Saugh, Gossamer


Medium Undead (Incorporeal)

Hit Dice: 3d12 (18 hp)
Initiative: +9
Speed: Fly 30 ft. (perfect) (6 squares)
Armor Class: 17 (+5 Dex, +2 deflection), touch 17, flat-footed 12
Base Attack/Grapple: +1/—
Attack: Incorporeal touch +6 melee (1d8 plus 1 Constitution drain)
Full Attack: Incorporeal touch +6 melee (1d8 plus 1 Constitution drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Constitution drain
Special Qualities: Darkvision 60 ft., incorporeal traits, undead traits
Saves: Fort +1, Ref +6, Will +4
Abilities: Str —, Dex 20, Con —, Int 12, Wis 12, Cha 15
Skills: Diplomacy +8, Hide +11, Intimidate +8, Listen +9, Spot +9
Feats: Ability Focus (Constitution drain), Alertness, Flyby Attack, Improved Initiative

Environment: Any
Organization: Solitary or gang (2–12)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil
Advancement: 4–9 HD (Medium)
Level Adjustment:
 
An elongated, distorted image of an elf drifts about as if carried on the wind. Wisps of vapor and curls of light encircle its transparent, shimmering form.

Gossamers are part of the saugh, and army of the dead created by a dark fey prince. These spectral undead serve any roles their prince commands.

Rumors claim that if a gossamer's corpse can be located, then cast into a fire of yew wood, then the gossamer will be destroyed. They claim that the gossamer feels great pain while its original body burns, and tries to do all the harm it can before its final demise. The truth of these rumors is questionable, though, as the saugh most likely travels many miles from an individual gossamer's resting place.

Gossamers are 6 feet tall and weightless.

Gossamers speak Sylvan in a hollow, haunting voice.

COMBAT

Gossamers prefer to lurk beneath the ground, waiting for victims to pass overhead, then soar upwards in ambush.

Constitution Drain (Su): Living creatures hit by a gossamer's incorporeal touch attack must succeed on a DC 15 Fortitude save or take 1 point of Constitution drain. The save DC is Charisma-based. On each such successful attack, the gossamer gains 5 temporary hit points.

In Ravenloft
The saugh are an army of the dead created by Loht, Prince of the Sith, to serve him when he moves against the lands of mankind. The dearg-due dwell in and around the mountain which holds the Obsidian Gate, guarding this structure for their dark master.
 
1998 Wizards of the Coast, Inc.
Originally found in Shadow Rift