Archosaur, Erythrosuchus


Large Animal

Hit Dice: 11d8+33 (82 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15
Base Attack/Grapple: +7/+16
Attack: Bite +12 melee (3d8+5/19-20)
Full Attack: Bite +12 melee (3d8+5/19-20) and tail slap +11 (2d8+7)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, swallow whole, worry
Special Qualities: Blindsense 30 ft., low-light vision, scent
Saves: Fort +8, Ref +6, Will +3
Abilities: Str 20, Dex 13, Con 17, Int 1, Wis 12, Cha 6
Skills: Listen +6, Spot +6, Survival +5
Feats: Endurance, Improved Critical (bite), Improved Initiative, Weapon Focus (bite), Track (B)

Environment: Warm coastal and marsh
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 12-14 HD (Large), 15-21 HD (Huge)
Level Adjustment:
 
This large reptile is over fifteen feet long, crawling on four semi-vertical legs. Its huge head possesse a terrifying maw.

During the early days of the dinosaurs, they were not actually the dominant life on the planet. Crocodile-like archosaurs such as Erythrosuchus had a wider variety of body plans and were more common. It was mainly by chance that the dinosaurs were able to spread, but in some remote valleys of lost worlds, the crocodilians remain supreme.

An erythrosuchus is 15 to 20 feet long, weighing upwards of 1,000 pounds.

COMBAT

Erythrosuchus attack with their incredibly powerful jaws, capable of tearing through steel and bone with little effort.

Improved Grab (Ex): In order to use this ability, an erythrosuchus must hit an opponent with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it uses its worry attack or attempts to swallow whole.

Swallow Whole (Ex): An erythrosuchus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 3d8 points of bludgeoning damage and 1d8 points of acid damage per round from the gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 20 points of damage to the gizzard (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

A Large erythrosuchus's gizzard can hold 2 Small, 8 Tiny, or 16 Diminutive or smaller opponents.

Worry (Ex): Each round an erythrosuchus maintains a grapple, it shakes its prey violently, dealing 3d8+5points of damage.
 
1991 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #176