Ape, Giant


Huge Animal

Hit Dice: 10d8+40 (85 hp)
Initiative: +1
Speed: 30 ft. (6 squares), climb 15 ft.
Armor Class: 16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple: +7/+27
Attack: Claw +15 melee (2d4+10) or rock +7 ranged (2d6+10)
Full Attack: 2 claws +15 melee (2d4+10) and bite +10 melee (2d6+5) or rock +7 ranged (2d6+10)
Space/Reach: 15 ft./15 ft.
Special Attacks: Fierce grappler, improved grab, rend 3d6+15, rock throwing, toss
Special Qualities: Dire, low-light vision, scent
Saves: Fort +11, Ref +10, Will +10
Abilities: Str 30, Dex 13, Con 18, Int 2, Wis 12, Cha 7
Skills: Climb +18, Listen +8, Spot +8, Survival +4
Feats: Alertness, Iron Will, Lightning Reflexes, Power Attack

Environment: Any forests or mountains
Organization: Solitary or gang (2-5)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 11-20 HD (Huge), 21-30 (Gargantuan)
Level Adjustment:
 
This massive, feral ape is nearly three times as tall as a man.

Giant apes are massive relatives of the dire ape.

A giant ape stands about 18 feet tall and weighs from 6,000 to 10,000 pounds.

COMBAT

Like dire apes, giant apes attack anything that enters their territory, even other apes. They are just as likely to throw a grappled opponent as rend them. Giant apes are also capable of throwing large stones with considerable accuracy.

Dire (Ex): Giant apes are considered to be dire animals for the purposes of saving throws.

Fierce Grappler (Ex): Giant apes have a +2 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).

Improved Grab (Ex): To use this ability, a giant ape must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can toss its opponent.

Rend (Ex): If a giant ape hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 3d6+15 points of damage.

Rock Throwing (Ex): Giant apes are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. A giant ape can hurl rocks weighing 60 to 80 pounds each (Medium objects) up to five range increments. The range increment is 60 feet for a giant ape's thrown rocks.

Toss (Ex): A giant ape can toss a grappled opponent in a random direction. Resolve the toss as a bull rush maneuver (+18 check modifier), except there is no attack of opportunity, as the giant ape has already grabbed its victim. The giant ape does not need to move with its foe in order to throw its foe more than 5 feet. If the tossed victim beats the giant ape’s bull rush check, he remains in his current square with no ill effects and is no longer grappled. Tossed victims take impact damage on landing as if they had fallen a distance equal to the distance they were tossed.

Skills: Giant apes have a +4 racial bonus on Intimidate checks and a +8 racial bonus on Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. Giant apes have a -4 racial penalty on Swim checks.
 
1987 Wizards of the Coast, Inc.
Originally found in I13 - Adventure Pack I