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TABAXI |
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Medium-Size Monstrous Humanoid |
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Hit Dice: 2d8+2 (11 hp) |
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Initiative: +3 (Dex) |
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Speed: 40 ft, climb 20 ft |
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AC: 14 (+3 Dex, +1 natural) |
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Attacks: 2 claws +5 melee, bite +0 melee; or club +4 melee; or javelin +5 ranged |
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Damage: Claw 1d4+2, bite 1d3+1; or club 1d6+2; or javelin 1d6+2 |
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Face/Reach: 5 ft by 5 ft/5 ft |
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Special Attacks: Pounce, improved grab, rake 1d3+1 |
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Special Qualities: Scent, darkvision 60 ft |
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Saves: Fort +1, Ref +6, Will +4 |
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Abilities: Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 10 |
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Skills: Balance +11, Hide +8*, Listen +5, Move Silently +12, Spot +6, Swim +4 |
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Feats: Weapon Finesse (bite, claw) |
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Climate/Terrain: Warm forest and plains |
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Organization: Solitary or pride (2-8) |
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Treasure: no coins; no goods; standard items |
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Alignment: Always chaotic neutral |
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Advancement: By character class |
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The tabaxi, or cat-men as other races have come to call them, are a reclusive race of hybrid felines. They live in small prides that roam a large territory. Most prides rarely have anything to do with other prides. |
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The cat-men are tall and lithe with the smooth-easy grace of cats. Their fine fur is tawny and striped with black, in a pattern similar to that of a tiger. Their eyes are generally yellow and slit-pupilled. They have retractable claws. |
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Tabaxi speak Common and Sylvan. |
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COMBAT |
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Tabaxi are clever and organized, often driving prey into an ambush (though some play with prey before killing it). They will employ their natural weapons or a javelin and club in combat. |
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Pounce (Ex): If a tabaxi leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. |
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Improved Grab (Ex): To use this ability, the tabaxi must hit with a claw attack. If it gets a hold, it can rake. |
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Rake (Ex): A tabaxi that gets a hold can make two rake attacks (+5 melee) with its hind legs for 1d3+1 damage each. If the tabaxi pounces on an opponent, it can also rake. |
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Skills: Tabaxi receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. |
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The Tabaxi first appeared in the 1e FF (1981). |