SSENDAM- Slaad Lord of the Insane

Medium-Size Outsider (Chaotic)

Hit Dice: 65d8+520 (812 hp)

Initiative: +5 (+1 Dex, +4 Improved Initiative)

Speed: 40 ft, fly 60 ft (average)

AC: 31 (+1 Dex, +20 natural)

Attacks: 3 pseudopodia +79 melee

Damage: Pseudopod 1d8+13 and energy drain

Face/Reach: 5 ft by 5 ft/5 ft (10 ft with pseudopod)

Special Attacks: Spell-like abilities, psionics, energy drain, summon slaad

Special Qualities: Fast healing 15, damage reduction 40/+4, SR 30, amorphous, plane shift, resistances, telepathy, alternate form

Saves: Fort +42, Ref +35, Will +43

Abilities: Str 36, Dex 13, Con 27, Int 28, Wis 28, Cha 26

Skills: Climb +63, Concentration +76, Decipher Script +74, Diplomacy +68, Escape Artist +56, Gather Information +63, Intimidate +68, Intuit Direction +69, Knowledge (arcana) +75, Knowledge (planes) +76, Listen +76, Move Silently +61, Scry +69, Search +69, Sense Motive +69, Spellcraft +75, Spot +76, Wilderness Lore +69

Feats: Cleave, Combat Casting, Combat Reflexes, Dodge, Enlarge Spell, Great Cleave, Improved Critical (pseudopod), Improved Disarm, Improved Initiative, Improved Trip, Maximize Spell, Mobility, Multiattack, Power Attack, Weapon Focus (longsword), Weapon Focus (pseudopod)

 

Climate/Terrain: Any land and underground

Organization: Solitary or troupe (1-2 death saladi)
Challenge Rating:
37

Treasure: Double standard

Alignment: Always chaotic neutral

Advancement:

 

Amongst the slaadi, Ssendam is believed to be the most powerful of all. He spends most of his time wandering the planes in his true form—that of a golden amoeba with a human-sized brain in the center. On occasion he will adopt a humanoid form and enter the Material plane. When in Limbo, he assumes the form of a great golden slaad.

 

COMBAT

Ssendam attacks using his spell-like abilities and psionics. He will also attack by forming up to three pseudopodia and pummeling a foe. If he becomes bored with combat, he will summon other slaadi to finish the battle, while he plane shifts away.

   Spell-Like Abilities: At will—animate objects, circle of death, chaos hammer, cloak of chaos, deeper darkness, detect magic, dispel law, fear, finger of death, fireball, fly, identify, invisibility, magic circle against law, mass charm, power word blind, see invisibility, shatter, symbol (insanity only), and word of chaos; 1/day—implosion and storm of vengeance. These abilities are as the spells cast by a 20th-level sorcerer (save DC 17 + spell level).

   Psionics (Sp): At will—astral projection, charm monster, deeper darkness, detect evil, detect law, dimensional anchor, dispel good, levitate, and protection from law. These abilities are as the spells cast by a 20th-level sorcerer (save DC 17 + spell level).

   Energy Drain (Su): A creature hit by Ssendam’s slam attack gains 1d4 negative levels (Will save for half). The Fortitude save to remove a negative level has a DC of 49.

   Alternate Form (Su): Ssendam can shift between his natural and any humanoid form at will as a standard action. His favored humanoid form is that of a human male fighter wearing no armor and carrying the fabled Black Sword (+3 longsword that acts as a power word stun on any creature struck, save DC of 24 to avoid stun effects).

   This ability is otherwise similar to polymorph self cast by a 20th-level sorcerer.

   Plane Shift (Sp): Ssendam can enter any of the Outer planes, the Inner planes, or the Material plane. This ability transports Ssendam and up to six other creatures provided they are all touching Ssendam. It is otherwise similar to the spell of the same name.

   Amorphous (Ex): Ssendam is not subject to critical hits, and having no clear front or back, cannot be flanked.

   Summon Slaad (Sp): Three times per day Ssendam can automatically summon three red, blue, or green slaadi, or two gray or death slaadi.

   Telepathy (Su): Ssendam can communicate telepathically with any creature within 100 feet that has a language.

   Resistances (Ex): Ssendam has acid, cold, electricity, fire, and sonic resistance 10.

 

 

Ssendam first appeared in the 1e FF (1981).