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CILDABRIN |
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Large Magical Beast |
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Hit Dice: 11d10+11 (71 hp) |
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Initiative: +2 (Dex) |
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Speed: 40 ft, climb 20 ft |
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AC: 15 (-1 size, +2 Dex, +4 natural) |
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Attacks: 2 claws +14 melee, sting +8 melee |
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Damage: Claw 1d6+3, sting 1d6+1 and poison |
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Face/Reach: 10 ft by 10 ft/5 ft |
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Special Attacks: Spell-like abilities, improved grab, squeeze, poison |
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Special Qualities: Immunity to webs, SR 15, darkvision 120 ft, low-light vision |
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Saves: Fort +8, Ref +9, Will +4 |
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Abilities: Str 16, Dex 15, Con 13, Int 10, Wis 12, Cha 10 |
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Skills: Climb +20, Hide +7, Listen +3, Move Silently +9, Spot +13 |
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Feats: Alertness,Weapon Focus (claw, sting) |
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Climate/Terrain: Warm land and underground |
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Organization: Solitary or pair |
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Treasure: Standard |
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Alignment: Always neutral evil |
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Advancement: 12-19 HD (Large); 20-33 HD (Huge) |
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A cildabrin appears as a cross between a spider and scorpion. Its body is black and furry and its eight eyes are turquoise blue. The front two legs end in scorpion-like pincers, while the other six spider-like legs are covered in black fur. Its fur-covered tail ends in a razor-sharp stinger. |
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COMBAT |
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Cildabrins prefer to ambush their prey from an area where they have cast silence prior to melee. Cildabrins usually begin melee by casting a web at their opponents before moving in to attack with their claws and stinger. |
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Spell-Like Abilities: 3/day—darkness, silence, and web. These abilities are as the spells cast by an 11th-level sorcerer (save DC 10 + spell level). |
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Improved Grab (Ex): To use this ability, the cildabrin must hit with its claw attack. If it gets a hold, it hangs on and stings. |
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Squeeze (Ex): A cildabrin that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, stinging at its full attack value. |
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Poison (Ex): Stinger, Fortitude save (DC 16), initial and secondary damage 1d6 Strength. |
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Immunity to Webs (Ex): Cildabrins are immune to the effects of normal and magical webs including the effects of the web spell. |
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Skills: Cildabrins receive a +2 racial bonus to Climb, Hide and Spot checks. |
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The Cildabrin first appeared in MC11: FR Appendix II (1991). |