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PAZUZU (Demon Prince) |
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Medium-Size Outsider (Chaotic, Evil) |
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Hit Dice: 51d8+459 (688 hp) |
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Initiative: +11 (+7 Dex, +4 Improved Initiative) |
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Speed: 40 ft, fly 60 ft (perfect) |
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AC: 46 (+7 Dex, +29 natural) |
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Attacks: +4 greatsword +68/+63/+58/+53/+48/+43 melee; or 2 claws +64 melee |
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Damage: +4 greatsword 2d6+16; or claw 1d8+12 |
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Face/Reach: 5 ft by 5 ft/5 ft |
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Special Attacks: Spell-like abilities, spells, psionics, breath weapon, summon demons, summon aid, dominate aerial creatures |
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Special Qualities: Damage reduction 30/+3, SR 32, plane shift, fast healing 5, demon qualities, telepathy, darkvision 60 ft |
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Saves: Fort +36, Ref +34, Will +36 |
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Abilities: Str 34, Dex 25, Con 28, Int 29, Wis 29, Cha 29 |
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Skills: Bluff +60, Climb +63, Concentration +60, Diplomacy +60, Escape Artist +58, Gather Information +60, Intimidate +60, Intuit Direction +60, Knowledge (arcana) +60, Knowledge (planes) +60, Listen +60, Move Silently +58, Scry +60, Search +60, Sense Motive +60, Spellcraft +60, Spot +60 |
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Feats: Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Dodge, Flyby Attack, Great Cleave, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Focus (claws, greatsword) |
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Climate/Terrain: Any land |
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Organization: Solitary or troupe (3-6 balors) |
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Treasure: Double standard |
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Alignment: Always chaotic evil |
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Advancement: — |
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Pazuzu, Prince of the Lower Aerial Kingdoms, is unlike all other lords of the Abyss in that he rules the skies above all the layers, at least to some extent. He differs from the others in several other ways as well. He does not compete for rulership on any plane or place, for he considers himself above competition. Instead, he treats all those with power on the lower planes equally (if not actually regarding them as equals). He is known to be on amicable terms with the mighty daemons and the dukes of Hell. |
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Pazuzu can appear as any creature (using his shapechange ability), although he usually takes the form of either a human or some creature of the air. In his true form, he appears as a 7-foot tall humanoid with four great wings jutting from his back. Although he is handsome, his features betray a great evil, and his eyes glow red. He has a noble brow and large head, a solid muscular body, and taloned, avian feet. |
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COMBAT |
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Pazuzu relies on his spells and spell-like abilities in combat rather than his sword or claws. If engaged in melee, he will usually summon his demon allies to his aid and retreat to attack from afar. |
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In general, Pazuzu prefers to play with and torment opponents rather than use radical attack forms, except in life or death situations. |
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Spell-Like Abilities: At will—blasphemy, control weather, deeper darkness, desecrate, detect good, detect law, fear, flesh to stone, greater dispelling, lightning bolt, pyrotechnics, read magic, shapechange, suggestion, symbol (any), telekinesis, teleport without error (self plus 50 pounds of objects only), tongues (self only), unhallow, unholy aura, unholy blight, and wall of stone; 1/day—wish. These abilities are as the spells cast by a 20th-level sorcerer (save DC 19 + spell level). |
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Spells: Pazuzu casts arcane spells as a 20th-level sorcerer (save DC 19 + spell level) and divine spells as a 20th-level cleric (save DC 19 + spell level). He has access to the domains of Chaos, Evil, and Air. |
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Psionics (Sp): At will—astral projection, charm monster, deeper darkness, detect evil, detect law, dimensional anchor, dispel good, levitate, and protection from good. These abilities are as the spells cast by a 20th-level sorcerer (save DC 19 + spell level). |
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Breath Weapon (Su): Each breath weapon’s effect resembles a spell cast by a 20th-level sorcerer. Each breath weapon is a cone 100 feet long, has a save DC of 44, and each is usable once per day. |
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Creeping Doom: This works like the spell of the same name. |
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Insect Plague: This works like the spell of the same name. |
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Corrosive Gas: The target must succeed at a Reflex save or take 24d6 points of acid damage. |
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Summon Demons (Sp): Three times per day, Pazuzu can automatically summon 2d4 succubi. |
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Summon Aid (Sp): Three times per day, Pazuzu can automatically summon 3d4 harpies, 1d4 perytons, or 1d6 gargoyles with a 50% chance of success. |
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Dominate Aerial Creatures (Ex): Pazuzu has a natural power of domination over all evil aerial creatures. Those of 5 Hit Dice or less will obey his every command if he is within sight of them. |
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Plane Shift (Sp): Pazuzu can enter any of the Lower Planes, the Astral Plane, or the Material Plane. This ability transports Pazuzu only; he cannot take others with him. It is otherwise similar to the spell of the same name. |
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Demon Qualities (Ex): Immune to poison and electricity; cold, fire, and acid resistance 20. |
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Telepathy (Su): Pazuzu can communicate telepathically with any creature within 100 feet that has a language. |
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Pazuzu first appeared in the 1e MM II (Gary Gygax, 1983). |