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DRAGON, Faerie |
Tiny Dragon |
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Hit Dice: 2d12+2 (15 hp) |
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Initiative: +0 |
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Speed: 15 ft, 60 ft (good) |
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AC: 15 (+2 size, +3 natural) |
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Attacks: Bite +4 melee |
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Damage: Bite 1 |
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Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft |
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Special Attacks: Spells, breath weapon |
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Special Qualities: Improved invisibility, immunities, SR 21, darkvision 60 ft, low-light vision, telepathy |
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Saves: Fort +4, Ref +3, Will +7 |
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Abilities: Str 11, Dex 11, Con 13, Int 18, Wis 18, Cha 16 |
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Skills: Hide +5, Listen +9, Search +9, Spot +9 |
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Feats: Hover |
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Climate/Terrain: Temperate and warm forest |
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Organization: Solitary or clan (3-6) |
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Treasure: Double standard |
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Alignment: Always chaotic good |
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Advancement: 3-5 HD (Tiny); 6 HD (Small) |
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A chaotic offshoot of the pseudodragon, the faerie dragon makes its home amidst the tangled forests of the world. |
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Faerie dragons are about one foot long and resemble miniature dragons with thin bodies, long, prehensile tails, gossamer butterfly wings, and huge smiles. Their colors range through the spectrum, changing as they age, from the red of a hatchling to the black of a great wyrm. The hides of females have a golden tinge that sparkles in the sunlight; males have a silver tinge. A faerie dragon can grow to three feet long. |
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They speak Draconic, Common, Sylvan, and Elven, |
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COMBAT |
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Faerie dragons shun combat, but if pressed, they will turn invisible and attack with their spells and breath weapon. |
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Improved Invisibility (Su): A faerie dragon can turn invisible and attack as if using the spell improved invisibility. The effect can be dispelled, but the faerie dragon can create it again as a free action on its next turn. |
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Breath Weapon (Su): Cone, 5 feet, once every 1d4 rounds; Reflex save (DC 12) or wander aimlessly in a state of euphoric bliss for 2d6 rounds. Creatures so affected cannot act, and lose their Dexterity bonus to AC. |
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The victim can keep his mind on the situation if he succeeds at a Will save (DC 12) each round; if he fails, he completely loses interest in the matters at hand for the duration of the breath weapon's effect. |
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Spells: Faerie dragons can replicate arcane spells (65% chance) as 6th-level sorcerers (save DC 13 + spell level) or divine spells (35% chance) as 8th-level druids (save DC 14 + spell level). |
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Immunities (Ex.): Faerie dragons are immune to sleep and paralysis effects. |
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Telepathy: Faerie dragons can communicate telepathically with one another with a range of 2 miles. |
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The Faerie Dragon first appeared in 1e MM II (Gary Gygax, 1983). |