PHYCOMID |
|
Small Plant |
|
Hit Dice: 4d8+4 (22 hp) |
|
Initiative: +0 |
|
Speed: 10 ft |
|
AC: 15 (+1 size, +4 natural) |
|
Attacks: None |
|
Damage: None |
|
Face/Reach: 5 ft by 5 ft/0 ft |
|
Special Attacks: Acid stream, spore infection |
|
Special Qualities: Plant, tremorsense |
|
Saves: Fort +5, Ref +1, Will +1 |
|
Abilities: Str 8, Dex 10, Con 13, Int 1, Wis 11 Cha 1 |
|
|
|
Climate/Terrain: Any underground |
|
Organization: Solitary or patch (2-4) |
|
Treasure: 1/10 coins; 50% goods; 50% items |
|
Alignment: Always neutral (evil tendencies) |
|
Advancement: 5-9 HD (Small); 10-12 HD (Medium-size) |
|
|
|
The phycomid resembles a blob of decomposing, milk-colored matter with mushroom-like fungus growing from it. The mushroom caps vary in color. |
|
|
COMBAT |
|
The phycomid attacks by extruding a small tube from its body and firing a glob of acid at its foe. |
|
Acid Stream (Ex): Line of acid, 10 feet, 1d6 points of damage plus spore infection (see below); Reflex save (13) for half. |
|
Spore Infection (Ex): A creature hit by the phycomid’s acid stream must make a Fortitude save (DC 13) or sprout tiny mushroom-like growths that cause death in 30 minutes unless the victim receives a remove disease, heal, miracle, or wish. The victim’s body is consumed by the mushroom sprouts and changes into a phycomid. |
|
Tremorsense (Ex): A phycomid can automatically sense the location of anything within 30 feet that is in contact with the ground. |
|
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. |
|
|
|
|
|
The Phycomid first appeared in the 1e MM II (Gary Gygax, 1983). |