|
AL-MI’RAJ |
|
Small Magical Beast |
|
Hit Dice: 1d10+1 (6 hp) |
|
Initiative: +3 (Dex) |
|
Speed: 40 ft |
|
AC: 14 (+1 size, +3 Dex) |
|
Attacks: Gore +5 melee |
|
Damage: Gore 1d6-2 |
|
Face/Reach: 5 ft by 5 ft/5 ft |
|
Special Qualities: Blink, dimension door, immune to poison, SR 16 |
|
Saves: Fort +3, Ref +5, Will -1 |
|
Abilities: Str 6, Dex 17, Con 12, Int 5, Wis 9, Cha 6 |
|
Skills: Listen +2, Hide +11, Spot +2 |
|
Feats: Weapon Finesse (horn) |
|
|
|
Climate/Terrain: Any temperate land |
|
Organization: Solitary or warren (2-20) |
|
Treasure: None |
|
Alignment: Usually neutral |
|
Advancement: 2-3 HD (Small) |
|
|
|
Al-mi'raj are dangerous because of their unpredictable nature. They are able to teleport short distances, thus earning them the nickname "blink bunnies." They blink seemingly without pattern, attempting to avoid attack. |
|
Al-mi’raj resemble large rabbits with long, soft fur. A single two-foot long, black horn, spiraled like that of a unicorn, protrudes from the forehead. Most al-mi'raj have yellow fur, though white, pink, and even green specimens have been seen. |
|
|
COMBAT |
|
Al-mi’raj, much like their normal rabbit counterparts, are nervous creatures, but instead of hopping away at the first sign of danger, an al-mi’raj will become aggressive and move to attack. In combat, an al-mi’raj leaps at its opponent and stabs with its horn. |
|
Blink (Su): Al-mi'raj can blink as the spell cast by a 4th-level sorcerer, and can evoke or end the effect as a free action. |
|
Dimension Door (Su): An al-mi'raj can teleport as dimension door cast by a 4th-level sorcerer, once per round as a free action. The ability affects only the al-mi’raj, which never appears within a solid object and can act immediately after teleporting. |
|
Immune to Poisoins (Ex): An al-mi’raj is immune to all poisons. |
|
Feats: Al-mi’raj receive Weapon Finesse as a bonus feat. |
|
|
PSIONIC AL-MI’RAJ |
|
About 10% of all al-mi’raj possess psionics. Psionics al-mi’raj have Charisma 10. Use the stats above, but add the following special attack. |
|
|
|
Psionics (Su): At will—control winds, deeper darkness, levitate, and telekinesis. These abilities are as the spells cast by a 4th-level sorcerer (save DC 10 + spell level). |
|
|
|
|
|
The Al-mi’raj first appeared in the 1e FF (1981). |