SLICER BEETLE

Large Vermin

Hit Dice: 6d8+18 (45 hp)

Initiative: +0

Speed: 20 ft

AC: 17 (-1 size, +8 natural)

Attacks: Bite +9 melee

Damage: Bite 2d8+9

Face/Reach: 5 ft by 10 ft/5 ft

Special Attacks: Vorpal bite

Special Qualities: Vermin

Saves: Fort +8, Ref +2, Will +2

Abilities: Str 23, Dex 10, Con 17, Int —, Wis 10, Cha 9

Skills: Listen +7, Spot +5

 

Climate/Terrain: Temperate and warm forest and underground

Organization: Solitary or cluster (2-5)
Challenge Rating:
4

Treasure: No coins; no goods; standard items

Alignment: Always neutral

Advancement: 7-9 HD (Large); 10-18 HD (Huge)

 

The slicer beetle appears as a 10-foot long beetle with a triangular head and two long, razor-sharp mandibles. Its body is black in color.

 

COMBAT

The slicer beetle attacks with its razor sharp mandibles. A critical attack by the slicer beetle has a chance of severing a foe’s arm or leg.

   Vorpal Bite (Ex): If a slicer beetle succeeds at a critical hit, it severs one of its opponent’s extremities (Roll 1d4: 1 right leg, 2 left leg, 3 right arm, 4 left arm).

   Creatures immune to critical hits are immune to the vorpal effect of the slicer beetle’s bite.

   Vermin: Immune to mind-influencing effects. Slicer beetles have darkvision with a range of 60 feet.

 

 

The Slicer Beetle first appeared in the 1e MM II (Gary Gygax, 1983).