Angel of Healing |
|
Medium Outsider
(Angel, Extraplanar, Good)
|
| Hit Dice: 7d8+7 (38 hp) |
| Initiative: +1 |
| Speed: 40 ft. (8 squares), fly 60 ft. (good) |
| Armor Class: 17 (+1 Dex, +3 natural, +3 deflection), touch 14, flat-footed 16 |
| Base Attack/Grapple: +6/+6 |
| Attack: +2 flaming shortsword +8 melee (1d6+2 plus 1d6 fire/19-20) or slam +6 melee (1d4) |
| Full Attack: +2 flaming shortsword +8/+3 melee (1d6+2 plus 1d6 fire/19-20) or slam +6 melee (1d4) |
| Space/Reach: 5 ft./5 ft. |
Special Attacks: Spell-like abilities
|
| Special Qualities: Change shape, damage reduction 5/evil, darkvision 60 ft., healing touch, holy grace, low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 5, resistance to electricity 10 and fire 10, spell resistance 22, tongues, touch of life, touch of regeneration |
| Saves: Fort +6 (+10 against poison),
Ref +6, Will +8
|
| Abilities: Str 10,
Dex 12, Con 13,
Int 10, Wis 17,
Cha 17 |
| Skills: Concentration +11, Diplomacy +15, Heal +16, Knowledge (religion) +10, Listen +13, Sense Motive +13, Spot +13, Use Magic Device +14 |
| Feats: Empower Spell-Like Ability (aid), Flyby Attack, Skill Focus (Heal) |
|
| Environment: Any good-aligned plane |
| Organization: Solitary, pair, or host (3-6) |
| Challenge Rating: 8 |
| Treasure: No coins; double goods; standard items |
| Alignment: Always good (any) |
| Advancement: 8-10 HD (Medium), 11-21 HD (Large) |
| Level Adjustment: — |
| |
A beautiful humanoid garbed in white robes hovers on white, feathery wings sprouting from her back. Although her expression is compassionate, she carries a fiery longsword in one hand.
Angels of healing, or hospitaler angels, answer the prayers of those who are ill or injured. They travel the planes providing healing to those in need, and occasionally accompany heavenly armies in battle against the forces of evil.
An angel of healing is 5 1/2 to 6 feet tall and weighs about 150 to 175 pounds.
Angels speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.
COMBAT
Angels of healing, as their name implies, tend to wounded and fallen comrades first and foremost. If necessary, they defend themselves with their flaming shortswords or unleash a holy smite if surrounded by evil foes.
An angel of healing's natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Change Shape (Su): An angel of healing can assume the form of any Small or Medium humanoid.
Healing Touch (Su): At will, with a mere touch, an angel of healing may channel positive energy into a creature to wipe away its afflictions. This immediately ends any of the following conditions affecting the subject: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. It negates sleep effects and the effect of the feeblemind spell, and ends any additional effects from poison, as the neutralize poison spell. It also cures 1d8 points of damage + 1 point per HD of the angel (1d8+7 for a typical angel of healing, maximum +20).
Healing touch does not remove ability damage, negative levels, or permanently drained levels.
Used against an undead creature, healing touch deals damage instead of curing the creature (Will DC 16 half), but it has no other effect. The save DC is Charisma-based.
Holy Grace (Ex): An angel of healing gains a deflection bonus to its Armor Class equal to its Charisma modifier.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 7th). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in its statistics block.)
Regeneration (Ex): An angel of healing takes damage from evil-aligned weapons and from spells and effects with the evil descriptor.
Spell-Like Abilities: At will—aid, continual flame, detect evil, discern lies (DC 17); 3/day—empowered aid, holy smite (DC 17), shield other. Caster level 8th. The save DCs are Charisma-based.
Tongues (Su): An angel of healing can speak with any creature that has a language, as though using a tongues spell (caster level 7th). This ability is always active.
Touch of Life (Su): Three times per day, an angel of healing can restore life to a recently deceased creature. To do so, the angel must touch the subject within a number of rounds after the victim's death equal to the angel's HD (6 rounds for a typical angel of healing). Before the soul of the deceased has completely left the body, this spell halts its journey while repairing somewhat the damage to the body. This spell functions like raise dead, except that the raised creature receives no level loss, no Constitution loss, and no loss of spells. The creature is only restored to -1 hit points (but is stable).
Touch of Regeneration (Su): At will, with a mere touch, an angel of life can regrow a creature's lost or damaged body part, as if casting a regenerate spell. |
| |
1978 Wizards of the Coast, Inc. Originally found in Dragon Magazine #17 |
|