ULTRODAEMON (Daemon)

Medium-Size Outsider (Evil)

Hit Dice: 13d8+52 (110 hp)

Initiative: +5 (+1 Dex, +4 Improved Initiative)

Speed: 40 ft, fly 60 ft (good)

AC: 30 (+1 Dex, +19 natural)

Attacks: +1 vorpal longsword +21/+16/+11 melee; or 2 slams +20 melee

Damage: +1 vorpal longsword 1d8+8; or slam 1d6+7

Face/Reach: 5 ft by 5 ft/5 ft

Special Attacks: Spell-like abilities, fascinating gaze, summon daemons

Special Qualities: Damage reduction 30/+3, SR 28, daemon qualities, telepathy, darkvision 60 ft

Saves: Fort +12, Ref +9, Will +13

Abilities: Str 25, Dex 13, Con 19, Int 20, Wis 20, Cha 16

Skills: Bluff +17, Climb +16, Concentration +20, Diplomacy +16, Hide +10, Jump +17, Knowledge (arcana) +19, Listen +21, Move Silently +15, Search +17, Sense Motive +15, Spellcraft +21, Spot +21

Feats: Blind-Fight, Cleave, Improved Initiative, Power Attack

 

Climate/Terrain: Any land and underground

Organization: Solitary, or troupe (1-2 ultrodaemons, 1 yagnodaemon, and 2-5 piscodaemons)
Challenge Rating:
16

Treasure: Standard coins; double goods; standard items, plus +1 vorpal longsword

Alignment: Always neutral evil

Advancement: 14-19 HD (Medium-size); 20-39 HD (Large)

 

Few creatures contest the powers of the Ultrodaemons as they roam the Lower Planes.

These daemons appear as faceless humanoids with large eyes that resemble fire opals. They have dark gray skin and typically wear flowing capes or cloaks.

 

COMBAT

Ultrodaemons will attack using either their fists or sword in combat. If pressed and things seem to be going against them, they may teleport away.

   Spell-Like Abilities: At will—alter self, blasphemy, charm person, color spray, contagion, desecrate, detect good, detect magic, detect thoughts, fear, improved invisibility, magic circle against good, polymorph self, produce flame, see invisible, silent image, and teleport without error (self plus 50 pounds of objects only); 1/day—firestorm, symbol (any), and wall of fire. These abilities are as the spells cast by a 17th-level sorcerer (save DC 13 + spell level).

   Fascinating Gaze (Su): As the spell hold person (Hold Person, page 214 in the Player’s Handbook), 30 feet, Will save (DC 22).

   Summon Daemons (Sp): Once per day an ultrodaemon can automatically summon 1d8 derghodaemons, 1d4 hydrodaemons, 1d4 piscodaemons, or one yagnodaemon, mezzodaemon, arcanadaemon, or another ultrodaemon.

   Daemon Qualities (Ex): Immune to poison and paralysis, immune to mind-influencing effects; acid, cold, and fire resistance 20.

   Telepathy (Su): Daemons can communicate telepathically with any creature within 100 feet that has a language.

 

 

The Ultrodaemon first appeared in the Monster Manual II (Gary Gygax, 1983).