Angel, Cherub |
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Large Outsider
(Angel, Extraplanar, Good)
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| Hit Dice: 36d8+324 (486 hp) |
| Initiative: +11 |
| Speed: 30 ft. (6 squares), fly 60 ft. (good) |
| Armor Class: 42 (-1 size, +7 Dex, +26 natural), touch 16, flat-footed 35 |
| Base Attack/Grapple: +36/+53 |
| Attack: +5 fiery blast greatsword +53 melee (3d6+24 plus 3d6 fire/19-20 plus 6d6 fire on a critical hit) or slam +48 melee (2d8+13) |
| Full Attack: +5 fiery blast greatsword +53/+48/+43/+38 melee (3d6+24 plus 3d6 fire/19-20 plus 6d6 fire on a critical hit) or 2 slams +48 melee (2d8+13) |
| Space/Reach: 10 ft./10 ft. |
| Special Attacks: Spell-like abilities |
| Special Qualities: All-around vision, change shape, damage reduction 20/epic and evil, darkvision 60 ft., immunity to acid, cold, mind affecting spells and abilities, and petrification, localized omniscience, low-light vision, protective aura, regeneration 20, resistance to electricity 10 and fire 10, spell resistance 38, tongues |
| Saves: Fort +29 (+33 against poison),
Ref +27, Will +30
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| Abilities: Str 36,
Dex 25, Con 28,
Int 28, Wis 30,
Cha 32 |
| Skills: Concentration +48, Diplomacy +54, Escape Artist +46, Heal +49, Hide +42, Intimidate +50, Knowledge (arcana) +48, Knowledge (nature) +48, Knowledge (religion) +48, Knowledge (the planes) +48, Listen +49, Move Silently +46, Search +48, Sense Motive +49, Spellcraft +52 (+56 scrolls), Spot +49, Survival +10 (+14 following tracks, +14 on other planes, +14 in aboveground natural environments), Use Magic Device +50 (+54 scrolls), Use Rope +7 (+11 bindings) |
| Feats: Blinding Speed, Cleave, Combat Expertise, Dodge, Great Cleave, Empower Spell-Like Ability (fire storm), Improved Initiative, Mobility, Power Attack, Quicken Spell-Like Ability (greater dispel magic), Spell Stowaway (heal), Spring Attack, Whirlwind Attack |
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| Environment: Any good-aligned plane |
| Organization: Solitary, pair, or host (4-8 plus up to 32 HD of lesser angels) |
| Challenge Rating: 25 |
| Treasure: No coins; double goods; standard items |
| Alignment: Always good (any) |
| Advancement: 37-54 HD (Huge), 55-70 HD (Gargantuan) |
| Level Adjustment: — |
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This large, four-winged humanoid bears a four-sided head with the faces of a lion, ox, eagle, and man. It wields a great flaming sword.
The cherubim are second only to the mighy seraphim in the angelic hierarchy. They are often placed as guardians of sites of great holy importance, such as the throneroom of a deity. are the Cherubim are sometimes called the "guardians of light and of the stars" due to their rank and role among the angels.
A cherub is 12 feet tall and weighs 1,000 pounds.
Angels speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.
COMBAT
Cherubim are watchful guardians, able to see in all directions at once with their four-faced heads. Although they possess the usual angelic array of spell-like powers, the cherubim's greatest weapon is the fiery power they imbue into their mighty blades.
A cherub's natural weapons, as well as any weapons it wields, are treated as epic and good-aligned for the purpose of overcoming damage reduction.
All-Around Vision (Ex): A cherub's many faces give it a +4 racial bonus on Spot and Search checks, and it can't be flanked.
Change Shape (Su): A cherub can assume the form of any Small or Medium humanoid.
Fiery Blast (Su): Any melee weapon wielded by a cherub is trated as a fiery blast weapon. A fiery blast weapon is sheathed in fire, though this deals no damage to the cherub. On any hit, this fire engulfs the creature struck, dealing +3d6 points of bonus fire damage. On a successful critical hit it instead deals +6d6 points of fire damage (or +9d6 if the critical multiplier is x3, or +12d6 if the critical multiplier is x4). Bows, crossbows, and slings with this special ability bestow the bonus fire damage upon their ammunition.
Localized Omniscience (Su): Cherubim continuously use arcane sight, detect thoughts, discern lies, and true seeing as the spells (caster level 20th), except all function to a range of 120 feet.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 36th). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in its statistics block.)
Regeneration (Ex): A cherub takes damage from evil-aligned weapons and from spells and effects with the evil descriptor.
Spell-Like Abilities: At will—aid, animate objects, commune, continual flame, dimensional anchor, greater dispel magic, holy smite (DC 25), imprisonment (DC 30), invisibility (self only), lesser restoration (DC 23), remove curse, remove disease, remove fear, resist energy, summon monster VII, speak with dead (DC 24), wall of fire, waves of fatigue; 3/day—blade barrier (DC 27), chain lightning (DC 27), flame strike (DC 26), earthquake (DC 29), heal (DC 27), mass charm monster (DC 29), permanency, quickened greater dispel magic, waves of exhaustion; 1/day—empowered fire storm (DC 29), greater restoration (DC 28), power word blind, power word kill, power word stun, prismatic spray (DC 28), wish. Caster level 25th. The save DCs are Charisma-based.
Tongues (Su): A cherub can speak with any creature that has a language, as though using a tongues spell (caster level 36th). This ability is always active. |
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1980 Wizards of the Coast, Inc. Originally found in Dragon Magazine #35 |
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