PHYCOMID

Small Plant

Hit Dice: 4d8+4 (22 hp)

Initiative: +0

Speed: 10 ft

AC: 15 (+1 size, +4 natural)

Attacks: None

Damage: None

Face/Reach: 5 ft by 5 ft/0 ft

Special Attacks: Acid stream, spore infection

Special Qualities: Plant, tremorsense

Saves: Fort +5, Ref +1, Will +1

Abilities: Str 8, Dex 10, Con 13, Int 1, Wis 11 Cha 1

 

Climate/Terrain: Any underground

Organization: Solitary or patch (2-4)
Challenge Rating:
4

Treasure: 1/10 coins; 50% goods; 50% items

Alignment: Always neutral (evil tendencies)

Advancement: 5-9 HD (Small); 10-12 HD (Medium-size)

 

The phycomid resembles a blob of decomposing, milk-colored matter with mushroom-like fungus growing from it. The mushroom caps vary in color.

 

COMBAT

The phycomid attacks by extruding a small tube from its body and firing a glob of acid at its foe.

   Acid Stream (Ex): Line of acid, 10 feet, 1d6 points of damage plus spore infection (see below); Reflex save (13) for half.

   Spore Infection (Ex): A creature hit by the phycomid’s acid stream must make a Fortitude save (DC 13) or sprout tiny mushroom-like growths that cause death in 30 minutes unless the victim receives a remove disease, heal, miracle, or wish. The victim’s body is consumed by the mushroom sprouts and changes into a phycomid.

   Tremorsense (Ex): A phycomid can automatically sense the location of anything within 30 feet that is in contact with the ground.

   Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

 

 

The Phycomid first appeared in the 1e MM II (Gary Gygax, 1983).