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BLINDHEIM |
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Small Monstrous Humanoid |
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Hit Dice: 4d8 (18 hp) |
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Initiative: +1 (Dex) |
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Speed: 20 ft |
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AC: 16 (+1 size, +1 Dex, +4 natural) |
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Attacks: Bite +4 melee |
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Damage: Bite 1d4-1 |
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Face/Reach: 5 ft by 5 ft/5 ft |
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Special Attacks: Blinding gaze |
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Special Qualities: Darkvision 60 ft |
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Saves: Fort +1, Ref +5, Will +5 |
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Abilities: Str 8, Dex 12, Con 11, Int 2, Wis 13, Cha 10 |
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Skills: Hide +4, Listen +9, Spot +5 |
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Feats: Weapon Focus (bite) |
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Climate/Terrain: Any underground |
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Organization: Solitary or gang (2-4) |
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Treasure: Standard |
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Alignment: Always chaotic evil |
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Advancement: By character class |
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The blindheim is a 4-foot tall frog-like humanoid with huge eyes that shine like searchlights. When in repose, the creature keeps its eyes “turned off” by means of an extra eyelid. |
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The blindheim is colored in varying shades of yellow, the darker shades on its back. If the eyes of a dead blindheim are opened they are a dull gold in color. |
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COMBAT |
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A blindheim attacks by first blinding a foe with its gaze, and then rushing in to use its bite attack. If overmatched, a blindheim will flee. |
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Blinding Gaze (Su): Blindness (as the spell) for 1 hour, 30 feet, Fortitude save (DC 12). |
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Skills: Blindheims receive a +4 racial bonus on all Listen checks. |
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The Blindheim first appeared in the 1e FF (1981). |