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JERMLAINE |
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Tiny Humanoid (Jermlaine) |
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Hit Dice: 1/2d8 (2 hp) |
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Initiative: +0 |
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Speed: 20 ft |
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AC: 13(+2 size, +1 natural) |
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Attacks: Small longspear -2 melee; or dart +0 ranged; or Tiny sap –1 melee |
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Damage: Small halfspear 1d4-2; or dart 1d4-2; or Tiny sap 1d4-2 |
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Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft |
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Special Attacks: Sneak attack, teamwork |
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Special Qualities: Evasion, scent, darkvision 30 ft |
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Saves: Fort +0, Ref +2, Will +1 |
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Abilities: Str 6, Dex 11, Con 11, Int 9, Wis 13, Cha 9 |
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Skills: Hide +9, Listen +6, Move Silently +5, Spot +1 |
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Feats: Weapon Focus (sap) |
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Climate/Terrain: Any underground |
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Organization: Gang (4-9), squad (10-24 plus
1-6 giant rats or 1-6 osquips), mob (25-48 plus 1-6 giant rats or 1-6 osquips
and 1-6 normal rats), or clan (10-100 plus 100% noncombatants plus 1
3rd-level sergeant per 20 adults and 1 leader of 4th-6th level) |
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Treasure: Standard |
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Alignment: Usually neutral evil |
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Advancement: By character class |
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Jermlaines are opportunistic brigands who prey on unwary travelers in subterranean regions. |
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Jermlaines appear as tiny humans dressed in baggy clothing and leather helmets, though in fact, the clothing and helmet are the jermlaine’s body and pointed head. The fingernails and toenails are thick and filthy, although the fingers and toes are very nimble. Their gray-brown, warty hide blends well with natural earth and stone. When they wear rags or scraps as clothing, such items are likewise colored. |
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Jermlaines speak Common and their own language (a combination of squeaks and twitters that is often mistaken for bats or rats). |
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COMBAT |
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Jermlaines only attack when they feel there is no serious opposition. They prefer to attack injured, ill, or sleeping victims. They avoid directly confronting strong, alert parties, although they may try to injure them out of sheer maliciousness. |
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Jermlaines preferred method of attack is using nets or pits to trap its prey. In well-traveled areas, they stretch ropes across the corridors in order to trip the unwary traveler. When a victim falls, the jermlaines swarm to attack. Captives are stripped and shaved, robbed, and left bound in a passageway. |
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Sneak Attack (Ex): Jermlaines share the rogue’s ability to strike effectively when an opponent is unaware of their presence. Any time an opponent would be denied his Dexterity bonus to AC, or when the jermlaine flanks its victim, the jermlaine deals 1d6 points of additional damage. |
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Evasion (Ex): Like rogues, jermlaines who make their Reflex saving throw against an effect that would normally deal half damage instead avoid damage altogether. |
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Teamwork (Ex): For every two jermlaines that are grappling a foe, all jermlaines get a +2 competence bonus on attacks against that foe. |
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Skills: Jermlaines receive a +4 racial bonus to Move Silently and Listen checks. |
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JERMLAINE SOCEITY |
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Jermlaines are extremely distant relatives of the gnomes. Their deeply rooted sense of inferiority at their own diminutive size has become a malicious need to humiliate normal-sized humanoids. They prey on hapless adventurers, who provide riches, sadistic amusement, and an occasional meal. |
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Jermlaine
society is divided among clans whose members are united by blood. The clan
chief is normally the strongest or cleverest of the elders. The chief both
instructs the young jermlaine in the art of the ambush and leads important
attacks (albeit from a secure location in the rear). Jermlaine family life
centers on the mother, as the father may be unknown, off hunting, or dead. If
a female jermlaine has dependent children, she normally concentrates on
raising such children rather than participating in attacks. As the children
mature, she and the clan chief take the young on practice attacks on
potential victims and participate in the humiliation of captives. |
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Treasures are concealed throughout the lair. Each family maintains a series of small, personal caches, while the communal hoard is hidden in a series of small chambers at the end of cunningly concealed crawl ways. Creatures of Small or larger size cannot fit into the crawl ways. |
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The Jermlaine first appeared in the 1e FF(1981). |