Ambuchar Devayam (Tan Chin) |
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Medium Undead
(Extraplanar, Incorporeal)
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| Hit Dice: 16d12 (104 hp) |
| Initiative: +4 |
| Speed: Fly 30 ft. (6 squares)(perfect) |
| Armor Class: 23 (+4 Dex, +5 deflection, +4 profane), touch 23, flat-footed 19 |
| Base Attack/Grapple: +8/- |
| Attack: Incorporeal touch +12 melee (1d10 plus energy drain plus frightful touch) |
| Full Attack: 2 incorporeal touches +12 melee (1d10 plus energy drain plus frightful touch) |
| Space/Reach: 5 ft./5 ft. |
| Special Attacks: Draining gaze, energy drain, frightful touch, possession, slaves of Tan Chin, spell-like abilities, stamp of Tan Chin |
| Special Qualities: Crystal phylactery, damage reduction 15/magic and silver, darkvision 60 ft., immunity to cold, incorporeal traits, +8 turn resistance, undead traits |
| Saves: Fort +5,
Ref +9, Will +10
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| Abilities: Str -,
Dex 18, Con -,
Int 19, Wis 18,
Cha 21 |
| Skills: Bluff +24, Concentration +24, Diplomacy +7, Disguise +5 (+7 acting), Intimidate +26, Knowledge (arcana) +23, Knowledge (history) +23, Knowledge (the planes) +23, Spellcraft +25 (+27 scrolls), Survival +4 (+6 on other planes), Use Magic Device +24 (+26 scrolls) |
| Feats: Ability Focus (frightful strike), Ability Focus (possession), Empower Spell-Like Ability, Greater Spell Penetration, Quicken Spell-Like Ability, Spell Penetration |
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| Environment: Solon (or unnamed home plane) |
| Organization: Solitary or Court (Ambuchar Devayam plus 2d6 dowagu and 4d4 5th-level necromancers and 20-30 HD of random undead) |
| Challenge Rating: 18 |
| Treasure: Triple standard |
| Alignment: Lawful evil |
| Advancement: - |
| Level Adjustment: - |
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An unnerving chill surrounds a pair of disembodied golden eyes.
Ambuchar Devayam was once known as Tan Chin, a powerful necromance and the emperor of the Shou Lung region of Kara-Tur. He was a cruel ruler, and his people revolted and banished him from the land. Tan Chin ventured to the region of Solon and unconvered ancient Imaskari magic, which he combined with his own potent necromancy to become a unique undead entity upon his death. He then conqured Solon and took the name Ambuchar Devayam and made himself raja of Solon. He now seeks to reclaim Shou Lung through his ever-growing army of the undead.
Ambuchar Devayam spends most of his time in Solon in the Star Houses or the Ebony Temple, wherein his crystal phylactery resides. The Ebony Temple has portals to various unknown planes, and it is assumed that the unnamed plane upon which his essence resides can be reached there. It is said that acquiring four ebony artifacts of the Imaskari from these other planes, and tossing them into the Bottomless Pit of Fire in the Ebony Temple will destroy Ambuchar Devayam forever.
Ambuchar Devayam is 6 feet tall and weightless in his incorporeal state.
Ambuchar Devayam speaks Common, Infernal, and Undercommon.
COMBAT
Ambuchar Devayam feeds upon the life force of the living, and as such prefers to use his energy drain attack when possible. He often possesses other beings, and retains the use of his supernatural and spell-like abilities while in these hosts.
Crystal Phylactery (Su): The raja Ambuchar Devayam's soul is tied to the Material Plane through a phylactery, like a lich's, which is apparently made of crystal. If he is ever destroyed, his phylactery regenerates his incorporeal "body" in one hour. In addition, if the crystal phylactery is destroyed by normal means, it reforms itself in 24 hours. (If Ambuchar Devayam is destroyed while his crystal phylactery is destroyed, he does not reform until the phylactery does.) The phylactery should be considered an artifact, and the means of its permanent destruction should be determined by the DM.
Draining Gaze (Su): 1 point of Constitution drain, range 30 feet, Fortitude DC 23 negates. The save DC is Charisma-based.
Energy Drain (Su): Living creatures hit by Ambuchar Devayam's incorporeal touch attack gain one negative level. The DC is 23 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, Ambuchar Devayam gains 5 temporary hit points.
Frightful Strike (Su): Any creature struck by the incorporeal touch of Ambuchar Devayam must succeed on a DC 25 Will save or cower for 1d4 rounds. Even on a successful save, the victim must make a second DC 25 Will save or be panicked for 1d4 rounds. The save DCs are Charisma-based.
Possession (Su): Once per round, Ambuchar Devayam can attempt to merge his incorporeal body with a creature on the Material Plane. This ability functions as the magic jar spell, except that it does not require a receptacle and as outlined below. To use this ability, Ambuchar Devayam attempts to move into the creature's space; if the creature fails a DC 25 Will save, Ambuchar Devayam merges with the creature and takes possession of it. If the save succeeds, Ambuchar Devayam does not possess the creature and cannot move into its space, and the creature is immune to Ambuchar Devayam's possession for 1 hour. Attempting to possess a creature does not provoke attacks of opportunity.
While possessing a creature, Ambuchar Devayam keeps his Su and Sp abilities, including his gaze and touch attacks. In addition, each day that Ambuchar Devayam possesses a creature, the possessed creature suffers a negative level. These negative levels cannot be removed in any way while the creature is possessed, but they also do not result in actual level loss until the possession ends. However, as normal, a creature with as many negative levels as HD still dies.
Slaves of Tan Chin (Su): Any creature that has been marked with the Stamp of Tan Chin (either by a dowagu or Ambuchar Devayam himself) becomes a zombie (or greater undead, at the DM's discretion) immediately upon its death. The victim is now under the completely control of Ambuchar Devayam and will seek him out immediately to receive orders. Undead marked by the Stamp of Tan Chin are so completely controlled by Ambuchar Devayam that they may not be rebuked, commanded, or otherwise magically controlled by any other creature.
Spell-Like Abilities: Ambuchar Devayam may use any spell from the necromancy school as a spell-like ability. He may use each spell only once per day, but may apply his Empower Spell-Like Ability and Quicken Spell-Like Ability to up to three spell-like abilities each (caster level limits still apply). Caster level 20th. Save DCs are 15 + spell level.
Stamp of Tan Chin (Su): As a full round action, Ambuchar Devayam may place a dark tattoo upon a creature as long as he possesses some corporeal creature. This mark cannot be removed through anything short of divine intervention or the destruction of Ambuchar Devayam. Attempts to conceal the mark always fail--it is clearly visible even through armor, clothing, and makeup. Even spells, such as shapechange or alter self, cannot conceal the mark. The victim still gains the benefits of these spells, but the mark is always present in their current form. |
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1990 Wizards of the Coast, Inc. Originally found in FRA3: Blood Charge |
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