Angel, Throne


Large Outsider (Angel, Extraplanar, Good)

Hit Dice: 29d8+203 (333 hp)
Initiative: +15
Speed: 30 ft. (6 squares), fly 60 ft. (good)
Armor Class: 40 (-1 size, +7 Dex, +24 natural), touch 16, flat-footed 33
Base Attack/Grapple: +29/+44
Attack: +5 longsword of speed +44 melee (2d6+16/19-20) or slam +39 melee (2d8+6)
Full Attack: +5 longsword of speed +44/+44/+39/+34/+29 melee (2d6+16/19-20) or 2 slams +39 melee (2d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Aura of justice, indelible imprint, mimic class feature, shielded by justice, spell-like abilities
Special Qualities: Change shape, damage reduction 15/epic and evil, darkvision 60 ft., immunity to acid, cold, and petrification, legal knowledge, localized omniscience, low-light vision, protective aura, regeneration 15, resistance to electricity 10 and fire 10, spell resistance 34, tongues
Saves: Fort Fort +23 (+27 against poison), Ref +23, Will +24
Abilities: Str 32, Dex 25, Con 24, Int 26, Wis 27, Cha 29
Skills: Balance +39, Concentration +39, Craft (any 1) +40, Diplomacy +45, Escape Artist +39, Hide +35, Intimidate +41, Knowledge (any 2) +40, Listen +40, Move Silently +39, Search +40, Sense Motive +40, Spellcraft +40, Spot +40, Survival +8 (+12 following tracks), Use Rope +7 (+11 bindings)
Feats: Blind-Fight, Cleave, Dire Charge, Great Cleave, Empower Spell-Like Ability (blade barrier), Flyby Attack, Improved Initiative, Improved Sunder, Power Attack, Superior Initiative

Environment: Any good-aligned plane
Organization: Solitary, pair, or host (1-4 plus up to 30 HD of lesser angels)
Challenge Rating: 24
Treasure: No coins; double goods; standard items
Alignment: Always good (any)
Advancement: 30-33 HD (Large); 34-68 HD (Huge)
Level Adjustment:
 
This large, muscular humanoid has flawless alabaster skin and white, feathered wings. It carries a golden longsword.

Thrones are the bringers of justice among the angels, and are among the most powerful angels in service to a deity. Their name is symbolic of their representation of their deity's justice and authority.

Thrones spend much of their time pondering the disposition of divine judgments and meting out divine justice on behalf of their deities.

Despite their power and status, thrones are intensely humble. They dispense justice with perfect objectivity and without fear of pride or ambition.

A throne is 9 feet tall and weighs 500 pounds.

Angels speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.

COMBAT

A throne joins combat only to dispense justice. As a result, most battles are one-on-one, an unfortunate venture for their opponents, for most damage inflicted upon thrones is reflected upon the attacker.

A throne’s natural weapons, as well as any weapons it wields, are treated as epic and good-aligned for the purpose of overcoming damage reduction.

Aura of Justice (Su): Three times per day, a throne can project an aura of implacable justice that unsettles its enemies. All opponents within 20 feet of the throne must make a DC 33 Will save or be shaken for 2d4 rounds. Those who succeed are immune to the throne's aura of justice for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.

Change Shape (Su): A throne can assume the form of any Small or Medium humanoid.

Indelible Imprint (Su): When a throne is slain, the dying angel releases holy energy to brand its murderer for all time. The instant the angel dies, all creatures within 100 feet who have dealt damage to the angel within the past day must make a DC 33 Will save. Those that succeed suffer no ill effects. Creatures that fail receive an unsightly rune upon their faces that instantly identifies them to any good outsider as a murderer of a throne. The mark may be removed with a wish or miracle spell. The save DC is Charisma-based.

Legal Knowledge (Su): A throne has an innate understanding of legal processes throughout the various worlds and planes of the multiverse. As a result, a throne gains a +8 racial bonus on all Knowledge and Gather Information checks related to laws or legal proceedings (such as recalling whether carrying weapons is illegal in a certain city or researching proper courtoom etiquette). It also gains the same bonus on Charisma-based skill or ability checks made to argue legal matters.

Localized Omniscience (Su): Thrones continuously use arcane sight, detect thoughts, discern lies, and true seeing as the spells (caster level 20th), except all function to a range of 120 feet.

Mimic Class Features (Su): A throne may mimic the class features of any single character class. Treat the throne as if it were a character of 15th-level in this class. The throne gains only the class features; it does not gain additional skills or skill points, for example.

Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 29th). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in its statistics block.)

Regeneration (Ex): A throne takes damage from evil-aligned weapons and from spells and effects with the evil descriptor.

Shielded by Justice (Su): A throne's innate powers of justice are so strong that some of its wounds are transferred to its attacker. The throne takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the throne is taken by the attacker. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If the throne suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with its attacker because it is not hit point damage.

Spell-Like Abilities: At will—aid, commune, continual flame, greater dispel magic, holy smite (DC 23), imprisonment (DC 28), remove curse, remove disease, remove fear, speak with dead (DC 22), waves of fatigue, zone of truth; 3/day—empowered blade barrier (DC 25), heal (DC 25), mark of justice, waves of exhaustion; 1/day—power word stun. Caster level 20th. The save DCs are Charisma-based.

Tongues (Su): A throne can speak with any creature that has a language, as though using a tongues spell (caster level 29th). This ability is always active.
 
1980 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #35