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YAN-C-BIN (Prince of Evil Air Creatures) |
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Gargantuan Elemental (Air) |
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Hit Dice: 36d8+216 (378 hp) |
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Initiative: +16 (+12 Dex, +4 Improved Initiative) |
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Speed: Fly 100 ft (perfect) |
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AC: 26 (-4 size, +12 Dex, +8 natural) |
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Attacks: Slam +35/+30/+25/+30 melee |
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Damage: Slam 2d10+12 |
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Face/Reach: 20 ft by 20 ft/20 ft |
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Special Attacks: Spell-like abilities, air mastery, whirlwind, summon air creatures |
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Special Qualities: Elemental, immune to air attacks, damage reduction 15/+3, SR 20, immunities |
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Saves: Fort +17, Ref +32, Will +16 |
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Abilities: Str 26, Dex 35, Con 20, Int 20, Wis 18, Cha 18 |
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Skills: Concentration +16, Intimidate +14, Knowledge (the planes) +15, Listen +29, Spot +29 |
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Feats: Blind-Fight,Cleave, Combat Casting, Dodge, Expertise, Great Cleave, Improved Critical (slam), Improved Initiative, Mobility, Power Attack, Sunder, Weapon Finesse (slam) |
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Climate/Terrain: Any land and underground |
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Organization:
Solitary or troupe (Yan-C-Bin plus 1d3 Large or Huge air elementals, 2-5
cloud giants, and 1-2 invisible stalkers) |
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Treasure: Double standard |
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Alignment: Always neutral evil |
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Advancement: — |
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Yan-C-Bin appears as a 35-foot tall air elemental and makes his home in a large airy palace on the Plane of Air. |
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COMBAT |
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Yan-C-Bin attacks with his slam attack and spell-like abilities in combat. If he becomes bored with combat or combat goes against him, he uses his summoning ability to call air creatures to his aid. |
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Spell-Like Abilities: 3/day—control winds, chain lightning, obscuring mist, and wind wall; 1/day—control weather. These abilities are as the spells cast by a 20th-level sorcerer (save DC 14 + spell level). |
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Air Mastery (Ex): Airborne creatures suffer a –1 penalty to attack and damage rolls against an air elemental. |
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Whirlwind (Su): Yan-C-Bin can transform himself into a whirlwind once ever 10 minutes provided he is and remain in that form for up to 18 rounds. In whirlwind form, he can move through the air or along a surface at his fly speed. |
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The whirlwind is 5 feet wide at the base, up to 30 feet wide at the top, and 80 feet tall. He controls the exact height, but it must be at least 10 feet. |
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Creatures of Huge or smaller size take damage when caught in the whirlwind and might be lifted into the air. An affected creature must succeed at a Reflex save (DC 33) when it comes in contact with the whirlwind or take 2d8 points of damage. It must also succeed at a second Reflex save (same DC) or be picked up bodily and held suspended in the powerful winds, automatically taking damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage, but can leave if the save is successful. |
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Yan-C-Bin can eject any carried creatures whenever he wishes, depositing them wherever the whirlwind happens to be. |
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If the whirlwind’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on Yan-C-Bin and has a diameter equal to half the whirlwind’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have one-half concealment, while those further away have total concealment (see Concealment page 133 in the PHB). Those caught in the cloud must succeed at a Concentration check to cast a spell (DC 33). |
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Summon Air Creatures (Sp): Once per day, Yan-C-Bin can automatically summon 1d3 Large or Huge air elementals, 1d4 invisible stalkers, 1d4 cloud giants, or 1d3 wind walkers. |
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Immune to Air Attacks (Ex): Yan-C-Bin is immune to any object cast into the air (thrown objects, missile weapons, etc.). This immunity does not extend to spells. |
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Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. |
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Immunities (Ex): Yan-C-Bin is immune to electricity effects and petrification. |