AMON (Duke of Hell)

Large Outsider (Evil, Lawful)

Hit Dice: 43d8+301 (496 hp)

Initiative: +7 (+3 Dex, +4 Improved Initiative)

Speed: 60 ft

AC: 36 (-1 size, +3 Dex, +24 natural)

Attacks: Large +4 heavy mace +55/+50/+45/+40 melee; or bite +50 melee

Damage: Large +4 heavy mace 1d10+12; or bite 2d4+8

Face/Reach: 5 ft by 5 ft/10 ft (15 ft with mace)

Special Attacks: Spell-like abilities, fear gaze, summon devils, summon wolves, control wolves

Special Qualities: Damage reduction 30/+4, SR 29, regeneration 10, devil qualities, see in darkness, telepathy, scent, darkvision 60 ft

Saves: Fort +30, Ref +26, Will +29

Abilities: Str 26, Dex 17, Con 24, Int 22, Wis 22, Cha 22

Skills: Bluff +49, Climb +51, Concentration +50, Intimidate +49, Knowledge (arcane) +49, Knowledge (the planes) +49, Listen +49, Scry +49, Search +49, Sense Motive +49, Spot +49, Wilderness Lore +49

Feats: Blind-Fight, Cleave, Craft Wondrous Item, Extend Spell, Great Cleave, Improved Critical (mace), Improved Initiative, Maximize Spell, Power Attack, Quicken Spell, Weapon Focus (heavy mace)

 

Climate/Terrain: Any land and underground

Organization: Solitary or troupe (Amon plus one 18 HD winter wolf, 2-5 osyluths, 1-2 cornugons, and 4-8 wolves)
Challenge Rating:
23

Treasure: Double standard plus Large +4 heavy mace

Alignment: Always lawful evil

Advancement:

 

Amon commands 40 companies of osyluths in the service of Geryon on Hell’s fifth plane. He is completely loyal to the “Serpent one” and serves no other.

   Amon appears as a 9-foot tall humanoid with a large wolf head. His torso is well muscled and the fur on his wolf head is brownish-black. His eyes are yellow.

 

COMBAT

Amon begins combat with his fear gaze. Unaffected creatures are subjected to a barrage of spell-like abilities and physical attacks with his mace. If combat is going against him, he summons his wolf companions or other devils to aid him.

   Spell-Like Abilities: At will—animate dead, blasphemy, charm person, create undead, desecrate, detect good, detect magic, dispel magic, fireball, hold person, improved invisibility, magic circle against good, major image, produce flame, polymorph self, pyrotechnics, see invisibility, suggestion, teleport without error (self plus 50 pounds of objects only), unholy aura, unhallow, and wall of ice; 1/day—meteor swarm (any) and symbol (any). These abilities are as the spells cast by a 20th-level sorcerer (save DC 16 + spell level).

   Fear Gaze (Su): 30 feet, Will save (DC 37) or affected by fear as cast by a 20th-level sorcerer. If the save is successful, that creature cannot be affected again by Amon’s gaze for one day.

   Summon Devils (Sp): Twice per day, Amon can automatically summon four osyluths, or two lemures or barbazu, or one cornugon or pit fiend.

   Summon Wolves (Sp): Amon can automatically summon 40 HD of wolves, worgs, winter wolves, or dire wolves per day as a move-equivalent action.

   Control Wolves (Su): Amon can control up to 40 HD of wolves to a range of 1 mile. This is otherwise similar to a control undead spell cast by a 20th-level sorcerer.

   Regeneration (Ex): Amon takes normal damage from holy and blessed weapons of at least +4 enchantment.

   Devil Qualities (Ex): Immune to fire and poison; cold and acid resistance 20.

   See in Darkness (Su): Can see perfectly in darkness of any kind, even that created by deeper darkness spells.

   Telepathy (Su): Amon can communicate telepathically with any creature within 100 feet that has a language.