XAG-YA and XEG-YI

Medium-Size Outsider

Hit Dice: 5d8+15 (37 hp)

Initiative: +1 (Dex)

Speed: Fly 30 ft (good)

AC: 20 (+1 Dex, +9 natural)

Attacks: 6 tendrils +6 melee

Damage: Tendril 0 and energy melt

Face/Reach: 5 ft by 5 ft/5 ft

Special Attacks: Energy melt, energy burst, opposite contact, spell immunity

Special Qualities: Damage reduction 10/+1, SR 12, darkvision 60 ft

Saves: Fort +6, Ref +5, Will +6

Abilities: Str 11, Dex 13, Con 16, Int 14, Wis 14, Cha 14

Skills: Hide +9, Knowledge (any one) +8, Listen +12, Move Silently +9, Search +8, Sense Motive +8, Spot +12

Feats: Ability Focus (energy melt), Alertness

 

Climate/Terrain: Any land and underground

Organization: Solitary
Challenge Rating:
5

Treasure: None

Alignment: Always neutral

Advancement: 6-9 HD (Medium-size); 10-15 HD (Large)

 

Xag-ya are creatures from the Positive Material Plane, and xeg-yi are creatures from the Negative Material Plane. They are much alike, being reverse images of each other. Both are summoned by spellcasters and used as guardians of magical treasures.

   Both creatures appear as 5-foot diameter spheres with six 5-foot long tendrils protruding around its body. The xag-ya has two glowing golden eyes set in the center of its body, while the xeg-yi’s eyes are a dull metallic in color.

 

COMBAT

The xag-ya or xeg-yi attacks using its tendrils to touch an opponent or fire a blast of energy at a foe.

   Energy Melt (Su): Touch or ranged ray (10 feet maximum, no range increment), Fortitude save (DC 17). Each creature can use its ranged attack once every 1d4 rounds.

   Xag-ya: Positive energy deals 1d4 points of fire damage, ignites combustibles (wood, cloth, parchment), and affects metals similar to the heat metal spell. A metal item that fails its save melts into a pool of molten metal (1d6 points of damage if touched in the same round the item melts). Items that succeed at the save deal damage to unprotected creatures as the heat metal spell cast by a 12th-level sorcerer.

   Xeg-yi: Negative energy deals 1d4 points of cold damage, destroys combustibles (wood, cloth, parchment), and affects metals similar to the chill metal spell. A metal item that fails its save crumbles into dust. Items that succeed at the save deal damage to unprotected creatures as the chill metal spell cast by a 12th-level sorcerer.

   Energy Burst (Su): If slain, the creature explodes in a violent burst of energy (positive or negative; xag-ya or xeg-yi) that affect all within a 10-foot radius. Those affected take 4d6 points of fire or cold damage and must save as if touched by the creature’s energy melt attack.

   Opposite Contact (Su): Should a xag-ya and xeg-yi meet, they will rush together and destroy each other in a violent burst of energy. Those within a 30-foot radius take 6d6 points of damage (one-half fire and one-half cold).

   Spell Immunity (Ex): The only spells that affect a xag-ya or xeg-yi are disintegrate, magic missile, shield, banishment, dismissal, dispel magic, miracle, plane shift, and wish.

 

 

The Xag-Ya and Xeg-Yi first appeared in the Monster Manual II (Gary Gygax, 1982).