Angel, Ophan |
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Large Outsider
(Angel, Extraplanar, Good)
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| Hit Dice: 33d8+264 (412 hp) |
| Initiative: +15 |
| Speed: 30 ft. (6 squares), fly 60 ft. (good) |
| Armor Class: 41 (-1 size, +7 Dex, +25 natural), touch 16, flat-footed 34 |
| Base Attack/Grapple: +33/+49 |
| Attack: Slam +44 melee (2d8+12 plus holy flames) |
| Full Attack: 2 slams +44 melee (2d8+12 plus holy flames) |
| Space/Reach: 10 ft./10 ft. |
| Special Attacks: Holy flames, spell-like abilities |
Special Qualities: All-around vision, change shape, damage reduction 20/epic and evil, darkvision 60 ft., fires of heaven, immunity to acid, cold, and petrification, localized omniscience, low-light vision, protective aura, regeneration 20, resistance to electricity 10 and fire 10, spell resistance 34, tongues
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| Saves: Fort +26 (+30 against poison),
Ref +25, Will +27
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| Abilities: Str 34,
Dex 25, Con 26,
Int 27, Wis 28,
Cha 31 |
Skills: Balance +11, Bluff +46, Concentration +44, Diplomacy +54, Disguise +10 (+14 acting), Heal +45, Intimidate +50, Jump +16, Knowledge (any 4) +44, Listen +45, Search +44, Sense Motive +45, Spellcraft +44 (+48 scrolls), Spot +45, Survival +9 (+13 following tracks), Tumble +43, Use Magic Device +46 (+50 scrolls)
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| Feats: Ability Focus (mass hold monster), Awesome Blow, Combat Expertise, Dodge, Flyby Attack, Improved Bull Rush, Improved Initiative, Mobility, Power Attack, Quicken Spell-Like Ability (flame strike), Spring Attack, Superior Initiative |
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| Environment: Any good-aligned plane |
| Organization: Solitary, pair, or host (1-4 plus 1 cherub and up to 20 HD of lesser angels) |
| Challenge Rating: 24 |
| Treasure: No coins; double goods; standard items |
| Alignment: Always good (any) |
| Advancement: 34-68 HD (Huge) |
| Level Adjustment: — |
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A great golden wheel wreathed in flames, with a smaller slowly rotating wheel nested within it, floats in the air before you. Hundreds of humanoid eyes covering the surface of each spoke stare intensely outward and an overwhelming feeling of tranquilty washes over you as it approaches.
Ophanim are the carriers of a deity's throne. They work closely with cherubim, and are known to appear to prophets to bestow enlightenment and wisdom.
An ophan is 10 feet in diameter and weighs 1,000 pounds.
Angels speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.
COMBAT
Ophanim defend the throne of their deity with selfless dedication. The holy flames that limn them burn their adversaries.
An ophan’s natural weapons, as well as any weapons it wields, are treated as epic and good-aligned for the purpose of overcoming damage reduction.
All-Around Vision (Ex): An ophan’s many eyes gives it a +4 racial bonus on Spot and Search checks, and it can't be flanked.
Change Shape (Su): An ophan can assume the form of any Small or Medium humanoid.
Fires of Heaven (Su): Half the damage dealt by an ophan's spells or special abilities that would normally deal fire damage results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks. This has no effect on abilities like flame strike, which already deal partial damage from divine power.
Holy Flames (Ex): An ophan’s slam attack deals bludgeoning damage plus 4d8 points of damage from the angel's flaming body. Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.
Those hit by an ophan’s slam attack also must succeed on a DC 33 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. The save DC is Constitution-based.
Creatures hitting an ophan with natural weapons or unarmed attacks take fire and holy damage as though hit by the ophan’s attack, and also catch on fire unless they succeed on a Reflex save.
Localized Omniscience (Su): Ophanim continuously use arcane sight, detect thoughts, discern lies, and true seeing as the spells (caster level 20th), except all function to a range of 120 feet.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 33rd). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in its statistics block.)
Regeneration (Ex): An ophan takes damage from evil-aligned weapons and from spells and effects with the evil descriptor.
Spell-Like Abilities: At will—aid, augury, commune, continual flame, dimensional anchor, fireball (DC 23), flaming sphere (DC 22), greater dispel magic, hold monster (DC 25), lesser restoration, remove curse, remove disease, remove fear, scorching ray; 3/day—divination, heal, heat metal (DC 22), mass hold monster (DC 31), quickened flame strike (DC 25), wall of fire; 1/day—dream, fire storm (DC 28), greater restoration, incendiary cloud (DC 28), legend lore, meteor swarm (DC 29), plane shift, vision. Caster level 20th. The save DCs are Charisma-based.
Tongues (Su): A throne can speak with any creature that has a language, as though using a tongues spell (caster level 33rd). This ability is always active. |
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1980 Wizards of the Coast, Inc. Originally found in Dragon Magazine #35 |
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