CRIMSON DEATH
Medium-Size
Aberration
Hit Dice: 13d8+26 (84 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: Fly 40 ft or 20 ft (after feeding) (average)
AC: 20 (+2 Dex, +8 natural) or 16 (+2 Dex, +4 natural) (after feeding)
Attacks: 2 tentacles +11 melee
Damage: Tentacle 1d6
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Engulf
Special Qualities: Damage reduction 20/+2, SR 30, susceptibility, darkvision 60 ft
Saves: Fort +6, Ref +6, Will +11
Abilities: Str 11, Dex 14, Con 14, Int 18, Wis 16, Cha 16
Skills: Hide +14*, Listen +19, Move Silently +14, Search +14, Spot +19
Feats: Alertness, Dodge, Improved Initiative, Mobility
Climate/Terrain: Temperate marsh
Organization: Solitary
Challenge Rating: 9
Treasure: Standard
Alignment: Always neutral evil
Advancement: 14-39 HD (Medium-size)
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The crimson death appears as a roughly humanoid creature of translucent vapor. Its lower torso fades into a misty tail-like end below the knees. The crimson death moves by hovering above the ground. |
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After killing an opponent, the crimson death will drag the victim’s body to its lair (usually a hollowed-out place under a windfall or undercut bank), to conceal its presence. The crimson death collects its victim’s treasure to use as a lure for its next victim. |
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COMBAT |
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A crimson death attacks by enveloping a creature with its body and draining the victim of all of its body fluids. Once it has drained a victim of all its fluids, the death will flush crimson (hence the name). |
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Engulf (Ex): A crimson death can attempt to wrap a Medium-size or smaller creature in its body as a standard action. The crimson death attempts a grapple that does not provoke an attack of opportunity. If it gets a hold, it deals 1d6 points of temporary Constitution damage for each round it maintains the hold. A creature drained to Constitution 0 dies, as the crimson death devours the last of the victim’s body fluids. |
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Susceptibility: After draining a victim to Constitution 0, the crimson death, satiated from its feeding, moves at one-half speed, loses its racial bonus to Hide checks (because it flushes crimson, hence the name), and suffers a –4 penalty to its AC. These effects last for 1 hour. |
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Skills: *Due to the crimson death’s pale and vaporous form, it receives a +8 racial bonus to all Hide checks when in mist or fog. |
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The Crimson Death first appeared in the 1e MM II (Gary Gygax, 1983). |