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ASPERII |
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Large Magical Beast (Air, Cold) |
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Hit Dice: 4d10+12 (34 hp) |
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Initiative: +3 (Dex) |
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Speed: 60 ft, fly 120 ft (average) |
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AC: 16 (-1 size, +3 Dex, +4 natural) |
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Attacks: 2 hooves +7 melee, bite +2 melee |
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Damage: Hoof 1d6+4, bite 1d3+2 |
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Face/Reach: 5 ft by 10 ft/5 ft |
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Special Qualities: True seeing, feather fall, ride the wind, immunities, cold subtype, telepathy |
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Saves: Fort +7, Ref +6, Will +5 |
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Abilities: Str 18, Dex 16, Con 16, Int 15, Wis 15, Cha 15 |
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Skills: Listen +12, Move Silently +6, Search +12, Sense Motive +6, Spot +12 |
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Feats: Iron Will |
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Climate/Terrain: Cold and temperate mountains |
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Organization: Solitary or herd (2-4) |
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Treasure: None |
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Alignment: Always neutral good |
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Advancement: 5-12 HD (Large) |
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Asperii are called wind steeds by some and are highly prized as mounts. They are very loyal to their rider and will defend them in times of danger. |
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Asperii appear as large horses, about 8 feet long. Its coat is white, gray, or dun and the asperii has a small mane that is usually silver, white, or light gray. |
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COMBAT |
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They are gentle beings and avoid combat, but if pressed, they are quite capable of defending themselves. Asperiis attack with their hooves and bite. |
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True Seeing (Su): An asperii can continuously see things as they are with a range of 120 feet. This functions as the true seeing spell; it can be dispelled, but the asperii can restart it again on its next turn as a free action. |
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Feather Fall (Su): Four times per day, an asperii can use feather fall on itself or a creature it touches. This functions as the spell cast by an 8th-level sorcerer. |
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Ride the Wind (Su): Asperii are able to ride air currents of natural or magical nature. This allows an asperii to add 5 feet to its fly speed for each mile per hour of wind over 20. |
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Immunities (Ex): Asperii are immune to all gaze attacks. |
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Cold Subtype (Ex): Cold immunity, double damage from fire, except on a successful save. |
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Telepathy (Su): Asperiis can communicate telepathically with any creature within 100 feet that has a language. |
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Skills: Asperiis receive a +4 racial bonus to Listen, Search, and Spot checks. |
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The Asperii first appeared in Dragon #89 (in the original “Creature Catalog” section) as the Wind Steed. It later appeared in MC3, and MC annual 4. |