NYCADAEMON (Daemon)

Large Outsider (Evil)

Hit Dice: 11d8+44 (93 hp)

Initiative: +1 (Dex)

Speed: 40 ft, fly 50 ft (average)

AC: 27 (-1 size, +1 Dex, +17 natural)

Attacks: Greataxe +16/+11/+6 melee; or 2 claws +16 melee

Damage: Greataxe 1d12+6; or 2 claws 1d8+6 and fear and wound

Face/Reach: 10 ft by 10 ft/15 ft

Special Attacks: Spell-like abilities, fear, wounding, summon daemons

Special Qualities: Damage reduction 20/+2, SR 24, daemon qualities, telepathy, darkvision 60 ft

Saves: Fort +11, Ref +8, Will +10

Abilities: Str 23, Dex 13, Con 19, Int 16, Wis 16, Cha 17

Skills: Bluff +16, Concentration +18, Hide +11, Knowledge (arcana) +13, Listen +17, Move Silently +13, Search +14, Sense Motive +15, Spellcraft +14, Spot +17

Feats: Cleave, Power Attack, Sunder

 

Climate/Terrain: Any land and underground

Organization: Solitary or gang (2-5)
Challenge Rating:
13

Treasure: Standard coins; double goods; standard items

Alignment: Always neutral evil

Advancement: 12-15 HD (Large); 16-33 HD (Huge)

 

The nycadaemon is one of the most powerful daemons that roam the Lower Planes. They are a domineering and wicked race, caring not who or what they enslave or exploit, but always acting in a manner aimed at maximizing personal power and safety.

   A nycadaemon resembles a gargoyle in appearance, with huge black bat-like wings protruding from its shoulders. Its skin is leathery and green in color. Its teeth and claws are a pale ivory in color.

 

COMBAT

Nycadaemons prefer to wield weapons in combat, most notably a greataxe or greatsword. They will use their claws if disarmed or when no weapon is available. They will never hesitate to attack those they consider weaker than themselves.

   Spell-Like Abilities: At will—alter self, charm person, comprehend languages, contagion, detect magic, dispel magic, invisibility, polymorph self, project image, silent image, see invisible, and teleport without error (self plus 50 pounds of objects only); 3/day—command, dimension door, and mirror image; 1/day—gaseous form, reverse gravity, and word of recall. These abilities are as the spells cast by a 12th-level sorcerer (save DC 13 + spell level).

   Fear (Su): Touch, as fear cast by a 12th-level sorcerer (Will save DC 18). Whether or not the save is successful, that creature cannot be affected again by that nycadaemon’s fear for one day.

   Wounding (Su): A hit from a nycadaemon’s claw attack causes a bleeding wound. The injured creature loses 2 hit points per round per hit until the wound is bound (a DC 10 Heal check) or the victim dies.

   Summon Daemons (Sp): Once per day a nycadaemon can attempt to summon 1d6 hydrodaemons, 1d2 mezzodaemons with a 35% chance of success, or another nycadaemon with a 20% chance of success.

   Daemon Qualities (Ex): Immune to poison and paralysis, immune to mind-influencing effects; acid, cold, and fire resistance 20.

   Telepathy (Su): Daemons can communicate telepathically with any creature within 100 feet that has a language.

 

 

The Nycadaemon first appeared in the Fiend Folio (1981).