Angel of Wrath


Medium Outsider (Angel, Extraplanar, Good)

Hit Dice: 13d8+65 (123 hp)
Initiative: +8
Speed: 30 ft. (6 squares), fly 60 ft. (good)
Armor Class: 32 (+1 Dex, +8 natural, +9 +1 light fortification full plate, +4 +2 lion's shield), touch 11, flat-footed 31
Base Attack/Grapple: +13/+20
Attack: +3 holy longsword +23 melee (1d8+10/19-20) or slam +20 melee (1d8+5)
Full Attack: +3 holy longsword +23/+18/+13 melee (1d8+10/19-20) or slam +20 melee (1d8+7)
Space/Reach: 5 ft./5 ft.
Special Attacks: Death throes, retributive strike, spell-like abilities
Special Qualities: Change shape, damage reduction 10/evil, darkvision 60 ft., heavenly armaments, low-light vision, immunity to acid, cold, and petrification, light fortification, protective aura, regeneration 5, resistance to electricity 10 and fire 10, spell resistance 27, tongues
Saves: Fort +13 (+17 against poison), Ref +12, Will +11
Abilities: Str 25, Dex 18, Con 20, Int 17, Wis 17, Cha 20
Skills: Balance +17, Concentration +21, Diplomacy +23, Intimidate +21, Jump +4, Knowledge (religion) +19, Knowledge (the planes) +19, Listen +19, Move Silently +15, Sense Motive +19, Spot +19, Survival +3 (+5 on other planes), Tumble +15 (includes armor check penalty)
Feats: Cleave, Empower Spell-Like Ability (wall of fire), Great Cleave, Improved Initiative, Power Attack

Environment: Any good-aligned plane
Organization: Solitary, pair, or host (3-8)
Challenge Rating: 13
Treasure: No coins; double goods; standard items
Alignment: Always good (any)
Advancement: 14-18 HD (Medium); 19-36 HD (Large)
Level Adjustment:
 
A muscular, handsome humanoid warrior stands resplendent in golden full plate armor. A golden halo surrounds its head, and white, feathery wings sprout from its back. It carries a golden shield bearing a lion's face, and wields a glowing longsword.

Angels of wrath serve as mighty champions in angelic armies. They are often sent to battle powerful fiends or are assigned to guard extremely valuable holy relics.

An angel of wrath is 5 1/2 to 6 feet tall and weighs about 150-250 pounds.

Angels speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.

COMBAT

Angels of wrath fight fearlessly against the forces of evil, preferring to rely on their blades rather than their magical abilities.

An angel of wrath's natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.

Change Shape (Su): An angel of wrath can assume the form of any Small or Medium humanoid.

Death Throes (Ex): When killed, an angel of wrath explodes in a blinding flash of holy power that deals 1d6 points of damage per Hit Die (13d6 for a typical angel of wrath, maximum 20d6) to any evil creature within 100 feet (Reflex DC 21 half), and heals good-aligned creatures within the area by a similar amount. The spell deals only half damage to creatures who are neither good nor evil, and deals 1d8 points of damage per Hit Die (maximum 20d8) to evil outsiders. The save DC is Constitution-based.

Heavenly Armaments (Su): An angel of wrath can be armed in an instant by magically summoning a suit of golden armor, shield, and sword. The sword functions as a +3 holy longsword, the shield as a lion's shield, and the armor as a suit of +1 light fortification full plate. This supernatural armor allows the angel to fly with no penalty, and does not affect its land speed. Upon the angel's death, or when separated from the angel, the weapon, armor, and shield vanishes. An angel of wrath can summon or dispel its own accoutrements as a free action.

Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 13th). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in its statistics block.)

Regeneration (Ex): An angel of wrath takes damage from evil-aligned weapons and from spells and effects with the evil descriptor.

Retributive Strike (Ex): An angel of wrath may make an attack of opportunity once per round as an immediate action against a creature that damaged it with a melee attack.

Spell-Like Abilities: At will—cure serious wounds, daylight, detect evil, dispel magic, geas/quest, remove curse, remove disease, remove fear; 3/day—empowered wall of fire; 1/day—holy word (DC 22). Caster level 13th. The save DCs are Charisma-based.

Tongues (Su): An angel of wrath can speak with any creature that has a language, as though using a tongues spell (caster level 13th). This ability is always active.
 
1978 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #17