HUTIJIN (Duke of Hell)

Large Outsider (Evil, Lawful)

Hit Dice: 38d8+190 (361 hp)

Initiative: +6 (+2 Dex, +4 Improved Initiative)

Speed: 40 ft, fly 60 ft (average)

AC: 39 (-1 size, +2 Dex, +28 natural)

Attacks: Large +3 trident +50/+45/+40/+35 melee; or net of snaring +39 ranged

Damage: Large +3 trident 2d6+12

Face/Reach: 5 ft by 5 ft/10 ft (15 ft with trident)

Special Attacks: Spell-like abilities, fear, summon devils, net of snaring

Special Qualities: Damage reduction 30/+4, SR 28, devil qualities, see in darkness, telepathy, regeneration 10, darkvision 60 ft

Saves: Fort +26, Ref +23, Will +27

Abilities: Str 28, Dex 15, Con 21, Int 22, Wis 22, Cha 18

Skills: Bluff +38, Concentration +38, Diplomacy +38, Intimidate +38, Knowledge (arcana) +38, Knowledge (the planes) +38, Listen +38, Move Silently +38, Scry +38, Search +38, Spellcraft +38, Spot +38

Feats: Blind-Fight, Cleave, Craft Magic Arms and Armor, Great Cleave, Improved Critical (trident), Improved Initiative, Maximize Spell, Power Attack, Silent Spell, Weapon Focus (trident)

 

Climate/Terrain: Any land and underground

Organization: Solitary or troupe (Hutijin plus 3-6 geulgons and 2-4 pit fiends)
Challenge Rating:
20

Treasure: Double standard plus Large +3 trident and net of snaring

Alignment: Always lawful evil

Advancement:

 

Hutijin commands 2 companies of pit fiends under the reign of Mephistopheles. He is one of the nobles of Mephistopheles’ court. In appearance, he resembles a pit fiend with a larger head and smaller wings. His flesh is rust colored.

 

COMBAT

Hutjin attacks using his Large +3 trident and net of snaring. He utilizes his spell-like abilities in combat and is not adverse to summoning more devils to his aid in order to slay those that oppose him.

   Spell-Like Abilities: At will—animate dead, blasphemy, charm person, comprehend languages, create undead, desecrate, detect good, detect magic, dispel magic, fireball, hold person, improved invisibility, magic circle against good, major image, produce flame, polymorph self, pyrotechnics, suggestion, teleport without error (self plus 50 pounds of objects only), unholy aura, unhallow, and wall of fire; 1/day—meteor swarm (any) and symbol (any). These abilities are as the spells cast by a 20th-level sorcerer (save DC 14 + spell level).

   Fear (Su): As a free action, Hutijin causes fear by speaking. Those within 30 feet that hear his voice must succeed at a Will save (DC 33) or be affected as by fear cast by a 20th-level sorcerer. If the save is successful, that creature cannot be affected by Hutijin’s fear for one day.

   Summon Devils (Sp): Twice per day, Hutijin can automatically summon two pit fiends, or four lemures or gelugons.

   Net of Snaring: This magical net holds fast any creature it hits. An Escape Artist check (DC 24) or Strength check (DC 24) is required to break free. The net is AC 20 and has 30 hp.

   Devil Qualities (Ex): Immune to fire and poison; cold and acid resistance 20.

   See in Darkness (Su): Can see perfectly in darkness of any kind, even that created by deeper darkness spells.

   Telepathy (Su): Hutjin can communicate telepathically with any creature within 100 feet that has a language.

   Regeneration (Ex): Hutijin takes normal damage from holy and blessed weapons of at least +4 enchantment.