Angel, Virtue |
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Medium Outsider
(Angel, Extraplanar, Good)
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| Hit Dice: 10d8+50 (95 hp) |
| Initiative: +8 |
| Speed: 30 ft. (6 squares), fly 60 ft. (good) |
| Armor Class: 23 (+4 Dex, +9 natural), touch 14, flat-footed 19 |
| Base Attack/Grapple: +10/+13 |
| Attack: +1 holy halberd +14 melee (1d10+5/x3) or slam +13 melee (1d8+3) |
Full Attack: +1 holy halberd +14/+9 melee (1d10+5/x3) or slam +13 melee (1d8+3)
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| Space/Reach: 5 ft./5 ft. |
| Special Attacks: Spell-like abilities |
Special Qualities: Change shape, damage reduction 10/evil, darkvision 60 ft., healing touch, immunity to acid, cold, and petrification, low-light vision, protective aura, resistance to electricity 10 and fire 10, spell resistance 22, tongues, touch of beneficence
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| Saves: Fort +12 (+16 poison),
Ref +11, Will +12
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| Abilities: Str 17,
Dex 19, Con 20,
Int 18, Wis 17,
Cha 21 |
Skills: Balance +17, Concentration +18, Craft (any 1) +17, Diplomacy +20, Escape Artist +17, Knowledge (any 3) +17, Listen +16, Move Silently +17, Sense Motive +16, Spot +16, Use Rope +4 (+6 bindings)
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| Feats: Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability (hold person) |
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| Environment: Any good-aligned plane |
| Organization: Solitary or pair |
| Challenge Rating: 12 |
| Treasure: No coins; double goods; standard items |
| Alignment: Always good (any) |
| Advancement: 11-20 HD (Medium); 21-30 HD (Large) |
| Level Adjustment: — |
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This perfectly formed human has a glowing countenance and white, feathered wings.
Virtues are tasked with working toward the greater good on the Material Plane. They are known to work miracles and bestow grace and valor to the worthy.
A virtue is about 7-1/2 feet tall and weighs about 250 pounds.
Angels speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.
COMBAT
A virtue joins battle whenever it serves the greater good, slashing evil foes with its +1 holy halberd.
A virtue's natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Change Shape (Su): A virtue can assume the form of any Small or Medium humanoid.
Healing Touch (Su): At will, with a mere touch, a virtue may channel positive energy into a creature to wipe away its afflictions. This immediately ends any of the following conditions affecting the subject: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. It negates sleep effects and the effect of the feeblemind spell, and ends any additional effects from poison, as the neutralize poison spell. It also cures 1d8 points of damage + 1 point per HD of the angel (1d8+10 for a typical virtue, maximum +20).
Healing touch does not remove ability damage, negative levels, or permanently drained levels.
Used against an undead creature, healing touch deals damage instead of curing the creature (Will DC 20 half), but it has no other effect. The save DC is Charisma-based.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 10th). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in its statistics block.)
Spell-Like Abilities: At will—command (DC 16), create food and water, hold person (DC 18), insect plague, speak with dead (DC 18), true seeing; 3/day—quickened hold person (DC 18); 1/day—raise dead; 1/year—miracle. Caster level 10th. The save DCs are Charisma-based.
Summon Angels (Sp): Once per day, a virtue can can attempt to summon 1d3 angels of the ninth order or 1d3 movanic devas with a 50% chance of success. This ability is the equivalent of an 8th-level spell.
Tongues (Su): A virtue can speak with any creature that has a language, as though using a tongues spell (caster level 10th). This ability is always active.
Touch of Beneficence (Su): Once per week, a virtue can bestow upon a deserving mortal a fraction of their god's own radiance, conveying a permanent +2 bonus to the mortal's Charisma score. This is an inherent bonus and does not stack with bonuses granted from wish spells or similar effects, including another touch of beneficence. |
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1980 Wizards of the Coast, Inc. Originally found in Dragon Magazine #35 |
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