ZUGGTMOY
Large Outsider (Chaotic, Evil)
Hit Dice: 49d8+441 (661 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 40 ft, climb 20 ft
AC: 42 (-1 size, +1 Dex, +32 natural)
Attacks: 4 pseudopods +56 melee
Damage: Pseudopod 1d8+7
Face/Reach: 5 ft by 10 ft/5 ft
Special Attacks: Spell-like abilities, spells, improved grab, constrict 2d8+7, trample 1d8+7, call fungi, call demons
Special Qualities: Damage reduction 40/+6, SR 42, demon qualities, telepathy, darkvision 60 ft
Saves: Fort +35, Ref +27, Will +34
Abilities: Str 25, Dex 13, Con 28, Int 26, Wis 26, Cha 24
Skills: Bluff +56, Climb +64, Concentration +58, Diplomacy +56, Intimidate +56, Jump +56, Knowledge (arcana) +57, Knowledge (nature) +57, Knowledge (the planes) +57, Listen +65, Search +57, Sense Motive +57, Spellcraft +57, Spot +65
Feats: Blind-Fight, Brew Potion, Cleave, Combat Casting, Craft Wondrous Item, Forge Ring, Great Cleave, Improved Initiative, Maximize Spell, Power Attack, Quicken Spell, Silent Spell, Weapon Focus (pseudopod)
Climate/Terrain: Any land and underground
Organization: Solitary or troupe (Zuggtmoy plus 1-2 ascomids, 5-8 phycomids,
2-4 basidironds, 5-8 violet fungi, and 2-4 shriekers)
Challenge Rating: 32
Treasure: Triple standard
Alignment: Always chaotic evil
Advancement: —
Zuggtmoy appears as a puffball mushroom with a toadstool growing from its top. Four elephant-like legs support her body. The feet are suckered and allow her to climb even the slickest surfaces with ease. She stands about 8 feet tall and her mushroom-like neck is capped with a humanoid head with flattened features. Her eyes are large, round, and black. Her body varies in color (she can change color to suit her surroundings). Typical colorations are pale gray-white or brown-white. Four pseuodopods jut from her body. They are moss green to dull brown in color. Despite her plant-like form, she weighs in excess of 2,000 pounds.
Zuggtmoy is revolting to look upon and exudes a stench that can be easily detected within 30 feet (all ranges for the Scent special quality are doubled).
Zuggtmoy attacks using 4 pseudopods and her spells and spell-like abilities. A creature knocked prone is trampled in combat. If she is overmatched in combat she summons demons or plants to her aid.
Spell-Like Abilities: At will—antiplant shell (as antilife shell but only hedges out plants), astral projection, charm plant (as charm monster but only affects plants), corrupt food and drink (spoils food and drink making it inedible), darkness, detect good, detect law, detect magic, entangle, fear, hold plant (as hold person but affects only plants), improved invisibility, levitate, locate plant (as locate creature but only affects plants), pass without trace, plant growth, polymorph self (usually takes the form of an old crone), programmed image, read magic, silence, snare, speak with plants, telekinesis (500 pounds weight), tongues, transport via plants; 2/day—ethereal jaunt; 1/day—gate and limited wish. These abilities are as the spells cast by a 29th-level sorcerer (save DC 17 + spell level).
Spells: Zuggtmoy casts arcane spells as a 29th-level sorcerer (save DC 17 + spell level) and divine spells as a 29th-level cleric (save DC 18 + spell level). She has access to the domains of Chaos, Evil, and Plant.
Improved Grab (Ex): To use this ability, Zuggtmoy must hit an opponent of up to Huge size with two tentacle attacks. If she gets a hold, she can constrict.
Constrict (Ex): Zuggtmoy deals 2d8+7 points of damage with a successful grapple check.
Trample (Ex): Zuggtmoy can Trample Small or smaller creatures for 1d8+7 points of damage. Opponents who do not make attacks of opportunity against her can attempt a Reflex save (DC 41) to halve the damage.
Call Fungi (Sp): Once per day, Zuggtmoy can automatically summon up to 100 HD of plant creatures.
Call Demons (Sp): Once per hour, Zuggtmoy can automatically summon one 4d20 dretches, 2d6 succubi, 1d6 vrocks, hezrous, or glabrezus, 1d4 nalfeshnees or mariliths, or 1d2 balors.
Demon Qualities (Ex): Immune to poison and electricity; cold, fire, and acid resistance 20.
Telepathy (Su): Zuggtmoy can communicate telepathically with any creature within 100 feet that has a language.
Skills: Zuggtmoy receives a +8 racial bonus to Listen and Spot checks.
Zuggtmoy first appeared in module T1-4 (Gary Gygax, 1985).