

Initiative: -2 (Dex)

Speed: 15 ft

AC: 13 (-2 size, -2 Dex, +7 natural)

Attacks: 2 claws +19 melee

Damage: Claw 2d6+18

Face/Reach: 10 ft by 5 ft/15 ft

Special Qualities: Scent, partial actions only

Saves: Fort +13, Ref +5, Will +4

Abilities: Str 35, Dex 7, Con 23, Int 2, Wis 12, Cha 4

Skills: Climb +14, Listen +6, Spot +6

 

Climate/Terrain: Any forest and plains

Organization: Solitary or family (1-6)

Challenge Rating: 8

Treasure: None

Alignment: Always neutral

Advancement: 11-20 HD (Huge); 21-30 HD (Gargantuan)

 

The megatherium is a giant, ground-dwelling sloth of the Pleistocene era. These sloths are larger than grizzly bears, standing about 20 feet tall and weighing about 3 tons. The megatherium is a slow moving creature, but is much more powerful than most other animals and can protect itself well. This awesome beast is a gentle herbivore, grazing the wooded plains in peace.

      The forepaws of a megatherium have three foot-long claws, which are mostly used for tearing apart trees and shrubs for food.

 

COMBAT

The megatherium is a peaceful creature, but will defend itself if attacked. Due to its slow nature, this beast always strikes last in a round. In combat, the megatherium rears back on its hind legs and attacks with swipes from each paw.

      Partial Actions Only (Ex): The megatherium has poor reflexes and can perform only partial actions.  Thus they can move or attack, but can only do both if they charge (a partial action).

 

The Megatherium first appeared in the FR MC3 (1989).