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BROWNIE |
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Tiny Fey |
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Hit Dice: 1/2d6 (2 hp) |
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Initiative: +8 (+4 Dex, +4 Improved Initiative) |
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Speed: 20 ft |
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AC: 17 (+2 size, +4 Dex, +1 natural) |
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Attacks: Short sword +6 melee |
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Damage: Short sword 1d4-2 |
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Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft |
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Special Attacks: Spell-like abilities |
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Special Qualities: SR 16, low-light vision |
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Saves: Fort +0, Ref +6, Will +4 |
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Abilities: Str 7, Dex 18, Con 11, Int 14, Wis 14, Cha 16 |
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Skills: Bluff +7, Craft (woodworking) +6, Craft (leatherworking) +6, Craft (metalworking) +6, Escape Artist +8, Hide +16*, Listen +8, Move Silently +8, Search +5, Sense Motive +5, Spot +8 |
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Feats: Dodge, Improved Initiative, Weapon Finesse (short sword) |
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Climate/Terrain: Temperate and warm forest |
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Organization: Gang (2-4) or band (5-12) |
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Treasure: No coins; 50% goods; 50% items |
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Alignment: Always lawful good |
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Advancement: 1-3 HD (Tiny) |
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The brownie is believed by some to be a distant relative of the halfling and pixie. Brownies are quiet, shy creatures and tend to dwell away from others, preferring to live in pastoral areas. |
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Brownies appear as 1 1/2 feet tall humanoids. They have brown hair and blue or green eyes and favor brightly colored garments. |
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Brownies speak Common, Sylvan, and Halfling. |
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COMBAT |
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Brownies shun combat, but will attack if cornered. If unable to employ any spells, brownies attack with tiny short swords (treat as a dagger). |
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Spell-Like Abilities: 1/day—confusion, continual flame, dancing lights, dimension door, magic circle against evil, mirror image, and ventriloquism. These abilities are as the spells cast by a 7th-level sorcerer (save DC 13 + spell level). |
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Skills: Brownies receive a +2 racial bonus to Listen and Spot checks. *They also receive a +5 racial bonus to Hide checks in a forest setting. |
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The Brownie first appeared in the 1e MM (Gygax, 1977). |