BAEL (Duke of Hell)

Large Outsider (Evil, Lawful)

Hit Dice: 36d8+180 (342 hp)

Initiative: +6 (+2 Dex, +4 Improved Initiative)

Speed: 40 ft

AC: 44 (-1 size, +1 Dex, +8 chainmail, +26 natural)

Attacks: +3 telescoping morningstar +46/+41/+36/+31 melee

Damage: +3 telescoping morningstar 1d8+12

Face/Reach: 5 ft by 5 ft/10 ft (15-20 ft with +3 telescoping morning star)

Special Attacks: Spell-like abilities, fear aura, summon devils

Special Qualities: Damage reduction 30/+4, SR 29, devil qualities, see in darkness, telepathy, regeneration 10, darkvision 60 ft

Saves: Fort +25, Ref +22, Will +25

Abilities: Str 25, Dex 15, Con 21, Int 20, Wis 20, Cha 16

Skills: Bluff +39, Concentration +41, Intimidate +39, Knowledge (arcana) +41, Knowledge (the planes) +41, Listen +41, Scry +41, Search +41, Sense Motive +41, Spellcraft +41, Spot +41

Feats: Blind-Fight,Cleave, Craft Arms and Armor, Great Cleave, Improved Critical (morningstar), Improved Initiative, Maximize Spell, Power Attack, Silent Spell, Weapon Focus (morningstar)

 

Climate/Terrain: Any land and underground

Organization: Solitary or troupe (2-5 cornugons and 4-8 hamatulas)

Challenge Rating: 22

Treasure: Double standard plus +3 chainmail and +3 telescoping morningstar

Alignment: Always lawful evil

Advancement:

 

Bael is vassal to Mammon, commanding 66 companies of hamatulas in his master’s service.

   Bael appears as an 8-foot tall golden skinned humanoid. He wears battered bronze-colored +3 chainmail armor. His bovine head features large round eyes, a long broad nose, and protruding ears. He has forward curling horns.

 

COMBAT

Bael attacks with his +3 telescoping morningstar and his spell-like abilities.

   Spell-Like Abilities: At will—animate dead, blasphemy, charm person, comprehend languages, desecrate, detect good, detect magic, dispel magic, hold person, improved invisibility, inflict serious wounds, magic circle against good, major image, produce flame, polymorph self, pyrotechnics, see invisible, suggestion, teleport without error (self plus 50 pounds of objects only), unholy aura, unhallow, and wind walk; 2/day—shapchange; 1/day—meteor swarm (any), symbol (any), and wish. These abilities are as the spells cast by a 20th-level sorcerer (save DC 13 + spell level).

   Fear Aura (Su): As a free action, Bael can create an aura of fear in a 20-foot radius. It is otherwise identical with fear cast by a 20th-level sorcerer (save DC 31). If the save is successful, that creature cannot be affected by Bael’s fear aura for one day.

   Summon Devils (Sp): Twice per day, Bael can automatically summon four hamatulas, two lemures or barbazu, or one erinyes, osyluth, cornugon, or pit fiend.

   Regeneration (Ex): Bael takes normal damage from holy and blessed weapons of at least +4 enchantment.

   Telescoping Morningstar: As a standard +3 morningstar, but the handle can extend and retract from 4-8 feet in length as a free action.

   Devil Qualities (Ex): Immune to fire and poison; cold and acid resistance 20.

   See in Darkness (Su): Can see perfectly in darkness of any kind, even that created by deeper darkness spells.

   Telepathy (Su): Bael can communicate telepathically with any creature within 100 feet that has a language.

 

 

Bael first appeared in Dragon #75 (Gary Gygax, 1983).