Zombie, Netherese, Lesser |
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Medium Undead
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| Hit Dice: 6d12+3 (42 hp) |
| Initiative: +4 |
| Speed: 30 ft. (6 squares) |
| Armor Class: 14 (+4 natural), touch 10, flat-footed 14 |
| Base Attack/Grapple: +3/+5 |
| Attack: Claw +6 melee (1d4+2) |
Full Attack: 2 claws +6 melee (1d4+2)
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| Space/Reach: 5 ft./5 ft. |
| Special Attacks: Create spawn, rebuke mindless undead (4/day, +1, 2d6+7, 6th) |
| Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., +2 turn resistance, undead traits |
| Saves: Fort +2,
Ref +4, Will +5
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| Abilities: Str 14,
Dex 11, Con —,
Int 8, Wis 11,
Cha 12 |
Skills: Listen +9, Search +8, Spot +9, Survival +0 (+2 following tracks)
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Feats: Improved Initiative, Lightning Reflexes, Toughness (B), Weapon Focus (claw)
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| Environment: Any |
| Organization: Solitary or pack (2–16) |
| Challenge Rating: 3 |
| Treasure: None |
| Alignment: Always neutral evil |
| Advancement: — |
| Level Adjustment: — |
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A cadaverous being walks forward, its pale white skin, clawlike fingernails, and sunken eyes clearly identifying it as one of the walking dead. However, its movements are not shambling, and its actions bely those of a mindless zombie.
Netherese zombies are specialized undead servants of the Lichlord. While a few are free-willed, most are loyal servants to the Lichlord, roaming Netheril for new recruits to add to the Lichlord’s army of undead. All Netherese zombies possess a burning desire to kill humanoids.
Unlike most zombies, Netherese zombies retain most of their intellect, personality, and memories that they had in life. All of these undead answer only to the telepathic will of the Lichlord, though he may from time to time appoint a wraith or spectre to command in his stead.
Netherese zombie packs ravage the countryside, absorbing entire villages into their swelling ranks. Animals flee as they approach, and crops are crushed underfoot.
Netherese zombies are the same height and weight as they had in life. They are often garbed in the same clothing they wore in life, such as fine robes and jewelry, or even death shrouds.
Netherese zombies speak any languages they spoke in life (usually Common).
COMBAT
Netherese zombies typically attack en masse, seeking to overwhelm any opposition quickly. Most simply pummel or claw adversaries, although a few have been known to use ranged weapons. Once a direct attack fails, however, the Lichlord is quick to inform other bands of his zombies to attack with ranged weapons, wait until night to attack, or simply ambush opponents.
Create Spawn (Su): Any humanoid or monstrous humanoid slain by a Netherese zombie's natural attacks becomes a Netherese zombie in 1d4 rounds. Spawn are not under the command of the Netherese zombie that created them. They do not possess any of the abilities they had in life.
Rebuke Mindless Undead (Su): A Netherese zombie can rebuke and command undead as cleric of a level equal to its Hit Dice. However, it can only use this ability on undead that have no Intelligence score. |
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1996 Wizards of the Coast, Inc. Originally found in How the Mighty are Fallen |
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