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DEATH WATCH BEETLE |
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Medium-Size Vermin |
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Hit Dice: 9d8+18 (59 hp) |
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Initiative: +0 |
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Speed: 30 ft |
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AC: 17 (+7 natural) |
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Attacks: Bite +10 melee |
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Damage: Bite 1d8+6 |
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Face/Reach: 5 ft by 5 ft/5 ft |
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Special Attacks: Death rattle |
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Special Qualities: Vermin |
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Saves: Fort +8, Ref +3, Will +3 |
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Abilities: Str 19, Dex 10, Con 15, Int —, Wis 10, Cha 9 |
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Skills: Hide +0*,Listen +5, Spot +5 |
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Climate/Terrain: Temperate and warm forest and underground |
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Organization: Solitary |
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Treasure: None |
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Alignment: Always neutral |
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Advancement: 10-13 HD (Medium-size); 14-27 HD (Large) |
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A death watch beetle appears as a 5-foot long beetle with a dark green carapace. It is known to use a mixture of saliva and earth to stick rubbish (leaves, twigs, for instance) to itself in order to attack by surprise. |
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COMBAT |
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The death watch beetle begins combat using its death rattle ability. Any creatures that survive will be bitten bite the beetle’s mandibles. |
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Death Rattle (Ex): The death watch beetle can, by vibrating its carapace rapidly, produce a clicking noise that sets up sonic vibrations in all creatures within a 30-foot spread. An affected creature must succeed at a Fortitude save (DC 16) or die. Even if the save is successful, a creature takes 4d6 points of sonic damage. |
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The death watch beetle can use this ability once every two hours. |
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Vermin: Immune to mind-influencing effects. Death watch beetles have darkvision with a range of 60 feet. |
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Skills: *A death watch beetle receives a +8 racial bonus on Hide checks when using its surroundings to camouflage its appearance. |
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The Death Watch beetle first appeared in the 1e MM II (Gary Gygax, 1983). |